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DEVOUR News

v1.2.4

Another day, another patch!

[h2]Changes[/h2]
  • Inmates should no longer push players
  • Improved animation transitions when Molly goes in/out of being UV focused
  • Fix for Hard mode not being playable after completing Normal and restarting Steam


We're aware of an edge case issue where Molly may grab a player but fail to drop them which causes a bugged game state. We're working hard to fix this and will release a patch as soon as we can.

v1.2.3

We're releasing another small patch today to address issues raised by the community. This patch requires both the host & client to update, so please restart Steam to make sure you are on v1.2.3.

[h2]Changes[/h2]
  • Improved player collisions to prevent getting stuck on other characters and certain spots in The Asylum
  • Molly will now more reliably see players crouching on raised platforms (e.g. beds)
  • Prevents getting stuck under some staircases
  • Prevent players being pushed through certain walls in the Ward area
  • Fix floating bottle on basement stairs
  • Slightly increased the height in which fuses are dropped so they cannot be seen from below floors
  • Player Collisions and Proximity Voice Chat settings correctly set to previously used value when returning to a lobby

v1.2.2

Thanks for all the feedback since we launched The Asylum earlier today. We're putting out a small patch to address a few teething issues.

[h2]Changes[/h2]
  • Molly runs faster when carrying a player from rat 6 onwards
  • Fixes an issue where some hosts couldn't pick Nightmare mode for The Asylum
  • Prevented an edge case where rats could climb up walls
  • Added a 30FPS limit option to graphic settings
  • Server Browser now shows the map name
  • Morgue fail ending now has correct lighting
  • Reduced size of German exit button text in Lobby

Brand new The Asylum map available NOW for free!

We're very excited to announce that DEVOUR's brand new map The Asylum is now available to play for free! Within the disturbing rat-infested halls of a barbaric, hidden asylum you'll experience the electrifying thrill of being hunted by the demonically possessed fan-favourite Molly Jackson, as well as scores of deranged inmates.

[previewyoutube][/previewyoutube]

Our top priority in creating The Asylum was to get exciting new content to you as soon as possible. We decided not to change too many gameplay mechanics in comparison to our first map, The Farmhouse. However, The Asylum has a drastically different visual style, greatly increased graphics quality (including motion captured animations!) and it also includes a new creepy and immersive audio experience thanks to our new regular team member Steve Brooks.

[h2]New Character: Kai[/h2]

We'd like to introduce you to our new, playable character Kai. He's generally a pretty laid back guy, except for when he's being chased by demon spawn..



[h2]Upcoming: Maps, Cosmetics, Characters And More![/h2]

We're excited to announce that work has already begun on future maps for DEVOUR. We plan to release the next map before Halloween. Stay tuned for a sneak peak!

Everyone loves game cosmetics and we're working really hard to bring more to DEVOUR. Other than just robes, we will be releasing completely new outfits for your favourite characters, as well as entirely new playable characters in future updates.

Lastly, we will be releasing Steam Trading Cards for DEVOUR in the near future, so keep an eye out for more announcements.

[h2]Thank You[/h2]

Finally, a thank you from the whole team for the support our community has shown since DEVOUR's release in January. From our dedicated Discord mods, to all the regular streamers/content creators, to everyone who's bought and played DEVOUR so far: we appreciate you.

Now, get your spare pair of underpants ready... Molly's waiting.

[h2]1.2 Changelog[/h2]

In addition to the new features described above, we have made a bunch of bug fixes and improvements to the overall game.

  • Custom server names have been removed. The player's Steam name is now used automatically.
  • Performance improvements to The Farmhouse, especially when running on Very Low settings.
  • Animals run less predictably when fleeing.
  • Animals will give up on seeking food if they are no longer able to make a path to it.
  • Removes lean-forward animation for when interacting with something in first person.
  • Fixes to how Hay snaps to the terrain when dropped.
  • Demons now banishable during spawn.
  • Demons will now align to the stairs better.
  • Slightly more blood on the Nightmare robe.
  • Anna will ignore people standing behind the drive-way fence.
  • Anna can no longer be held by standing on the tree trunk in the front yard.
  • Anna will more aggressively knockout players who are standing on something raised above her but within a reachable distance.
  • Fixed an issue where red eyes may not show after staggering Anna in Hard Mode.
  • Anna no longer has red eyes all the time on the 9th goat.
  • Very slight increase to speed of flashlight delay on mouse rotation.
  • Slight improvement to the quality of Anna's body texture.
  • Added an FPS Limit option


To report bugs or make feature suggestions, please head on over to our Discord server.

Twitter: @DEVOUR_GAME
Discord: https://discord.gg/q4tTa2Z

The Asylum: Trailer & Release Date

We're really excited to announce the brand-new trailer for DEVOUR's upcoming second map, The Asylum.
Watch it, share it, and let us know what you think! We can also now confirm that the new map will release on the 21st April 2021 for free.

[previewyoutube][/previewyoutube]

Straight Back Games is proud to be releasing its second map for DEVOUR within 3 months of the game's original launch. It has taken a huge effort, as we're only a small development team, but we're committed to delivering you new content - now, and in the future.

Thank you all for your continued support. You're awesome, and we can't wait for you to be terrified all over again on April 21st.

Twitter: @DEVOUR_GAME
Discord: https://discord.gg/q4tTa2Z