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BLACK STIGMA News

BLACK STIGMA Hotfix – July 21

[p]Hello, this is BLACK STIGMA.[/p][p]A temporary maintenance is scheduled to begin at 08:00 UTC on Monday, July 21.[/p][p]This maintenance is to provide a more stable service. Please refer to the schedule below.[/p][p][/p][h3]\[ Maintenance Schedule ][/h3]
  • [p]July 21 (Mon) 01:00 ~ 02:00 PDT (UTC-7)[/p]
  • [p]July 21 (Mon) 08:00 ~ 09:00 UTC (±0) [/p][p][/p]
[h3]\[Patch Notes][/h3][p]■ Game Balance Adjustments[/p][p]\[Get 'em All Mode] Reduced the max level of "Quick Respawn" in the battle shop from 5 to 3, and adjusted the purchase price[/p][p]\[Daily Missions] Slightly reduced and adjusted the required completion amounts for most objectives[/p][p]■ UI/UX[/p][p]Improved and updated icons and font graphics for Shop, Battle Pass, and Attendance Check events[/p][p]For limited-time sale items, the sale period is now displayed.[/p][p]■ Bug Fixes[/p][p]\[Shop] Fixed an issue where the slide part of the "Glock26 Rainbow Set" was incorrectly provided as time-limited[/p][p]\[Missions] Fixed an issue where Battle Pass challenge rewards were intermittently not received automatically[/p][p]■ Known Issue[/p][p]\[Event] Incorrect display of reward milestones in the "Midsummer Stay Connected Mission" event[/p][p]※ The UI shows 10/20/30 completions, but actual rewards are granted at 6/10/30 completions[/p][p]Rewards will be granted correctly based on the actual conditions, and the display error will be fixed in the next patch[/p][p]
[/p][p]*Maintenance time may be shortened or extended depending on the progress. We will provide additional notice if there are any changes.[/p][p][/p][p]BLACK STIGMA Team[/p]

BLACK STIGMA Hotfix – July 19

[p]Hello, this is BLACK STIGMA.[/p][p]A temporary maintenance is scheduled to begin at 04:00 UTC on Saturday, July 19. [/p][p]This maintenance is to provide a more stable service. Please refer to the schedule below.[/p][p][/p][h3]\[ Maintenance Schedule ][/h3][p]The server maintenance has been extended by 10 minutes.[/p]
  • [p]July 18 (Fri) 21:00 ~ 22:10 PDT (UTC-7)[/p]
  • [p]Jul 19(Sat) 04:00 ~ 05:10 UTC (±0)[/p]
  • [p]Jul 19(Sat) 11:00 ~ 12:10 ICT (UTC+7)[/p]
  • [p]Jul 19(Sat) 12:00 ~ 13:10 CST (UTC+8)[/p]
[p] [/p][h3]\[Patch Notes][/h3][p]■ Game Improvements[/p][p]Sound: Improved sound effect when out of ammo[/p][p]Graphics: Cutscenes (e.g. recruit scenes) now support wide monitor aspect ratios[/p][p]Network: Improved battlefield server allocation for better combat performance[/p][p][/p][p]■ New Content[/p][p]New BS Cash Items: Diamonds, Master Coins, Normal Recruit Tickets, Advanced Recruit Tickets, Waterbomb Recruit Tickets[/p][p]Other New Shop Items: Accessories, Profile Items[/p][p][/p][p]■ Bug Fixes[/p][p] • \[UI/UX] Fixed incorrect rank and achievement info display in battle result screen[/p][p] • \[UI/UX] Fixed issue where new friend invite icon would intermittently not appear[/p][p] • \[UI/UX] Fixed incorrect battlefield duration display after battle[/p][p] • \[UI/UX] Fixed preview display error for “Crush” hair reward in beginner mission[/p][p] • \[UI/UX] Fixed issue where unreleased/dev items appeared in unacquired item list[/p][p] • \[UI/UX] Fixed an issue where other players’ profile cards were displayed abnormally[/p][p] • \[Mission] Fixed issue where summoning skill ("Go! Go!") counted instead of melee in "Coordinator R" master mission[/p][p] • \[Mission] Fixed incorrect display of level 5 reward as "Iron Mask" for all masters[/p][p]  ※ Correct reward will be sent via mail to users who already received the incorrect one[/p][p] • \[Battle Pass] Fixed duration error[/p][p]  - Battle Pass runs in 8-week cycles; current "Micron Battle Pass" ends Sept. 11 at 00 : 00 (UTC)[/p][p]  - Weekly mission unlock has been normalized; no effect on current progress
[/p][p]*Maintenance time may be shortened or extended depending on the progress. We will provide additional notice if there are any changes.[/p][p][/p][p]BLACK STIGMA Team[/p]

🔥[Weekend HOT TIME] +50% EXP & Diamond Gain!

[p]Dear Masters,[/p][p][/p][p]Celebrate the first weekend of BLACK STIGMA Early Access with HOT TIME and heat up the battlefield![/p][h3]During the event, you’ll earn 50% more EXP and Diamonds from battles![/h3][p][/p][p]Level up faster and collect more rewards — don’t miss out![/p][p][/p][p]📌 Event Benefits[/p][p]• +50% Battle EXP gain[/p][p]• +50% Diamond gain[/p][p][/p][p]📅 Event Period[/p][p]UTC: July 18, 15:00 ~ July 21, 03:00[/p][p]PDT: July 18, 08:00 ~ July 20, 20:00[/p][p][/p][p]Thank you,[/p][p]The BLACK STIGMA Team[/p]

BLACK STIGMA Early Access is now live!

