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BLACK STIGMA News

Steam Next Fest Partner Streamer NOTICE



[h5]We're looking for BS Partner Streamers to Grow with BLACK STIGMA![/h5]

Post a video of yourself playing BLACK STIGMA during the Next Fest!
Various benefits such as cheering donation and game items are waiting!

[ BS Partner Streamer Program Schedule ] (UTC)
  • Application Period: Feb 18 (Tue) - 2 Mar (Sun)
  • Partner Selection: The selected partners will be notified individually within 2 days after the application is completed (working days)
  • Partner Activity Period:


    • Live Streaming: Feb 25 (Tue) 6:00 PM - Mar 4 (Tue) 6:00 PM (UTC)
    • Upload edited/recorded video content: by Mar/12 (Wed)
[Apply for BS Partner] 👉 Apply Now

We will individually inform the selected as partners within 2 days (working days) after the application.
Please double-check your contact information (email, Discord DM) before you submit!

[ BS Partner Benefits ]

The following sponsorship and benefits will be provided to those who are selected as BS Partners.

1. A cheering reward to support our partner activities. For more information, please refer to [Cheering Support Reward].

2. To make sure our partners' broadcasts run without problems, we will grant custom mode permission. Through custom mode, you can create a room yourself and communicate with your viewers.

3. An IN-GAME exclusive profile card & an emblem will be given to all partners.

4. Partners will be invited to a partner-only Discord channel to provide a hotline with the developers and grant you a role that will be displayed at the top of the member list.

[ BS Partner Sponsorship ]

Sponsorship will be sent to those who have been actively stream BLACK STIGMA. Please select one of the missions below and participate!

- Mission 1: Live Streaming Sponsorship
" The funds will be paid based on the number of coupon redemption!"

Please share the received coupon code as a partner streamer on your braodcasting channels or as many channels as possible.
The amount of funds to be paid will vary according to the number of coupons redeemed during the Next Fest period, and you can receive up to 700,0000 krw.

- Mission 2: Edited/Recorded Video Content Sponsorship
" Rewards will be paid based on the number of views one week after the video is uploaded! "
Please upload the live broadcast or video edited/recorded during the Next Fest period to your personal channel.
Rewards will be paid differentially based on the number of cumulative views one week after the content is uploaded, and you can receive up to 300,0000 won.

👉For more details about partner activities, please go to YET

- Available payment channels: Youtube, Twitch
* Extra requests are welcomed for those wishing to stream on other channels

- Payment period: The payment it to be done sequentially within 2 weeks after the end of Next Fest (partners will be notified separately)

- Payment method: Reward payment through the streaming platform you applied for
e.g.) Youtube (Super Chat), Twitch (Bit)
* If payment cannot be made through the above methods, it will be done through the way we negotiate individually. (The consent to provide payment information required)


We can't wait to see new faces to join our partner program.

Thank you.

Steam Next Fest Participation Notice

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Masters! Finally, it's the time!

[h5]BLACK STIGMA will be open to play during Steam Next Fest, from Feb 24 to Mar 3![/h5]



Join our official Discord server for all the exciting updates on BLACK STIGMA!

👉 Join now

[Dev Note] Part-17 : Black Stigma’s Major Plans and Goals for 2025



Hello everyone, I am Kwon Dae Ho, the Executive Producer.

First of all, we would like to express our gratitude for your continued interest in Black Stigma. While we shared “Developer's Note 10: Development & Service Plan” last year, adjustments to the timeline were made to reflect critical feedback received during the second global test held in July 2024. We appreciate your understanding in this matter.

We would like to share the major plans for 2025 as Black Stigma prepares for its next steps, following the gradual improvements we’ve shared in previous developer’s notes.

[ January: Participation in the Taipei Game Show ]

Following our appearance at the Thailand Game Show last October, we are set to participate in the Taipei Game Show from January 23 to 26, 2025. This event will serve as an important opportunity to promote Black Stigma to the Chinese-speaking community and directly gauge player reactions.

[ February: Confirmed Participation in STEAM NextFest ]

We are thrilled to confirm our participation in STEAM NextFest and are currently working on QA and polishing tasks. NextFest is a crucial preparatory step for Early Access (Open Beta). It will allow us to assess how close we are to meeting player expectations and identify additional polishing points. More details regarding the NextFest version will be shared at a later date.

[ Goal: Early Access Within the First Half of 2025 ]

Black Stigma began as a project by developers with successful FPS game experience and exceptional technical expertise. Since unveiling the Alpha version in 2023, we have conducted multiple tests, incorporated feedback, and continually improved the game.

Our goal has been to deliver "new and exciting experiences" by combining the core elements of shooting mechanics with unique hero-action combat, all while maintaining consistent communication with our players.

Thanks to your support throughout this process, Black Stigma, a project once launched by a fledgling development studio, has now grown to attract around 50,000 Wishlist registrations.

