Patch Notes for version 1.07 - November 14, 2020
With this patch we introduce the new nobility title system. As already announced, a lot of new tasks by the king, a new correspondence system, three new public servants and a lot of privileges are waiting for you.
After this big feature patch we will focus on bug fixing and feedback from the game in the next patches. With this version we have finally created the most extensive systems in the background and reached the game depth we had in mind since the early access. Now it's time to expand and improve existing systems. As always, we are grateful for the feedback you give us and listen carefully to your criticism!
Now briefly to the new features:
The King's messenger now appears regularly in your city with orders. You can simply ignore these orders, but there is always a disregard for the king connected with it, which can result in loss of reputation, loss of nobility (if you have one) and even confiscation of property. With successful completion of these orders you will of course increase your reputation with the king.
Furthermore, you now have the opportunity to write directly with the king in the writing room of the city hall. This will unlock a number of side quests, which in turn will bring you reputation bonuses.
If you have done well with the king, you will be promoted to the next title of nobility in the near future. There are several privileges associated with this. For example, the right of veto can only be used from the first title of nobility and with higher titles more civil servants can be employed. We plan to extend the privileges in the future.
Furthermore the public servants are new. A Beadle, a night watchman and a tax collector are now at your disposal. We are planning to expand them by adding city guards.
We have reworked the simulation of the inhabitants so that your construction workers no longer run like crazy through the construction sites. Also the workers at the mines and farms will bring more variety to your surrounding businesses with the option to rest and last but not least the workers in the workshops will no longer look for the same work positions at the same time.
We have also fixed some bugs. Satisfaction values are now correctly displayed and calculated in the menus, the "worker can't find the farm" bug should now finally become history, and the bug that construction workers didn't transport resources to the construction site when the player helped has been fixed.
Furthermore the workers are now automatically selected according to their interest in the work. Attention: Of course there can still be dissatisfied workers. If there is too little choice of free workers, of course unsuitable workers will be selected. Finally, if you manage to rise to the rank of a duke, you can completely eliminate the negative satisfaction of the workers.
Finally, we have also revised the audio system. Beside some new sounds, we have added a new rain sound. The ambience system has also been reworked. Maybe we will do some remixes in some places with the upcoming patches.
ENGINE
Added:
- Nobility system with different privileges
- The player needs the rank of a nobleman to attend the city council meeting
- Player needs the rank of a baron to exercise the veto right in the city council meeting
- killing enemy units and refusing tributes now has different effects depending on the nobility rank
- the negative effect of unhappy workers can be disabled from the title of a duke
- New units: King, king's messenger, messenger, night watchman, tax collector and striking workers
- Tasks for the King, prestige at the royal court, bestowal and withdrawal of titles by the King
- Possibility to hire public servants
- Night watch that takes care of the bandits
- Tax collector who collects additional taxes
- Striking workers in front of the workshops who can be persuaded or bribed to end the strike
- Letter system to write messages to the king
- Arrival
- Poem
- Homage
- Small tasks
- Apology
- Sending public servants
- Added campfire models in all workshops, pits and mines
- The workers on the farms, in the pits and mines have a new animation and will sit around the campfire from time to time and relax instead of working all the time
- new waypoints: Construction workers no longer walk through the buildings, but search for positions around the building
- the workers in the workshops will no longer occupy the same position at the same time
- when assigning workers, the worker with the greatest interest in the work is automatically selected
- Camera movement during interaction can now be disabled
Changed:
- Workers and villagers now move a little faster
- Council meeting now takes place every 4 days
- Fires no longer occur on the first day
Fixed:
- (hopefully) last "workers can't find the construction site" bug
- a bug that occurred when the player transported resources from the town hall to a construction site - sometimes the resources were reserved for another construction site, which resulted in a lack of resources there
- rare bug that caused hunters, herders and workers on the grain farm to go to the game boundary after loading
- the satisfaction of the lumberjacks with their work has been corrected
- an error in the overall satisfaction was fixed
- Bloom is no longer reset
UI
Added:
- Diplomacy menu with the king
- Nobility menu
- Menu for civil servants
- Letter Menu
- highlighting of important texts in tooltips in red, green and yellow
- better feedback in the council meeting by highlighting important text parts and more detailed texts in the buttons
- the construction site of LV1 dwellings type 2 now shows the correct mini-panel in the construction menu
AUDIO
Added:
- new rain sounds
- added a new sound when the player tries to click on currently unavailable buildings in the building menu
- added a new sound when destroying buildings
- added new sound when roads are placed by the terrain engine
- added: system that tracks if a player is running on roads or grassland
- improved Ambience System