1. The Last Faith
  2. News

The Last Faith News

The Last Faith Patch 2.1.0 - Patch Notes

Since the release of Awakened Ancients DLC, we've been closely monitoring our communities and tracking any bugs that you report. Below is a comprehensive list of the latest changes on PC, including changes designed for better balancing and performance.

If you are on console, it will take additional time for console changes to be released. Please bear with us, and post any bugs you find in the Awakened Ancients DLC subforum.

Detailed Changelog


[h2]General[/h2]
  • Added auto resolution scaling at the start of the game, now it will detect your display and automatically set the resolution up to 1920x1080.
  • Added keybind change that allows you to close the map with the button that opens it.
  • Updated the credits scene in the main menu.

[h2]Dungeon Mode[/h2]
  • Characters in Dungeon Mode no longer scale with Eryk’s weapon level and Heart of Nycrux bonuses, instead they will get the current NG+ moon upgrade and level 2 weapon. Players can still get Eryk’s consumables, charms, stigmas, healing holster upgrades and metroidvania abilities.
  • Fixed an issue which caused Dungeon Entrance and Transform Altar to be slightly rotated and falling briefly to their position after scene load.

[h2]New Game Plus[/h2]
  • Removed NG+ Arcane level cap after NG+3, now the maximum level will be increasing by 10 after that, just like the previous levels.
  • NG+ Arcane levels are now locked behind blueprints, just like melee weapons, with the exception that they do not need to be given to Mariano beforehand.
  • Changed NG+ Arcane spell damage multiplier 0.1→0.06, and secondary multiplier 0.05→0.035
  • Changes to enemy and boss scaling related to health and damage for each NG+.
  • Enemies and bosses will now continue to scale after NG+5 with the exception of damage.
  • Those will now scale additionally based on current NG+ level: Stigma of Reprive, Stigma of Transcendence, Throwable bombs, boxes, chairs.
  • Fixed an issue which made Old Butcher and Eldritch Wight to use incorrect scaling in NG+, health is now greatly reduced.

[h2]Localization[/h2]
  • Fixed a problem with all localizations which made the English version to show up for Sandy dialogue when getting the reward.
  • Fixed a problem with Polish localization which made the text overlap for details in Consecrated Flame details.
  • Fixed a problem with Italian localization which showed description and not the usage text for Labradorite gemstone.
  • Fixed a problem with Spanish localization which caused game to sometimes freeze when pass through tutorial was about to show.
  • Fixed a problem with Russian localization which made the text overlap in Arcane Altar menu.

[h2]Player[/h2]
  • Removed healing that occurred after Beast Mode expiring.
  • Fixed a problem which allowed charms to be stacked.
  • Fixed an issue which made enemies stuck and invulnerable if killed by the dark damage over time effect.

[h2]Weapons and Spells[/h2]
  • Increased base damage for Nightfall Blade, Nighttide's Rout, Skullcleaver, Colonel's Blunderbuss, Federal Admiral’s Cannon, Barsov’s Electrocution.
  • Increased skill damage for Nightfall Blade, Nighttide's Rout, Skullcleaver, Reclaimed Blade, Muramasa.
  • Reduced skill damage for Firestriker, Leporidae's Spirit, Severance Reaper, Holy Winged Axe.
  • Firestriker: Increased projectile hitbox size.
  • Illygarth Boreal Blade: Reduced sword projectile damage.
  • Rift of Blood: Fixed a problem which turned weapon into Firestriker until player stopped attacking when transitioning from air attack 2 to grounded combo.
  • Doppietta: Increased damage bonus against large enemies and giant enemies.
  • Consecrated Flame: Increased damage max health scaling against enemies and bosses
Barsov's Electrocution
  • Increased electrocuted status.
  • Reduced mana cost by 1.
Lunar Heart Of The Ascended
  • Increased active hold duration.
  • No longer targets invulnerable enemies.
  • Removed time stop on impact.
  • Fixed impact particles not spawning in the proper position.
Muramasa
  • Reduced skill dark projectile damage.
  • Fixed inconsistency between Eryk and Kalar versions.
Leporidae’s Spirit
  • Reduced final combo spin damage.
  • Replaced Leporidae’s Spirit skill ground impact time stop to a camera shake.

