1. Empires and Tribes
  2. News

Empires and Tribes News

New Content & Features

We are super busy at the moment and are working on a whole lot of new features that we will release next week.
The core idea is a new nobility and privilege system for the player. Starting from the title of the simple lord, you have the possibility to work your way through different levels up to the Archduke. Each level up comes with different privileges, such as the right of veto in city council meetings, hiring city servants and much more.
The next higher title of nobility, however, can only be awarded by the king and requires an increase in your standing at the royal court in before.

One way to achieve this is by fulfilling tasks for the king. At regular intervals, a messenger of the king will visit you in your city and hand over new tasks. These can be classic tribute payments. But also tasks for city expansion such as building a chapel in a given time or sending troops are among the task options.

A second way to increase your standing with the king is a newly added message system. You now have the possibility to visit your messenger in the writing room of the city hall and write letters to the king. Besides poems, apologies and homages, the King will also give you smaller tasks from time to time, such as crafting certain items.

There will also be a number of new city servants. Next week, the Beadle, the Night Watchman and the Tax Collector will make it into the patch. Depending on your nobility title, you can hire a certain amount of servants in your city to make your life easier. For example, the Nightwatchman will take care of the thieves and the Beadle will warn you early on about the lack of resources.

In addition to these systems, we have also taken care of the simulation of the villagers. Your construction workers will no longer run wildly through the construction sites, but will now look for different points next to the trusses to build the building.
We also added a campfire site to all farms, where your workers can rest from their work from time to time.

In excitement for the next patch,

Your team from Empires and Tribes

Patch Notes for version 1.06 - October 02, 2020

With this patch we revised the construction system. When creating new construction sites, the required resources are now being spawned at the nearest town hall or storage facility. Afterwards they have to be picked up by you or by the construction workers and brought to the construction site before the actual construction can start. Since this of course takes time, we have doubled the building speed of the player for balancing reasons. In addition, there is now a new research available to you, which doubles the carrying capacity of the construction workers and thus also ensures faster building.


ENGINE

- added: construction materials will now spawn at a guildhall/storage
- added: construction workers will now pickup the materials at the closest guildhall/storage and carry them to the construction site before starting the construction
- added: new research „leather gloves“ - increases the material carry capacity of the construction workers
- added saving/error messages when no storage is left on the drive/ the file name is not compatible
- fixed: mini building panel to the left will now always open for upgrades of buildings
- fixed: disabled alpha walls of lv1 dwellings when upgraded to lv2
- fixed: a bug when lv2 type 2 dwellings have been completed and player was close to the building site
- fixed: research cannot be started now when previous research has not been finished
- fixed: replaced the wrong stone texture for lv1 dwellings
- fixed: the option to accept a monk in town will now disappear after the monk has already been accepted at town
- fixed: cart assignment to specific workshops will be handled correctly after loading
- changed: lv1 dwellings will be placed a little further away from the street, therefore leaving more space at the streets for workers and carts

UI

- fixed: mini religion tooltip now shows the right color when religiosity is positive

Hotfix Notes for version 1.05 - September 16, 2020

This hotfix finally fixes the loading of the research data and the issue of the invisible units. Next to some minor fixes, the survey menu has been improved and a lot of tooltips and icons for a better explanation of the different impacts have been added.

ENGINE

- fixed: research data will be loaded when loading the game from the start menu
- fixed: invisible units are now visible
- fixed: mendicant monk multiplier on research speed will save/load correctly
- fixed: happiness of villagers concerning their work is now calculated correctly for lumberjacks, shepherds and craftsmen
- fixed: added damage to simple clubs and lances
- fixed: no double spawning of the spear when landing
- changed: lowered the villager contentment at the start of the game, making everything a little bit more difficult

UI

- added icons and tooltips explaining the religiosity trend, such as monks in town, expelled monks from town, sale of indulgences, prohibited sales of indulgences, decision regarding the priest events. Attention: no compatibility with old save games. Here the tooltips will reset but without compromising the functionality.
- fixed: religiosity/happiness values will be displayed in the legislation menu correctly direct after game load
- fixed: indulgence icon will now disappear directly after the monk has been expelled from the city
- town upgrade message won’t be triggered twice if player looses some units due to a famine
- changed „spear“ to „javelin“

Patch Notes for version 1.05 - September 11, 2020

With this patch comes a comprehensive graphic rework. All Level 2 residential building models have been replaced by new models that significantly change the cityscape. We also wrote a new post-processing procedure that affects the whole look of the game.
The research system has been reworked and offers new features like the research time as well as the possibility to be saved. Besides many other fixes and smaller features, direct trading with the trader is now fully possible and new items and crafting recipes like healing potions are now available.

Engine

- added new building models level 2
- added saving of research data
- added varying research speed
- added mendicant monk multiplier for research speed
- added direct trading between player and trader
- added invert mouse function
- added exhaustion feature when tired out
- added sleep recovery feature
- added items and potions: empty flask, flask full of water, revitalizing potion, healing potion
- added new crafting recipes for the potions
- added drinking of potions
- changed maximum space of trading carts to 80 units
- fixed: traders at the market are now offering new deals after saving
- fixed: path targets of units in armies are now saved correctly
- fixed: units won’t idle around when they arrive at a new position
- fixed loading bug which occurred when carts were assigned only to mills and bakeries
- fixed: crash when combat units were fleeing from each other
- fixed: crash which occurred when an already deleted army was deleted from an internal list of armies
- fixed: improved key input in build camera when overlapping with active corners
- fixed: less glitching/flickering of the cart, animal and unit models
- fixed: a bug which occurred due to multiple items in the crafting menu
- fixed: starting screen of the first campaign
- fixed: collision at the upper stairs of the guildhall lv1

UI

- added: not enough resources panel for research
- added: message when research is ready
- added: mini tooltips for the prices at the market
- added: info message when wrong items for disposal or equipping are selected
- added: message when trying to garrison an archer in a tower but there are no free archers

UPDATE 12-09-2020:
- fixed a loading bug which was caused when streets were placed close to the border
- fixed a bug which was caused by the assignment of siege weapons via hotkey
- fixed a bug in the pottery ware and furniture distribution
- improved the dynamic occlusion system in the build menu -> buildings are now rendered even when they are close to the camera frustrum

Patch Notes for version 1.04 - August 3, 2020

This patch adds trading with the AI. You now have the possibility to make trade contracts with the AI and trade with the AI via the trade cart. Each NPC has different trade prices and therefore has different raw materials, which he either buys or sells at a particularly low or overpriced price.
We have also fixed a loading bug that caused some players to reassign all work to their workers after loading. And of course there are also some small fixes and improvements included in the patch. For example, you can now see the progress and level of your buildings in the build menu, see the names of your residents directly when you're near them, and get more feedback on how long the trading cart is still on the road.

Engine

- added trading with the AI
- added trade treaty with the AI
- added AI trade treaty proposals
- added different prices at the market dependent on the selected trader
- added selection of different trading carts
- fixed villager work assignment loading error
- fixed alpha wall at trader site
- fixed rendering of the eye lashes of all units

UI

- added a time scrollbar to indicate the remaining length of the journey of the trade carts
- added tooltips to the trading cart panel
- added pricing panel to the market
- added a display to show the names of the villagers when standing close to them
- added messages for the arrival or attack of trading carts
- added a display in the buildmenu to show the progress of the buildsites
- added level display of the buildings in the buildmenu