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Skeletal Avenger News

Minor Tweaks

- Fixed first level extra perk & item rack affixes functionality in multiplayer
- Throne screen UI tweaks with proper scaling
- Fixed Throne screen close button visibility on keyboard
- Dynamic shadows options have details levels, instead of on/off now
- Hide options screen close button on gamepad
- Fixed quotation localization bug in Italian

Minor Fixes

- Modified tutorial level to have upwards move dir at end for better dummy visibility
- Not drawing 1 node quest network in tutorial
- Fixed max ng increasing only when currently in max
- Fixed some UI issues in 4:3 aspect ratio
- UI scale affecting popup message screens
- Fixed monsterpedia model clipping on some resolutions
- Draw current hp as 1 instead of 0 when < 1.0 and still alive
- Removing item info overlay when switching page in stash on gamepad
- Fixed upgrade screen info texts overlapping on some locales
- Fixed FI loc bug on item affix
- Increased kern in russian localization

Post Launch Update #1

Alright, this is our first post launch update. We've collected a lot of feedback post launch and done a lot of fixes and improvements accordingly. We'll probably do a couple of these as long as the feedback keeps coming at regular intervals.

Here's the change log:

  • Fixed inventory not closing from inventory button if bound to mouse button
  • Hold interaction for exit portals, to prevent accidental exits & sucking coins/bloodstones
  • Added optional gamepad vibration when taking damage
  • Added option to turn of low health warning flash
  • Added overlay map opacity option
  • Added minimap icon for level clear portal
  • Added 'sell all unequipped' button to stash
  • Lowered co-op difficulty
  • Leveled up boss friends in co-op
  • Showing repair amount on anvil interactive
  • Increased armor repair from collected keys a bit
  • Included explanations for elated/energized in item descriptions
  • Colour item/perk pick screen title by player colour in multiplayer
  • Lowered slime mother miniboss shield leveling and base hp a bit
  • Increased goblin miniboss hp slightly
  • Enemies more readily disregard dead targets
  • Fixed coin collision bug
  • Slightly faster coin suck
  • Lowered coin ground glow brightness
  • Mage fireballs more red/orange than yellow to distinguish them from coins more easily
  • Not drawing skull indicator when player dead in co-op
  • Calmed/scaled down skull indicator a bit
  • Fixed crash bug when switching hats mid-throw
  • Fixed gamepad tooltips align in inventory & co-op setup screens
  • Formatting large numbers in Statistics screen
  • Unified 'ok' button capitalizations
  • Tweaked line breaks in tutorial level floating texts
  • Scaled down button icons in tutorial level floating texts
  • Nudging coins and bloodstones display on hud when level info string is wide
  • Fixed intro text align
  • Fixed intro background fader align
  • Fixed stats screen align issues
  • Slime mothers spilling green instead of red blood
  • Fixed extra luck from item/affix showing in character stats
  • Added a shortcut to caverns layout
  • Added a bit of padding to some dungeon layouts
  • Fixed a buggy wall in a dungeon layout
  • Added some missing translations & improved some existing ones

Skeletal Avenger Full Version Launched on Steam!



https://store.steampowered.com/app/1277500/Skeletal_Avenger/

Skeletal Avenger Full Launch!

Alright, the game is now available officially as a full version. You've been playing this version for a few days already, but now we're making it official.

Even though we're now fully launched, we'll still do updates quite frequently for a while.

Thanks to all the players so far and keep hacking and slashing! Here's a gif from some co-op action from our launch stream: