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Tinkertown News

Early Access 0.14.2


  • Added stat icons to stat display
  • No knockback when hit while mounted
  • Fixed an issue where quest giver name for "Return to ..." instruction wasn't shown correctly
  • Fixed an issue where sometimes players would be left behind when teleporting to the desert dungeon boss fight
  • Fixed a bug where one-hit kills would not count for quests
  • Fixed issues with Kill quests and Kill Achievements not updating for all players involved in the fight
  • Fixed an issue where the Quest HUD localization was off
  • Added a popup window when trashing key items to prevent misclicks
  • Close HUD when moving away from workbenches or inventory tiles
  • Fixed an issue where Staff of Sprinkle would not heal the player
  • Fixed sliding passages in Ice Dungeon

Early Access 0.14.1


  • Fixed issues that made acquiring certain achievements difficult or impossible
  • Added new NPCs to Teamwork achievement
  • Improved visuals in achievement progress list
  • Fixed some issues with very long german words
  • Added housing feedback for NPCs: they will now tell why they aren't happy in their home
  • Improved the housing detection to work better with multi-room houses and each npcs nemesis, doors
  • Fixed an issue that allowed an NPC to spawn multiple times
  • Improved the housing detection to work better with multi-room houses and each npcs nemesis, doors
  • Fixed an issue that prevented shovelling on mount locations
  • Buffed mine cart speed

Early Access 0.14.0e -- Fixes many broken worlds!


  • Implemented a solution to corrupted worlds, that will discard and regenerate chunks containing unreadable data
  • Added a quitting splash screen that notifies the server to end data operations to prevent corruptions (should also appear when quitting with alt+f4)
  • Fixed an issue where Points of Interest like waypoints or mines would sometimes disappear from the globe
  • Fixed an issue where dungeon icons would sometimes show at half opacity
  • Fixed an issue with the staff of sprinkles

Sneak into the Multiplayer Sandbox World of Tinkertown at BitSummit X-Roads!



こんにちは、みんなさん!

Good news for all of you, that are located in (or close to) Kyoto: Since 2019 BitSummit - for 2022 titled as "BitSummit X-Roads" - is open to the public for the first time! On August 7th you can get your hands on a huge number of upcoming games at the Kyoto International Exhibition Hall.

And even better news: Tinkertown is attending BitSummit X-Roads! Join us at the Thunderful booth and test-dive into the world of our snadbox multiplayer game with a brand new event demo. Otherwise, you can add Tinkertown to your shopping cart and start tinkering and exploring your own little sandbox world straight away.

If you're having a good time do us a favor and follow us here on Steam and leave your feedback in the Steam Community Hub. That would help us a lot. ❤️

Oh, and don't miss out on the other demos of Thunderful's games that are playable at BitSummit X-Roads: Paper Cut Mansion, Cursed to Golf and Togges!

See you all in Tinkertown!
Your Tinker-Team


https://store.steampowered.com/app/1276660/Tinkertown/

Early Access 0.14.0d


  • Fixed another issue that causes player levitating after unmounting from mine cart
  • Fied a visual bug when traveling in mine cart
  • Adjusted railway bumper positions to align with railways
  • Fixed the Agility conversion into attack speed for all weapons. Previously weapons ignored Agility and attacked slower than they should have.
  • Fixed an issue where knockback distance would be interpolated incorrectly from charge time
  • Fixed an issue where toolModifiers would be incorrectly checked
  • Fixed an issue with npc weapons without projectiles
  • Fixed an issue where walls could not be destroyed
  • Minor fixes