[h3]Enemies[/h3]
  • Fixed a rare problem that made enemies play death animation twice.
  • Increased health of Plague Doctor, Doomed Atrocity, and Netherwing.
  • Can no longer parry charged attacks from Stray Cold One, Grotesque Courtier, and Cold One Shielder.
  • Old Vigilante: Fixed bullet SFX and VFX triggering when player was invulnerable.
  • Corrupted Wolf: Now must be able to reach the player to detect him and trigger burning behavior.
Cold One Shielder
  • Slightly increased charge time of slam pattern.
  • Adjusted position of charged attack effect.
  • Fixed an issue related to shielded enemies which could cause some damage to be nullified.
Plague Doctor
  • Increased animation speeds.
  • Increased flamethrower burned status.
  • Reduced flamethrower damage and active duration.
  • Increased dodge speed.
  • Removed starting cooldown of whip attack.
  • Reduced whip attack cooldown randomization bracket.
  • Reduced next pattern selection.
Doomed Atrocity
  • Increased range required to cast pattern.
  • Increased attack animation speed.

[h2]Bosses[/h2]
  • Reduced dark defense for Giant Patron, Edwyn, Harbinger of Nightmare, Eldritch Wight and Junas High Priest.
  • Amended amount of Nycrux rewarded from defeating Caterina and Annabella and Medeya.
  • Improved hitboxes on animations for Edwyn, Starlight Beast of Illygarth and Manfred.
  • Leena: Added frozen status immunity.
  • Starlight Beast of Illygarth: Reduced frost and electricity defenses.
  • Medeya: Reduced frost defense.


Burnt Wraith
  • Reduced fire and dark defense.
  • Added frozen status immunity.
  • Fixed cutscene visual issue.


Lisa
  • Increased flip animation speed and changed all flip variations to also use this bonus.
  • Increased flamethrower animation speed.
  • Fixed a spawning issue in Boss Rush Mode.
  • Fixed bullet SFX and VFX triggering when player was invulnerable.


Pyre Wight
  • Increased health.
  • Reduced fire defense.
  • Increased cooldown for selection of new pattern by 1 second.
  • Reduced flying speed.
  • Increased charged dash attack pattern hitbox size.
  • Increased recast of ultimate cooldown by 1 pattern.
  • Reduced fire pillar damage.
  • Changed positioning of explosions after infernal fall pattern.
  • Added 2 more explosion after infernal fall on phase 2.
  • Infernal fall explosions will now have lower volume and pitch randomization.
  • Reduced fire orb explosion sound volume.


Flash Cloak
  • Increased health.
  • Reduced electricity defense.
  • Reduced cooldowns of quick dash and attack.
  • Reduced minimum range to start charged slash.
  • Increase speed of Electricity sphere projectiles.
  • Increased ultimate duration.
  • Increased ultimate spinning blade damage.
  • Reduced patterns required to force recast of ultimate by 3 patterns.
  • Reduced cooldowns before next pattern after normal slash, charged slashg and ultimate.


Unforgiven
  • Increased health.
  • Reduced frost defense.
  • Reduced jump cooldown.
  • Increased cooldown of projectile attack by 1 pattern.
  • Increased cooldown for selection of new pattern by 1 second.
  • Reduced jump whip attack by 1 pattern selection.
  • Reduced patterns required to force recast of ultimate by 1 pattern.
  • Increased speed and damage of frost spike rune projectiles.
  • Reduced cooldown of spawning a new rune.
  • Increased rune speed and time required to reach top speed.
  • Increased shield scaling from max health.
  • Increased maximum shield value that can be stacked.
  • Fixed an issue with frost beam hitbox in air.
  • Fixed a visual problem with frost beam particles.


Winged Fiend
  • Increased health.
  • Increased blood defense.
  • Reduced fire defense.
  • Slightly increased hitbox size.
  • Reduced blood orbs charge duration.
  • Increased blood orb damage.
  • Red electricity orbs now pass iFrames, added white flash as a warning.
  • Teleporting no longer delays pattern selection cooldown.
  • Reduced blood spikes charge duration.
  • Reduced time required to do teleport if player is close.
  • Reduced delay before next sequence in ultimate.


