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Game mechanics. Population and funerals


In «Diplomacy is not an option» population growth is due to the arrival of people in the city. The number of people coming to the city depends on the level of the Town Hall. (The higher level of the Town Hall, the more people come per unit of time). Your citizens may die of old age, from various diseases or be killed on the battlefield. In order to avoid epidemics the dead must be buried. Another type of workers – Gravediggers, are specialized in searching and burying the dead.
Some of your enemies have ability to resurrect the dead to increase the size of their army.
Also, if Player destroys the cemetery himself, the dead will rise to have their revenge and bring havoc to the city.

Game mechanics. Castle and gates


A well-built castle is the key to successful defense. Strong and high walls, various types of towers and castle's gates will help Player to restrain attacks of the overwhelming enemy forces.

Towers provide visibility and better aiming position to your Archers. Also «Diplomacy is Not an Option» introduces Castle's gate opening and closing mechanics. Anyone, including the enemy unit, can pass through opened gates to the inner perimeter of the Castle. No need to explain how dangerous such a breakthrough could be. But if gates are closed, noone can either enter the castle or leave it. Being locked, gates prevent the access for Player's miners and peddlers who work behind the wall as well. Operating the gates is one of Player's responsibilities.

Game mechanics. Resources and building process

Employment

People who live in your medieval city develop the economy. They can be farmworkers, lumberjacks or even researchers. The specialization is defined by the building your citizen is working at. Each type of building has limited number of workers who can be attached to it. Mining and production efficiency depends on the number of currently employed workers. Player сontrols the activity workers are busy in. For example, you may order one of your gravediggers to start working at sawmill, but in this case you should keep in mind that the speed of burial of the dead will be reduced.
Resources and building process

As already mentioned citizens can be engaged in resource mining, various productions and construction. Also there's one type of workers – peddlers – who's job is to deliver resources to the nearest warehouse. The farther mines from the warehouse, the more peddlers player will need to deliver resources at an acceptable rate. The peddlers house has default area of control. The size of this area can be changed though. Shortening or lengthening the range of a circle centered in a peddlers house will exclude or include mines and other productions from the zone where your peddlers are active. Peddlers deliver the resources only from mines and productions in the area of control of their peddlers house.



Builders have similar mechanics. They take resources from the nearest warehouse to bring these materials to a determined construction site. The farther construction site from the warehouse, the more time it will take for workers to complete the building. And more builders are required to speed up the construction.



Want to learn more, check out this link.

Game mechanics. Crowd


Player's city population may count several thousands people including all – workers and soldiers,in the meantime the army you're fighting against may be represented by tens of thousands of units. Legions of enemies, occupying all the space from your walls to the horizon is a real situation for «Diplomacy is Not an Option».
More info: https://medium.com/@eizenhorn91/diplomacy-is-not-an-option-a0ecc8aac69