BLACK STIGMA Update – July 24
[p][/p][h3]- Maintenance Schedule -[/h3]
[/p][p]🎙️ Producer's Comment[/p][p]Our top priority is to provide as many players as possible with a smooth and engaging gaming experience.[/p][p]We are reviewing all customer feedback carefully and doing our best to respond quickly.[/p][p]To achieve this, we are considering many ideas and solutions, and we aim to reflect your feedback so that there is no inconvenience during play.[/p][p]As part of this, we have prepared a product-related update as our first step towards quick improvements.[/p][p]In addition, we will soon share more concrete plans and features to make the game even better.[/p][p]Please continue to share your valuable feedback—Black Stigma will always listen closely to the voice of our players.[/p][p][/p][h3]\[Content Changes][/h3][p][/p][p]■ Missions / Battle Pass[/p][p]- Required EXP per Battle Pass level has been reduced by 37.5%[/p][p]※ Your level will be recalculated based on your current EXP.[/p][p]※ If the "Receive All" button is activated but rewards are not received, earning Battle Pass EXP through missions or combat will automatically grant all pending rewards.[/p][p][/p][p]- Weekly missions in Battle Pass weeks 2–4 have been redistributed for better balance[/p][p]- Removed “Deal damage with \[GoGo!] active skill” mission from Coordinator R’s master missions[/p][p]※ If already received, you can reset your missions[/p][p][/p][p]■ Master Balance[/p][p]- Lowered the difficulty of chaining all Masters’ dodge (SHIFT) with other skills[/p][p]- \[Balance] Removed the flash effect from One’s E skill (Decode Smoke)[/p][p]※ Known Issue: Flash-related text in the skill description will be removed in a future patch[/p][p][/p][p]■ Recruitment[/p][p]- Pickup period for Normal and Advanced Recruit has changed[/p][p]※ Previous: 7/31 00 : 00 (UTC) → Updated: 8/14 00 : 00 (UTC)[/p][p]- Four time-limited legendary firearms have been removed from Normal Recruit’s appearance rate[/p][p]> ColtPython 357M[/p][p]> DanWesson Bruin[/p][p]> Taurus 180 Curve[/p][p]> AF2011 A1[/p][p]- Streamlined the recruit animation flow[/p][p]- Now possible to skip recruit animations even faster[/p][p][/p][p]■ Sound[/p][p]- Adjusted sound volume/priority to focus on important combat info[/p][p]> BGM volume reduced by 15%[/p][p]> Footstep volume increased by 50%[/p][p]> Voice volume reduced by 20%[/p][p][/p][p]■ Optimization[/p][p]- Improved UI quality and loading speed[/p][p]- Reduced frame drops on the “Underground Facility” map in Get ‘em All[/p][p]- Improved performance when using One’s “Poison Gas Grenade” and “Poison Kiss” gas effects[/p][p][/p][h3]\[ Bug Fixes ][/h3][p]- \[Kill ‘em All] Fixed bug that prevented reviving multiple allies at once[/p][p]- Fixed bug where ally nicknames sometimes did not display in combat[/p][p]- Fixed issue where some recruit-related items/products showed Traditional Chinese text incorrectly[/p][p]- Fixed bug where % gauge UI sometimes didn’t appear when using Micron’s Space skill[/p][p]- Fixed bug where Micron’s gun didn’t appear in the next round if she ended the round in sniping mode[/p][p]
[/p][hr][/hr][p][/p][p]Thank you.[/p][p]BLACK STIGMA Team[/p]
- [p]July 24 (Thu) 08:00 ~ 09:10 UTC (±0)[/p]
[/p][hr][/hr][p][/p][p]Thank you.[/p][p]BLACK STIGMA Team[/p]