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BLACK STIGMA Update 1.0.5 – Aug 07

[p][/p][h3]- Maintenance Schedule -[/h3]
  • [p]AUG 07 (Thu) 08:00 ~ 09:00 UTC (±0)[/p]
[p]※ Maintenance time may be shortened or extended depending on the progress. Any changes will be announced separately.[/p][hr][/hr][h3]- Patch Notes -[/h3][p][/p][h3]\[Content Updates][/h3][p]■ Combat Balance[/p]
  • [p]Kaira[/p]
    • [p]When using Electric Web \[E], the range of the left and right taser traps (out of three) has been reduced.[/p]
  • [p]Grasper[/p]
    • [p]Increased auto-recovery speed and recovery amount compared to other Masters.[/p]
  • [p]Paper[/p]
    • [p]Adjusted the time window after being hit by the first strike of Flash Slicing \[SPACE] during which recovery actions can be performed.[/p]
    • [p]Change: 0.9 seconds → Reduced to 0.66 seconds before roll or recovery is possible.[/p]
    • [p]Purpose: To prevent one-hit kill combos using repeated first strikes of the skill.[/p]
[p][/p][p]■ Melee-type Skills[/p]
  • [p]Removed damage-over-time effects after hitting the target; instead, increased immediate hit damage (no change in total damage).[/p]
  • [p] Affected skills:[/p]
    • [p]Ten: Body Blow \[SPACE], Rolling Punch \[E][/p]
    • [p]Hollowpoint: Spiral Needle \[SPACE], Electronic Needle \[E], Sticky Bomb Type.1 \[Q], Cutting Type.2 \[Q][/p]
    • [p]Nano: Rolling Slice \[SPACE], Leg Drop \[E][/p]
    • [p]Twin: Spring Kick \[E], Deep Jam \[Q][/p]
    • [p]Paper: Flash Slicing \[SPACE], Bone Taking \[E], Deep Counter \[Q][/p]
    • [p]Crush: Straightforward \[E][/p][p][/p]
[p]■ Gas/Fire-type Skills[/p]
  • [p]Removed lingering damage effect after leaving the affected area; instead, damage is increased while staying inside the area (total damage unchanged).[/p]
  • [p]Effected skills: [/p]
    • [p]One: Poison Gas Grenade \[SPACE][/p]
    • [p]Kaira: Rainbow Syndrome \[SPACE][/p][p][/p]
[p]■ Headshot Effects[/p]
  • [p]Duration of blinding and screen shake effects reduced from 5 seconds → to 3 seconds.[/p]
[p]■ Game Mode: Combat Store[/p]
  • [p]Added ""Reload Speed"" to Ability Enhancements in all game mode Combat Stores.[/p]
    • [p]To maintain overall balance, prices for other enhancements have been reduced accordingly.[/p]
[p]■ Mode Unlock Conditions Adjusted[/p]
  • [p]Get 'Em All mode unlock: Team Deathmatch 3 games → changed to 2 games[/p]
  • [p]Kill 'Em All mode unlock: Get 'Em All 3 games → changed to 1 game[/p]
[p]■ Mission Difficulty Adjustments[/p]
  • [p]After acquiring a Master, players can now proceed with Master Missions without completing the "First Mission.”[/p]
    • [p]The Master page now features a toggle to switch between "First Mission” and "Master Mission” info.[/p]
  • [p]Master Missions now unlock at level 1 (previously level 10), allowing immediate access.[/p]
  • [p]Required counts for Daily, Battle Pass, and Master Missions reduced by up to 70%.[/p]
    • [p]Missions will auto-complete if progress already meets new requirements after the update.[/p]
    • [p]For Battle Pass missions, if multiple completions have already been achieved (e.g., twice), all will be processed as complete.[/p]
  • [p]The Daily Mission feature become available upon reaching account Level 8, changed from the previous Level 6.[/p]
[p][/p][h3]\[Content Improvements][/h3]
  • [p]Final reward for completing all 3 Daily Challenges is now automatically claimed — no need to click \[Receive].[/p]
  • [p]Shortcut key to open/close the "Combat Store" at Master respawn points unified to B key (ESC also works).[/p]
  • [p]Master page now includes a toggle to enable/disable cutscene playback.[/p]
  • [p]Improved translation quality for certain languages.[/p][p][/p]
[h3]\[Optimization][/h3]
  • [p]Reduced unnecessary memory usage during combat for better overall performance.[/p]
  • [p]Alleviated frame drop issues in some maps.[/p][p][/p]
[h3]\[Bug Fixes][/h3]
  • [p]Fixed repeated reload issue when network connection is unstable.[/p]
  • [p]Fixed an issue where final rewards could not be claimed even after completing all Daily Missions.[/p]
  • [p]Fixed intermittent HP bar flickering during combat.[/p]
  • [p]Fixed Micron’s bow and quiver appearing black (silhouetted).[/p]
  • [p]Fixed abnormal hit detection when using Paper's Bone Taking \[E] without full charge.[/p]
  • [p]Fixed issue where Micron would be pulled backward after killing an enemy with Ankle Cutter \[Q].[/p]
  • [p]Fixed issue where some deployed Masters were not counted in VERSUS mode missions.[/p]
[p][/p][hr][/hr][p][/p][p]Thank you.[/p][p]BLACK STIGMA Team[/p]