[Dev Note] Part-22 : Weapon Stat & Visual Rework
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[/p][p]Hello, this is Kwon Dae-ho, Executive Producer. [/p][p]During the two weeks of Early Access service, we’ve received a lot of feedback regarding the monetization system connected to Masters and firearms, which has led to disappointment and concern among some of our players. [/p][p]We humbly accept the suggestions and criticisms you’ve recently provided, and we are currently conducting internal evaluations and discussions. We will comprehensively review and revise the current systems and content structures that may feel negative, so that future updates align more closely with your expectations. [/p][p][/p][h3]\[Initial Fixes & BattlePass Unlock Update] [/h3][p]First, we’ve acknowledged that selling the right to use Masters exclusively through paid options was a major point of dissatisfaction. Beginning with the July 24 update, we’ve been implementing the following improvements. [/p]
Sincerely,[/p][p] [/p][p]Kwon Dae-ho, Executive Producer[/p][p][/p][p][/p]
- [p]New characters appearing in the Battle Pass will be included as rewards in the free tiers. Paid (Premium) purchases will be enhanced with a variety of cosmetic items and various convenience features. [/p]
- [p]After the 8-week Battle Pass ends, the respective Master will be made available for purchase in the in-game shop using ‘Master Coins.’ Even if you missed the Battle Pass in which a specific Master appeared, you will be able to unlock them later through gameplay. [/p][p][/p]
- [p]Firearm appearance and performance will be separated, and the tier of firearm parts will no longer affect performance. [/p]
- [p]Combat performance related to firearms will be provided through the new “Firearm Upgrade” system. Each firearm type will have its own progression (level) system, and using the weapon in battle will gradually accumulate experience for upgrading it. [/p]
- [p]Existing firearm parts will serve only as cosmetic customization. Their tiers will be based on rarity or acquisition difficulty. This policy will also apply to all upcoming firearm appearances. [/p]
- [p]The firearm mastery system and the rule separating firearm appearance/performance are being prepared for release on August 13. [/p]
- [p]When the firearm mastery system is applied, we will implement compensatory measures to ensure players who already own firearms with both grade and performance aren’t disadvantaged. For players holding legendary/rare weapons, the corresponding mastery level based on current balance will be pre-applied. [/p]
- [p]The increase in combat performance based on firearm levels is being developed as follows. (Please note that the balancing is not final and may change upon actual update.The finalized benefits for each weapon level will be provided in detail through the patch notes at the time of the update.[/p]
- [p]The weapon proficiency system is being designed as a value that increases purely based on gameplay efforts. As a principle, we are excluding any monetized products that would allow players to instantly boost or accelerate progress using paid currency (BSCash). [/p]
- [p]We’ve received many suggestions regarding additional game modes—especially event-type modes. We are considering temporarily running event modes that are more lighthearted and casual, allowing everyone to enjoy short bursts of fun. (e.g., No-Skill Mode, Infinite Ammo Mode, etc.) [/p]
- [p]We also understand that many of you are eager to see the addition of more Masters (characters) with diverse mechanics. To meet this demand, we are expediting the final development of a new character that was originally planned to be revealed with the next Battle Pass. We are now considering releasing this character along with the update scheduled for August 13. [/p]
Sincerely,[/p][p] [/p][p]Kwon Dae-ho, Executive Producer[/p][p][/p][p][/p]