Despite the challenges posed by a market dominated by major AAA shooting games, we are confident and determined to achieve Early Access following NextFest, completing the game with our players’ input in mind.

[ We Need Your Continued Support in 2025 ]

Simply playing the game, visiting our website, and adding the game to your Wishlist is an incredible encouragement for us. Additionally, sharing your feedback, recommending the game to friends, and engaging with the community all help make Black Stigma a better game and bring it to a broader audience.

With your continued interest and participation, we promise to strive for an even better gaming experience.

We hope you will join us on Black Stigma’s journey in 2025.

Producer Kwon Dae Ho

[Dev Note] Part-16 : Expressing the Genre with Characterization



[ Intro ]

Hello everyone, I am Kwon Dae Ho, the Executive Producer.

The development team has completed the core aspects, such as combat balance, and is now focusing on final improvements. These efforts are primarily aimed at polishing the game to deliver a smoother and more refined experience.

Today, I’ll share how Black Stigma is going visualize its concept of “the combinatio between guns and melee action.”

[ Portraying a Strong Characters Confronting Gunfire ]

As we have consistently emphasized, Black Stigma is built around the concept of “a harmonious blend of gunfights and melee action.”

Our characters are designed to embody this idea. They can be taken down by gunfire, as one might expect, but they can also brush off weak shots and charge in to subdue their enemies.

To achieve this, we’ve spent years conducting alpha and beta tests, implementing various systems, and carefully balancing shooting and melee combat mechanics.

Now, we are in the final stages of ensuring that the battles in this game feel natural and seamless.

[ Balancing the Game Through Skill Visuals ]

To demonstrate the immense physical abilities of the Masters in the game, we’ve been fine-tuning skill animations and effects that align with the game’s balance.

The first example is Mr. Ten, whose overflowing energy manifests as flames.



He’s one of the strongest hand-to-hand combat masters, focusing the heat radiating from his body into his specialized knuckles. As a result, when Ten swings his fists, intense flames envelop them.

Another example is Twin, known for her explosive leg power.



Twin can channel bursts of energy into her legs, showcasing devastating attacks and remarkable running speed. During these moments, you can visibly see the muscles in Twin’s legs change as the energy concentrates.

Finally, we have Parabellum, who carries the legendary title of ‘Ghost’ within the game’s universe.



Parabellum moves at such incredible speed that all that remains in her wake is a thick cloud of smoke. This makes it exceptionally difficult to pin her down with gunfire as she executes dazzling martial techniques.

[ Conclusion ]

Black Stigma pursues the ‘hero shooter’ genre, where character uniqueness is crucial. As such, we’re completing the final touches to ensure each master’s playstyle is conveyed intuitively.
Our development team aims to share the emotions we felt when encountering awe-inspiring characters in movies, comics, and other games by creating a new world with our own hands.

We will soon return with a schedule to introduce our new killer characters.

Thank you.

Sincerely,

Kwon Dae-ho, Executive Producer

[Dev Note] Part-15 : Thailand Game Show Review & 'VS Mode' Introduction



[ Intro ]

Hello everyone, I am Kwon Dae Ho, the Executive Producer.



As announced earlier, Black Stigma participated in the Thailand Game Show from October 18th to October 20th. We aimed to showcase the unique PvP systems of Black Stigma to Thai gamers.

Thanks to your support, Black Stigma received great interest from Thai gamers. Our booth was consistently filled with players eager to experience PvP, and we even had a waiting line for most of the event!

[ New Game Mode: VS Mode ]

During the show, we introduced a new PvP mode, ‘VS Mode.’

In VS Mode, two players fight 1 vs 1, with the focus on providing a fast-paced, varied battle experience for a smaller player count.



Players on each side can choose up to three Masters to battle with.

At the start of each round, players control their chosen Masters in sequence. The battle concludes when the time limit is reached or when all three Masters on one side are defeated.



This mode offers a casual PvP experience that plays out in a short time frame, allowing players to enjoy the versatility of different Masters. Each Master has unique active skills, creating a dynamic, tag-match experience.



Many players who tried the mode at our booth said they enjoyed the intense VS matches and the quick, varied gameplay in rounds that lasted about five minutes. Thanks to such positive feedback, we saw a high level of interest in Black Stigma throughout the event.



[ Future Development Plans, Including VS Mode ]

Based on the enthusiastic response to VS Mode at the Thailand Game Show, we are now planning to include VS Mode as a regular feature for early access. To achieve this, we will be refining and perfecting VS Mode in the coming months.

Additionally, as shown in photos from the event, we are enhancing the game’s visual quality with improved graphics and UI elements. More updates on these visual improvements will be provided in upcoming dev notes.

Thank you for your continued support.

Producer, Kwon Dae Ho