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Empires and Tribes News

Hotfix Notes for version 1.0 - May 26, 2020

This hotfix fixes a problem that occurred when loading games. It also fixes some other small bugs and adds some UI elements.

Engine

- houses will now be extinguished when they are struck by lightning
- fixed: loading bug
- fixed: show save files in saving menu
- fixed: autorotation change will change autorot on already selected and active buildings
- fixed: save correct max storage capacity
- fixed: fourth councilor opinion is now displayed correct
- fixed: prop placement for the dwelling02
- fixed: scare away animals when new building is built is now supported for every building
- fixed: buildings can be built on build places of destroyed buildings
- fixed: saving of AI labour management improved


UI

- added a compass
- added icons for all pits and quarries in the build menu
- added mini tooltips to all important scrollbars
- added build menu message when building is still destroyed
- fixed: build menu tooltip is not interactable anymore -> led to wrong building selection when player was too fast in the build menu

Patch Notes for version 1.0 - May 22, 2020

Beside some small bugfixes this update brings a completely revised UI. We have reworked all graphics of the menus and buttons and made the whole system a little bit clearer. We have also completely redesigned the statistics menu to provide you with a lot of new information about the state of your settlement, the legislation,...
Have fun,

Your team from Empires and Tribes

Patch Notes for version 1.0 - May 16, 2020

The first (albeit small) graphic update is coming to your house.
We have reworked and replaced both fountain models including the construction stages. We also improved the mini map and added icons for all important NPCs to shorten the search for the priest, the monk or whoever. Beside several bugfixes we also took care of some tooltips and improved the line spacing of the old menus.


Engine

- added the new well model
- fixed: destruction of AI buildings is now prohibited


UI

- added icons of important NPC in the map and the mini map
- added trees to the mini map
- improved: map is now centered on the player
- added tooltips for all buildings in the build menu
- added new mini tooltips
- fixed: line spacing of the tooltip panels
- fixed: opening and closing of building interact panels is now correct
- fixed: opening cart assignment menu from the building store menu is now correct

Patch Notes for version 1.0 - May 13, 2020

This patch extends Empires and Tribes with customizable keyboard layouts. Additionally, you can now change the sensitivity of the mouse and the scroll speed in the build menu. And last but not least, we've also continued to improve the movement features of the workers, and have written additional tips for you when loading the game.

Engine

- added customizable keyboard layouts
- added customizable mouse sensitivity and build menu scroll sensitivity
- improved pathfinding and villager state scripts
- improved sleeping and loading function of the villagers
- fixed clay 02 upgrade

UI

- added starter tipps during game load

Hotfix Notes for version 1.0 - May 08, 2020

We took care of the pathfinding and focused on the "Building Not Found" bug. The hotfix also includes a brand new feature that evaluates all route connections and gives the player live feedback when businesses are not connected to the route network.
Have fun,

Your Empires and Tribes team

Engine

- improved pathfinding/ fixed building not found bug
- added building not connected to road control function
- added building not connected to road 3D sign, UI button and tooltip
- fires will take place more seldom
- fixed: horse market car bug and place guildhall bug
- improved loading algorithm -> prevent freezing at game load
- indulgence monks are now turning to the correct turn position

UI

- fixed: display of taxes is now correct after council meeting
- fixed: indulgence icon now disappears when monks have been expelled from the city