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Skeletal Avenger News

Skeletal Avenger Full Launch Stream

We'll be streaming for a bit when transitioning to full from EA!

Skeletal Avenger Full Launch Stream

We'll be streaming for a bit when transitioning to full from EA!

Minor Fixes

- Removed early access references from change log screen
- Updated gamepad button graphics
- Level clear reward perk: default to player 1 status for randomizing perk type when no last killer known
- Fixed ghost stuck in walls bug / ghosts wander more freely
- Fixed random perk not upgrading properly with Enthralled
- Fixed missing healing statues
- Fixed quest network erroneously drawing in hub
- UI Scale affecting quest complete screen
- Fixed character perk changer screen fader on wide resolutions
- Other minor UI tweaks

Small Tweaks

- Removed Early Access badging
- Optimized enemy seek player routing a bit
- Fixed some enemy pathfinding issues
- Lightened bloodstone fx
- Blocked deeds dropping in endless challenge
- Blocked items dropping from crates in endless challenge
- Sharpened hold-interaction pie gfx
- Fixed gap in Caverns wall
- Tweaked problematic prefab in Caverns
- Added missing water ripples to sewer layout
- UI scale affecting equip or sell stash dialog
- UI scale affecting change language & upgrades screens
- other small UI tweaks

Finalizing Localizations & Preparing for Full Launch

The game was just updated with a bunch of new languages. Now we have 9 languages in addition to English: Italian, French, German, Spanish, Finnish, Japanese, Russian, Chinese, and Korean. The language selection was decided based on the past sales of our previous games. There's a possibility of some more languages but we'll do those post launch. And we also have a full launch date 29th Sep 2021!



This might be the final update before the full launch: The game now includes all the planned features.

One thing we're still mulling over is the support for Mac & Linux. With Linux we've faced a lot of technical incompatibilities during the past few years and the user experience hasn't been as good as we'd have hoped for. We're internally discussing whether to drop official Linux builds and trust that Proton would take care of the Linux side (https://www.protondb.com/).



Regarding Mac we're transitioning between the x86 and ARM worlds and we're pondering how we handle the two binaries on Steam. A lot to think about still.

There are also numerous other changes and upgrades in this update. Full list below.

  • Added rest of the localizations
  • Fixed item name overflowing on some localizations
  • Fixed minimap tooltip localization
  • Added missing FI localizations in credits titles
  • Fixed typo in FI loc
  • Added Severed Survival perk
  • Added item affixes for damage type skill increases
  • Stronger bosses in ng
  • Less difficulty weight for immunities in ng
  • Fixed stash persistency bug
  • Added missing leveling values up to 80 for some enemies
  • Tweaked upgrade screen jewel color
  • Tweaked luck influence on finding hp potions/skill scrolls
  • Fixed endless challenge description fitting
  • Increased bloodstone collect radius a bit
  • Decreased venomous steel duration to 2s
  • Spawning bigger coins worth 10g when lots of loot
  • Fixed enemies getting stuck on shield crystals
  • Fixed lighting bug with sewer pipes
  • Updated flag art
  • Modified decal generation to improve performance
  • Hiding perks discovered screen close button on gamepads
  • UI scale affects trinkets screen
  • Fixed gamepad selecting lone trinket in trinkets screen
  • Fixed Fifty Quests achievement unlock bug
  • Fixed braziers etc particles sync on/off screen
  • Fixed phoenix trinket persistency bug
  • Fixed sold items not counting towards Coin Operator achievement
  • Fixed perks discovered screen drawing some checkmarks in black
  • Fixed upgrades screen names scaling
  • Fixed spikes messing with coins in some situations
  • Fixed Enthralled in Essence ui fx position scaling
  • Fixed reward stones sometimes not showing in worldmap
  • Fixed boss quest map positions independency of aspect ratio
  • Added 6x6 healing prefab for caverns
  • Removed torch inside wall from layout