Junas High Priest
  • Reduced health.
  • Reduced charge time of casting dark orb and dual slashes.
  • Increased teleport animation speed.
  • Increased active duration of dark orb by 3 seconds.
  • Reduced initial warning duration of dark orb.
  • Increased dual slashes projectile speed.
  • Increased raybeam cast animation speed.
  • Increased amount of clones needed to be killed.
  • Clones no longer have starting attack cooldown.
  • Reduced rest time after being found.
  • Fixed occasional issue of clones becoming invulnerable for short duration.
  • Fixed a problem that froze the game when player defeated this boss and left the arena before getting rewards.
  • Fixed a specific issue when Doomed Atrocity was summoned.

New Free DLC: Awakened Ancients available now!

[p]Awakened Ancients, the first DLC for The Last Faith, is available now on Steam for all who are ready to step once more into its merciless world.[/p][previewyoutube][/previewyoutube][p]Within Awakened Ancients, new trials and deeper mysteries await.[/p][p]Take up your journey again through New Game+, Dungeon Mode, Boss Rush Mode, and Tower of Despair. Experience all-new executions, gameplay improvements, new selectable characters, items and weapons.[/p][p]And as promised… Awakened Ancients is completely free, as a gesture of gratitude for your unwavering support.[/p][p]The world of The Last Faith has awakened once more. Step forward, traveler, its ancient shadows are waiting for you.[/p][p][/p][p][dynamiclink][/dynamiclink] [/p][p]Note: This free DLC content requires the base game in order to play. Some regions and platforms do not allow for free content and the DLC will be listed for the minimum monetary amount possible in those cases.[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

The Last Faith Patch 1.9.0 - Patch Notes

[p]Prior to the Awakened Ancients DLC releasing, we're releasing a huge patch for The Last Faith as there have been many changes to the game. [/p][p][/p]
FEATURED IMPROVEMENTS:
  • [p]Improved Eryk’s reactivity and several quality of life additions[/p]
  • [p]Changes to many Weapons, Spells and Guns.[/p]
  • [p]Changes to many Enemies and Bosses[/p]
  • [p]New Items[/p]
  • [p]New Executions[/p]
  • [p]New Tutorials[/p]
  • [p]New Options settings[/p]
  • [p]Optimisation[/p]
  • [p]Bug fixes[/p]
  • [p]And more! (Check detailed changelog below)[/p]
[p][/p][p][/p]
Detailed Changelog
[h2]Player[/h2]
  • [p]Melee attacks can now be cancelled with Jump, Spell, or Gun actions, allowing players to avoid hits better and chain attacks for combo.[/p]
  • [p]Guns and Spells actions can now be cancelled with Roll, Dodge, or Jump.[/p]
  • [p]Ground Roll and Air Dash no longer share a cooldown.[/p]
  • [p]You can now roll and dodge during an air attack performed close to the ground.[/p]
  • [p]Combos started in air can now be continued on ground.[/p]
  • [p]Beast Mode now has a significantly increased duration and heals Eryk when it concludes.[/p]
  • [p]Parry now heals a moderate amount more and has a slightly reduced cost.[/p]
  • [p]Heavy Attack charges slightly faster and has a consistent charged attack effect across all weapons.[/p]
  • [p]Eryk gains moderate damage reduction while charging Heavy Attacks and when Stigma of Protection is active.[/p]
  • [p]Slightly increased Power gain multiplier from dealing damage.[/p]
  • [p]Added and improved camera shake for all spells and guns.[/p]
  • [p]Added camera shake and controller vibration to all bombs and throwable object explosions.[/p]
  • [p]Added camera shake to all execution animations.[/p]
  • [p]Executions now heal Eryk for a tremendous amount and grant some bullets.[/p]
  • [p]The chance to trigger an execution has been slightly increased.[/p]
  • [p]Slightly increased status effects charge decay rate.[/p]
  • [p]Significantly reduced active duration of all status effects.[/p]
[h3]Weapons[/h3]
  • [p]Skull Cleaver: Skill direct damage significantly increased.[/p]
  • [p]Blunderblade: Drastically reduced skill mana cost.[/p]
  • [p]Firestriker Blade: Projectile now spawns closer to Eryk and has slightly increased damage; moderately reduced mana cost.[/p]
  • [p]Illygarth Boreal Blade: Projectile now spawns closer to Eryk and has slightly increased damage; moderately reduced mana cost.[/p]
  • [p]The Devourer of the Betrayed: Skill direct damage significantly increased; added one more explosion and greatly increased their damage.[/p]
  • [p]Stormchaser Macewhip: Slightly increased skill base damage.[/p]
  • [p]Ethereal Great Blade: Skill damage significantly increased.[/p]
[h3]Guns[/h3]
  • [p]Added usage descriptions to all gun tooltips.[/p]
  • [p]Slightly increased bullets damage hitbox size.[/p]
  • [p]Nightbane Pistol: Slightly increased damage.[/p]
  • [p]Federal Admiral’s Cannon: Moderately increased damage.[/p]
  • [p]Leena’s Bow: Slightly Reduced damage; increased ammo consumption rate.[/p]
  • [p]Hexbarrel Repeater: Increased ammo consumption rate.[/p]
  • [p]Doppietta: Now deals bonus damage to large enemies and even more damage to giant enemies.[/p]
[h3]Spells[/h3]
  • [p]Barsov Electrocution: Slightly reduced direct damage but significantly increased Electrocuted buildup; increased late game scaling; reduced mana cost; increased vertical damage collider.[/p]
  • [p]Infant’s Blessing: Moderately increased damage and reduced charge time.[/p]
  • [p]Omniscient Eye Shield: Duration moderately reduced; damage moderately increased.[/p]
  • [p]Spectre’s Lament: Slightly increased starting explosion damage; reduced hand damage and recovery time.[/p]
  • [p]Curse of the Burned: Final explosion damage massively increased; individual orb damage slightly reduced.[/p]
  • [p]Corrupted Star: Moderately increased damage.[/p]
  • [p]Moonshade Tear: Slightly reduced damage.[/p]
[p][/p][h2]World & Systems[/h2][h3]New Items & Resources[/h3]
  • [p]Nightshade Key: A new consumable that teleports you to your last checkpoint, a temporary checkpoint, or the Manor.[/p]
  • [p]Duplici Bullets: Restores 6 ammo upon use.[/p]
  • [p]Blood Pastilles: A new consumable that removes the Bleeding status effect.[/p]
  • [p]Pickable items now appear in front of enemy sprites for better visibility.[/p]
  • [p]Increased level scaling for all bombs and slightly reducing their instinct scaling.[/p]
[h3]Tutorials & Guidance[/h3]
  • [p]Added four new tutorials covering Healing, Dropping from Platforms, Temporary Checkpoints, and Point of No Return.[/p]
[h3]Traps & Hazards[/h3]
  • [p]Swamp Water & Blood Lake: No longer slow player's attack speed.[/p]
  • [p]Damage rebalanced for numerous traps including Electrified Water, Ice Spikes, Fire Beams, and more.[/p]
  • [p]Added group cooldowns to Fire Barrels and Ice Boxes to prevent instant multi-hit bursts.[/p]
  • [p]Slightly reduced hold duration of Nycrux bomb, additionally fastest flash will now be the shortest to act as a warning for the explosion.[/p]
[h3]Miscellaneous[/h3]
  • [p]Added a special sound effect when receiving unique rewards from NPCs.[/p]
  • [p]Charm defense/resistance bonuses now correctly display in the UI stats.[/p]
  • [p]Added 3 Middlemist Pastilles (burned status removal) to Walric corpse near Leena and Yegor boss fight.[/p]
  • [p]Added Lady Annika corpse to City of Erlim when completing her quest.[/p]
[p][/p][h2]Enemies[/h2][h3]General Enemy Changes[/h3]
  • [p]Rebalanced health, damage, defenses, cooldown and rest time for all enemies.[/p]
