1. Bud Masters - Battle Edition
  2. News
  3. v0.15.968 - Experimental Zen Update >]

v0.15.968 - Experimental Zen Update >]



Things have been a little quiet lately, with my other job taking a lot out of me, though I've managed to reach a huge milestone with activating Steam Multiplayer connections in the Join Host server browser.

While Steam is required for online matchmaking - it is easier than ever to connect with players online. The DEMO is fully supported and can connect to online matches.

IN GAME UPDATES: a web browser window has been added to the main menu listing all the latest Dev Logs and announcements.

RULE CHANGES: minimum 25 cards - max 75 cards per deck

LATEST DEV LOG:
v0.15.968 - use default player controller / Steam Name name on main menu / first load

v0.15.967 - set default to no-lan

v0.15.966 - join session modified

v0.15.965 - added create advanced session to Host Game + appId + set Steam Subsystem in DefaultEngine.ini

-- branched steamsubsystem

v0.15.964 - AI Update: target card increase attack evaluation to include Target Card Attack Value

v0.15.963 - Card Update: Rolling with Keif +1 attack +2 retaliation

v0.15.962 - Music Fade out on Server Select

v0.15.961 - Music Fade out on level select

v0.15.960 - Added Pause / Mute button toggle

v0.15.959 - Added main menu Jovanat Kenichi track - Tyrell's Space Lifestyle

v0.15.958 - Professor Beardy: +2 retaliation damage

v0.15.957 - Card Art: The Jumpsuit

v0.15.956 - End Game Loading Screen

v0.15.955 - End State bug fix = draw / main menu too fast.

v0.15.954 - Player Starting Health 25

v0.15.953 - Card Art Tweaks

v0.15.952 - remove graveyard text

v0.15.951 - Resign Fixes

v0.15.950
Added Arena: ExperimentalGarden - with day / night cycle

v0.15.949
Card State Indicators Updated for epilepsy risk reduction - Stunned & Poison Loops

v0.15.948
CARD FIX: The Programmer - no extra damage applied attaching Creeper Weed

v0.15.947
Extra Damage Fix: cards can now affect multiple targets with extra damage properly (fixed early return error - meh)

v0.15.946 Card Fix: Zen Master - stats not adding correctly

v0.15.945 Ability Fix Absorb: Use reverse for each loop

v0.15.944 Card Update: The Trident > 3TP / 3T / 3R / 3A

v0.15.943 - EXPERIMENT START - min 25 cards - max 75 cards - player 20 health

v0.15.942 Resign button hides pause menu

v0.15.941 Fixed max mana issue with Add Mana / Remove Mana (testing)

v0.15.940 Remove card name from deck builder warning messages

v0.15.939 BUG FIX: no cards in hand draw none bug

v0.15.938 Card Fix: Spaced Out showing stun icon in graveyard

v0.15.937 Card Fix: Jalopy > clear stun on drop not adding turn point to stunned card

v0.15.936 - Rolling with Keif > AI - no joints on board > set play condition

v0.15.935 Card Update: The Guitarist
- target ability 2 heal possie
- card frame > red


v0.15.934 Roach Clip > 2 drop

v0.15.933 - CARD UPDATE Zen Master Art

v0.15.932 - DRAW CARDS BUG FIXED: not enough cards left in deck = draw what can or none.

v0.15.931 - AI FIX / CARD TWEAK: Instant Karma - if no cards on side - spawn random card anyway. This can force an opponent to play a card from their deck early... with unknown results - heh heh.

v0.15.930 - CARD BALANCE: Boombox retaliation 1 > 2

v0.15.929 - CARD FIX: Need Gleem - set AI card play conditions - should not play if no Buds on board.

v0.15.928 - CARD CUE: sIAMESE cUE

v0.15.927 - CARD CUE: zen master effect - trying to learn partical effects...

v0.15.926 - CARD FIX: Bramble Patch - frame colour on 3d mesh

v0.15.925 - CARD CUE: The Pianist - updated

v0.15.924 - CARD CUE: Blues - some guitar for now...

v0.15.923 - CARD UPDATE: The Magician Now Draws (previously SPAWN) ... 1 Card on drop

v0.15.922 - used reverse for each loop on End of Player Turn card processing - fixed poison processing

v0.15.921 - fixed Mystic Hoodie > Target possie or pet

v0.15.920 - added End of Player Turn debugging output - Processing Poison Bug Still Present

v0.15.919 - add target placement cost and target card attack value to AI evaluation

v0.15.918 - Set some AI Target Values for testing

v0.15.917 - Update Card Unlock system to use Card Cost instead of Card Value

v0.15.916 - Update all cards > split Card Value and Card Cost

v0.15.915 - AI TWEAK