1. BLACK STIGMA
  2. News
  3. [Dev Note] Part-16 : Expressing the Genre with Characterization

[Dev Note] Part-16 : Expressing the Genre with Characterization



[ Intro ]

Hello everyone, I am Kwon Dae Ho, the Executive Producer.

The development team has completed the core aspects, such as combat balance, and is now focusing on final improvements. These efforts are primarily aimed at polishing the game to deliver a smoother and more refined experience.

Today, I’ll share how Black Stigma is going visualize its concept of “the combinatio between guns and melee action.”

[ Portraying a Strong Characters Confronting Gunfire ]

As we have consistently emphasized, Black Stigma is built around the concept of “a harmonious blend of gunfights and melee action.”

Our characters are designed to embody this idea. They can be taken down by gunfire, as one might expect, but they can also brush off weak shots and charge in to subdue their enemies.

To achieve this, we’ve spent years conducting alpha and beta tests, implementing various systems, and carefully balancing shooting and melee combat mechanics.

Now, we are in the final stages of ensuring that the battles in this game feel natural and seamless.

[ Balancing the Game Through Skill Visuals ]

To demonstrate the immense physical abilities of the Masters in the game, we’ve been fine-tuning skill animations and effects that align with the game’s balance.

The first example is Mr. Ten, whose overflowing energy manifests as flames.



He’s one of the strongest hand-to-hand combat masters, focusing the heat radiating from his body into his specialized knuckles. As a result, when Ten swings his fists, intense flames envelop them.

Another example is Twin, known for her explosive leg power.



Twin can channel bursts of energy into her legs, showcasing devastating attacks and remarkable running speed. During these moments, you can visibly see the muscles in Twin’s legs change as the energy concentrates.

Finally, we have Parabellum, who carries the legendary title of ‘Ghost’ within the game’s universe.



Parabellum moves at such incredible speed that all that remains in her wake is a thick cloud of smoke. This makes it exceptionally difficult to pin her down with gunfire as she executes dazzling martial techniques.

[ Conclusion ]

Black Stigma pursues the ‘hero shooter’ genre, where character uniqueness is crucial. As such, we’re completing the final touches to ensure each master’s playstyle is conveyed intuitively.
Our development team aims to share the emotions we felt when encountering awe-inspiring characters in movies, comics, and other games by creating a new world with our own hands.

We will soon return with a schedule to introduce our new killer characters.

Thank you.

Sincerely,

Kwon Dae-ho, Executive Producer