  • [p]Slightly increased Nycrux gain from many enemies.[/p]
  • [p]Enemy health bars are now disabled while they are waiting for an execution.[/p]
  • [p]Flying enemies now float slightly when idle.[/p]
  • [p]Improved hitboxes and animation timing of many enemies[/p]
  • [p]Added white flash or additional warnings to attacks that ignore I-frames.[/p]
  • [p]Removed I-frame pass from all attacks without flash effect or particle warning.[/p]
  • [p]When an flying enemy starts an attack, it no longer interrupts the idle animation.[/p]
  • [p]Removed post-death damage from: Dreadful Wench, Infested Civilian, Rotting Hag, Strange Presence, Accursed Maiden, Sister of Sacrament, and Hallowed Priestess of Sacrament.[/p]
  • [p]Many additional enemies can now be stunned by final melee combo attacks: Slum Hound, Deranged Woman, Ghastly Critter, White Lady, Afflicted Manservant, Grave Digger, Cathedral Priest, Flying Abomination, Necrogash, Frozen Necrogash, Slithering Monstrosity, Rotting Hag, Dreadful Wench, Strange Presence, Frozen Wraith, Hallowed Priestess of Sacrament.[/p]
  • [p]Adjusted stun protection timing on attacks for numerous enemies, and removed stun protection in attacks for: Grave Hound, Faceless Child, Maritime Mutated Priest, Swamp Hound.[/p]
  • [p]Removed damage reduction while attacking from: Giant of Sacrament, Maiden of the Deep, Masked Obscenity, Grotesque Courtier, Ornate Swordsman, Stray Cold One, Accursed Maiden, Hallowed Priestess of Sacrament.[/p]
  • [p]Projectiles now target the player's last known position and are more telegraphed for Rotted Cold One, Frozen Rotted Cold One, Ghastly Critter Frozen Wight.[/p]
  • [p]Blood trap will now repeat damage if player remains in its area: Grave Digger, Deranged Woman.[/p]
[h3]Specific Enemy Changes[/h3]
  • [p]Deranged Woman, Swamp Hound, Grotesque Courtier & Sister of Sacrament: These foes can now be executed.[/p]
  • [p]Primitive Cold One: Added texture of a frozen variant for snow area.[/p]
  • [p]Grave Hound: Slightly increased detection range; run no longer deals damage or breaks objects.[/p]
  • [p]Faceless One: Slightly increased run speed; reduced jump range, moved health bar down.[/p]
  • [p]Rotted Cold One: Slightly increased charge time before attacking; slightly increased pattern range.[/p]
  • [p]Frozen Rotted Cold One: Added corpse decay, projectile is slightly slower, added starting cooldown to his attack.[/p]
  • [p]Deranged Woman: Moderately increased movement speed; slightly increased blood trap damage.[/p]
  • [p]Strange Presence: Reduced grab attack damage and dash range.[/p]
  • [p]Freakish Lady: Increased ice pillars pattern range and increased offset between each spawn, increased warning time, spawning is interrupted if caster dies or is stunned; increased charge times of all patterns.[/p]
  • [p]Voracious Terror: Ice pillars will now appear with small delay.[/p]
  • [p]Bootleg Corsair: Removed two bombs which spawned when enemy died.[/p]
  • [p]Sick Defiler: Torch attack now deals additional damage over small duration.[/p]
  • [p]Cathedral Priest: Health significantly reduced; movement speed slightly increased.[/p]
  • [p]Hallowed Priestess of Sacrament: Slightly increased dive attack range; slightly reduced follow range when casting an attack.[/p]
  • [p]Summoner Witch: Small projectile doesn’t trigger being hit animation anymore; dark energy effect is now quick damage intervals instead of burst and doesn’t knockdown anymore.[/p]
  • [p]Glowing Pest: Will cast spell even if player is below or above the enemy.[/p]
  • [p]Slithering Monstrosity: Added warning before spawning worms after death; lifesteal now heals based on maximum health and not damage done.[/p]
  • [p]Masked Obscenity: Melee combo can now be parried.[/p]
  • [p]Frost Corpse: Increased dash range and added stun immunity while it’s active.[/p]
  • [p]Ornate Swordsman: First attack hitbox activates with a delay and has smaller hitbox.[/p]
  • [p]Flying Abomination: Added warning before shooting projectiles.[/p]
  • [p]Frozen Necrogash: Slightly increased rest times; slightly reduced all action cooldowns.[/p]
[h2]Bosses[/h2][h3]General Boss Changes[/h3]
  • [p]Rebalanced health, damage, defense, cooldown and rest time for all bosses.[/p]
  • [p]Standardized timing and visual effects for action moves across several bosses.[/p]
  • [p]Replaced Nightmare immunity with extreme resistance on several bosses to allow lingering damage effects to function.[/p]
  • [p]Added white flash or additional warnings to attacks that ignore I-frames.[/p]
  • [p]Removed I-frame pass from all attacks without flash effect or particle warning.[/p]
  • [p]Increased stun duration for: Hermann, Yegor, Cold One Beast and Old Butcher.[/p]
  • [p]Those bosses can use healing injection only once: Starborn Nighthunter (Sword), Starborn Nighthunter (Macewhip), Lisa.[/p]
  • [p]Boss parry is not a grab attack anymore, it will trigger only if blocked an actual attack: Starborn Nighthunter (Sword), Starborn Nighthunter (Macewhip), Lisa.[/p]
  • [p]Improved walk behaviour of: Giant Patron, Edwyn, Starlight Beast, Manfredd.[/p]
[h3]Specific Boss Adjustments[/h3]
  • [p]Giant Patron: Ultimate pattern will now activate below half health, instead of randomly when below that threshold.[/p]
  • [p]Hermann: Blood trap will now repeat damage if player remains in it’s area; more rest time in phase 2.[/p]
  • [p]Yegor & Leena: Changes to lightning strikes they are now spawned without the swing animation, reduced count by 1 in phase 1, removed random lightning strikes when Yegor is alone, lightning strikes now pass I-frames, now only 1 lightning can hit player at a time; slightly increased time before Leena harpoons explode, horizontal and angled fire projectiles now have the same speed.[/p]
