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Lunar New Year

Fellow Tinkerers,
The year of the Tiger is coming! And to commemorate the Lunar New Year, we’re throwing in some special items, alternative weapons and decorations.
This time you will find these Trinkets all over AND under Tinkertown: from Forest Mines all the way down to the Ice Dungeon; mobs and even bosses will have a chance to drop the New Year themed loot.
Make sure to look out for:
  • Costumes
  • Food
  • Alternate designed weapons
  • Flower headpieces
  • Decorations!




Since we’re celebrating the occasion, Tinkertown will be part of the Lunar New Year sale, giving you a whopping 30% off (you can even purchase the Super Pixel Bundle and save 15% on top)

Last but not least, the latest player-scaling update is joining the live branch together with the New Year event!

Next stop: controller support and key-rebindings!

Player Scaling beta and the Super Pixel Bundle

Dear Tinkerers,

welcome to 2022. We hope you had some time to rest and relax and made it well into this new year, and now let's take a look at what we have in store for you!



[h3]Super Pixel Bundle[/h3]

First of all, today our publishing team at Headup launched the Super Pixel Bundle that includes three wonderful games, all joined by their aesthetics: The crazy classic RPG Pixel Heroes, Super Treasure Arena and Tinkertown.

The bundle will be there for a long time (if not for forever^^) and gives you 15% off for getting all the three titles. In addition to the aesthetics part of our team, they have also been part of the devs that made Pixel Heroes and Super Treasure Arena.
In case you already own one or two of the games in this bundle, you can still purchase the bundle and will only pay for and receive the games you do not own including the discount.

Getting back to Tinkertown we’re currently working on several new features, most prominent and almost finished: controller support and key-rebinding. This update will not just include the ability to plug in almost any modern controller you like to play Tinkertown with and the option to remap any button on controller or keyboard, but also updates the UI and gives you some quality of life features.

And while you are waiting for this update to arrive, we’ve just pushed another feature to the preview branch:

[h3]Player-Scaling[/h3]



From now on, the world of Tinkertown will adjust to the amount of players participating in any fight. Monsters will only grow stronger if multiple players are close-by and get weaker again after a bit, once the number of players has shrunk.
Please keep in mind that we’re doing a lot in terms of balancing and will do so according to your feedback too. So please use the Steam forums and/or our Discord and let us know what you think.

Last but not least, we’re still in the middle of updating the roadmap and will soon deliver a new one. Combat & classes will be linked as one big update, housing and NPCs will be delivered and of course there’s a new biome & dungeon coming! In addition we’ll be unveiling the unknown in the roadmap this year too!

Expect more updates soon.

Much love,
Your Tinkertown Team

Early Access 0.9.2d

  • Zabuton is now placeable on floors
  • Player-placed grass and sand can now be removed with a shovel
  • Fixed an issue that may have been responsible for some save file corruptions
  • Minor bug fixes

Early Access 0.9.2c

  • Removed winter event effects and drops
  • Preparing for a new day track in the forest
  • Minor bug fixes

Early Access 0.9.2b

  • Fixes a bug in the inventory that prevents moving an item by double-clicking on it
  • Fixes a bug in the inventory that prevents moving split item stacks.
  • Fixes a bug that does not correctly register the last tile entered before drowning.
  • Fixes a bug that caused the version number to be incorrectly checked when choosing a character.