  • [p]Winged Pale Laments After climbing up, healthbars are hidden until damage reduction is removed; first enemy to die can never be executed, second one always has to be executed.[/p]
  • [p]Cold One Beast & Old Butcher: Claw dash doesn’t knock down anymore, slash projectiles and fall attack will now travel at player’s recent position instead directly at him.[/p]
  • [p]Edwyn: Added warning before beam attack activate, wind particles indicate the direction it will move towards, increased jump pattern cooldown, increased rest time.[/p]
  • [p]Starborn Nighthunter (Sword): Removed dual fireball pattern; increased explosive candle charge time; slightly increased next action cooldown, moderately increased jump attack cooldown, successful parry heals less.[/p]
  • [p]Starborn Nighthunter (Macewhip): Removed dead star and doppietta pattern; increased charge time of dual fireball pattern; slightly increased next action cooldown, moderately increased jump attack cooldown, successful parry heals less.[/p]
  • [p]Lisa: Flaming sword duration is infinite but now it activates on phase 2 instead of randomly; reduced projectiles pattern recasts, and replaced air slash projectiles with ground slash projectiles, final hit of combo in phase 2 now has more charge time and plays charged attack sound and flash effect, added flamethrower sound.[/p]
  • [p]Burnt Apostle: Reduced fire tornado waves in ultimate pattern by 1, but delay between next wave is slightly shorter; falls earlier at the end of ultimate pattern; slightly reduced charging time of thrust patterns; increased charging time of dash attack.[/p]
  • [p]Manfred: Removed triple sky slash pattern; 2-hit slash is now a bit faster and charges less; removed possibility to teleport after the first slash from 2-hit slash pattern; increased delay before shadow fall pattern warning appears; increased charge time of kick pattern, and it’s ground break now travels further but delays before next wave is increased; blood orbs are faster and self detonate earlier; blood orbs don't have offset spawn randomization anymore; falling chandeliers moved to phase 2; removed shadow clone attacks from combo moves, and added them at the end of teleporting patterns; reduced damage of shadow clone attacks; some teleporting moves were moved to phase 2; improved audio when multiple sky slashes explode during ultimate pattern.[/p]
  • [p]Caterina & Annabella: After dying to this boss, player may speak to them again after respawning; removed 0 rest time below 30% health in phase 2; Caterina’s air shoot projectile will now shoot at player last position while charging, instead of directly at him upon cast.[/p]
  • [p]Laddak: Chasing thunder from both phases will now spawn closer to player and will have much faster follow speed, but will stop completely after white warning appears; lightning strike during Winged Pale Laments sequence will now appear more frequently.[/p]
  • [p]Harbinger of Nightmare: Added cooldown group for Slam Attack and Water projectiles, only one can hit at a time; added particle warning to raybeam attack.[/p]
  • [p]Eldritch Wight: Added more warning time for all tentacle attacks; moderately increased cooldown for tracking tentacle after teleport.[/p]
  • [p]Medeya: Added shield bar UI, now it’s value can be seen just like health; shield can be cast only 4 times now instead of infinite, it will now activate on health thresholds, instead of cooldown.[/p]
[p] [/p][h2]Bug Fixes[/h2]
  • [p]Fixed memory management issues.[/p]
  • [p]Fixed an issue in Caterina & Annabella and Medeya fight which caused all status effects and buffs to be permanent, and some attacks failing to hit when that happens.[/p]
  • [p]Fixed an issue which caused Leena to be unresponsive, if Yegor died right before starting the ultimate.[/p]
  • [p]Fixed a bug that prevented some weapon attacks from registering while using the Stigma of Catalysis.[/p]
  • [p]Fixed an issue causing dark attacks to deal incorrect damage.[/p]
  • [p]Fixed various shop icon issues with Mariano.[/p]
  • [p]Fixed missing blood impact effects on several enemies.[/p]
  • [p]Fixed many shadows being at the wrong offset.[/p]
  • [p]Fixed several visual issues related to enemy flipping.[/p]
  • [p]Fixed an issue which sometimes caused Strange Presence not to dash during portal attack.[/p]
  • [p]Fixed a delayed animation issue with Z-door interactions.[/p]
  • [p]Fixed an issue preventing Cosmic Echo third root from spawning when facing left near a ledge.[/p]
  • [p]Fixed an issue causing the Glowing Pest to deal excessive damage at close range.[/p]
  • [p]Fixed an issue where the Temporary Checkpoint could appear inactive upon entering a scene.[/p]
  • [p]Fixed a missing button icon in the Italian language translation.[/p]
  • [p]Fixed issues causing Nycrux Bomb to get stuck or teleport; improved animation synchronization with player.[/p]
  • [p]Fixed an issue which caused Herman to deal double damage with one of his patterns.[/p]
  • [p]Fixed an issue which caused Harbinger of Nightmare left head being immune to dark lingering damage.[/p]
  • [p]Fixed an issue which allowed player to jump on a invisible wall during Medeya dash slash pattern.[/p]
  • [p]Fixed an issue which enabled an invisible wall briefly whenever Eldritch Wight teleported.[/p]
  • [p]Fixed Banks of the Moonshade Lake checkpoint appearing in the wrong order in the list.[/p]
  • [p]Fixed visual issue of Giant of Sacrament projectile not appearing in intended position.[/p]

On this second anniversary of The Last Faith’s launch…

[p]If you missed the news, we recently announced The Last Faith’s first DLC, Awakened Ancients, which will be available to play on January 20, 2026.[/p][p][/p][p]Today, we mark a sacred milestone: the second anniversary of The Last Faith. To our loyal backers and steadfast believers, old and new alike, we offer our deepest thanks. Your patience will not be forgotten, and in January we will share the game’s next evolution with you.[/p][p]
On this auspicious occasion, we unveil a first glimpse into what awaits within Awakened Ancients:[/p]
  • [p]New Game +. Take on an even more challenging journey in New Game Plus. Not challenging enough? Try NG+2, NG+3, and beyond. With each cycle reborn, every challenge renewed.[/p]
  • [p]And as a gesture of gratitude, Awakened Ancients DLC will be completely free.*[/p]
[p]
There will be more to come soon - keep an eye on our social and community channels as we will be sharing more leading up to launch.[/p][p]
[/p][p]* Note: This free DLC content requires the base game in order to play. Some regions and platforms do not allow for free content and the DLC will be listed for the minimum monetary amount possible in those cases.[/p][p]
[/p]

New DLC: Awakened Ancients coming January 2026

[p]Something stirs on the horizon: news worth your excitement is here. Awakened Ancients, The Last Faith’s first DLC, will descend January 20, 2026.[/p][p][/p][p]Today marks the unveiling of this next chapter: a glimpse into what stirs beyond the veil, carrying the weight of promises long kept and now ready to be fulfilled.[/p][p]
There will be more to come soon - keep an eye on our social and community channels as we will be sharing information leading up to launch.[/p][p]
Awakened Ancients is best experienced by those who have completed the base game. For those yet to begin their journey, The Last Faith awaits: now 50% off during the Playstack Publisher Sale, November 6-10.[/p][p]
The world of The Last Faith is awakening again. We hope you’re ready to walk its ancient shadows beside us.[/p][p][/p][p]Watch the teaser trailer here[/p]