[p][/p][h3]The moment we've all been waiting for is finally here —[/h3][h3]BLACK STIGMA Early Access officially launched today, July 18 at 7:00 AM (UTC)![/h3][p][/p][p]But this is only the beginning.[/p][p]A new journey begins, and we’re committed to shaping the future of BLACK STIGMA together with global masters.[/p][p][/p][p]Your feedback and ideas will play a key role in building a richer, deeper world of killers.[/p][p]Let’s craft something unforgettable together.[/p][p][/p][p]— BLACK STIGMA Team[/p]

[Dev Note] Part-21 : BLACK STIGMA Begins Early Access

[p][/p][p]Hello, this is Kwon Dae-ho, Executive Producer.[/p][p][/p][p]The BLACK STIGMA project has undergone a total of eight testing phases so far, during which we’ve refined the game together with our players.
We’ve taken every piece of your feedback seriously, and through countless trials and adjustments, we’ve arrived at the current Early Access version.[/p][p][/p][h3]And finally, at 07:00 (UTC) on July 18, 2025, BLACK STIGMA will enter its Early Access phase.[/h3][p][/p][h3]\[ Purpose of Early Access ] [/h3][p]BLACK STIGMA is a hero shooter PvP game featuring a unique combat system that blends melee and shooting elements.[/p][p]
Players can select from Masters with various combat styles, seamlessly switching between ranged shooting and close combat to experience the thrill of a battlefield centered on strategy and teamwork.[/p][p][/p][p]However, we believe that developing such gameplay cannot be achieved by the developers alone.[/p][p]Your actual gameplay and feedback are the key to completing BLACK STIGMA.[/p][p] [/p][p]This Early Access is not just a pre-release, but it’s the starting point of a collaborative journey.[/p][p]Together, we’ll work on balance, system improvements, and content enhancement.[/p][p][/p][h3]\[ Key Content Overview ] [/h3][p] [/p][p]1) 15 Masters – Including 2 New Ones[/p][p]You can now play as a total of 15 Masters.[/p][p]In addition to the existing 13, the following 2 new Masters are introduced:[/p]
  • [p]Micron: A slinger master specializing in the compound bow[/p]
  • [p]Coordinator R: A Master who summons agents to support and disrupt[/p]
[p]These new Masters bring unique combat styles and tactical individuality through their distinct active skills.[/p][p]
Thanks to this, not only returning testers but also new players will be able to experience a battlefield rich with strategic diversity.[/p][p]  [/p][p]2) 15 Weapons – Including 6 New Ones[/p][p]The number of weapons has increased from 9 to 15. Highly requested types like shotguns and revolvers have been added.[/p][p]We focused on balancing performance and handling across weapons to accommodate various playstyles.[/p][p]  [/p][p]3) Battle Modes – Including New ‘Team Deathmatch’[/p]
  • [p]Kill ‘em All (3v3): Elimination-focused survival mode[/p]
  • [p]Get ‘em All (3v3v3): Objective mode based on strategic gold collection[/p]
  • [p]Versus (1v1): Duel-style head-to-head mode[/p]
  • [p]Team Deathmatch (6v6): New mode featuring dynamic large-scale real-time battles[/p]
[p]There are 5 exclusive maps for Team Deathmatch, and 1–2 new maps have been added to the existing modes.[/p][p]
4) Welcome Content & User Support[/p][p]Since BLACK STIGMA features a unique combat system that blends melee and shooting, it might feel unfamiliar at first. In this Early Access, one major goal is to ease this initial barrier.[/p]
  • [p]Welcome Match[/p]
  • [p]Beginner Missions[/p]
  • [p]User Care Buffs[/p]
[p]We’ve prepared an onboarding experience that is both challenging and enjoyable.[/p][p] [/p][p]5) Reward System and Growth Structure[/p][p]Players can level up naturally through battles, and acquire various Masters, weapons, and generous in-game currency. In addition, we provide:[/p]
  • [p]Daily Missions[/p]
  • [p]Battle Pass Missions[/p]
  • [p]Master-Specific Missions (New)[/p]
  • [p]Event Rewards[/p]
[p]This structure allows gameplay itself to lead directly to growth and rewards.
Furthermore, we’ve prepared various events to ensure players feel rewarded for every minute they invest in the game.[/p][p]The earned currency can be used in the shop, recruitment, and exchange systems, and for customizing Masters.
Some items with premium design elements may be acquired through limited microtransactions. However, these are carefully designed not to disturb game balance and allow players to use them freely by choice.[/p][p]  [/p][p]6) System Improvements: UI/UX[/p][p]In this Early Access, we've improved the UI/UX with a focus on enhancing the intuitiveness and usability of the weapon customization system.[/p]
  • [p]We redesigned the process of selecting and equipping parts to be clearer and more intuitive,[/p]
  • [p]and reorganized the information structure so players can easily understand each part’s effects and resulting combinations.[/p]
[p]In addition, we refined the UI of the main menu and settings screen for a smoother experience, and improved the visibility and clarity of the battle HUD so players can access essential information during gameplay.[/p][p]  [/p][h3]\[Tasks We Still Need to Address Together][/h3][p]There’s still a road ahead to full completion, but this Early Access is a vital phase where we inspect and refine the game together.[/p]
  • [p]Ongoing polishing and balance stabilization[/p]
  • [p]Game optimization[/p]
  • [p]Enhancement of social features and convenience systems[/p]
[p]All these tasks will be addressed step by step with your valuable feedback.

[/p][h3]\[ We Welcome Your Feedback ][/h3][p]We deeply value all user feedback and aim to apply it as promptly as possible. Even a short comment like “Please fix this bug,” “This part feels inconvenient,” or “I wish we had this feature” greatly contributes to the game’s development. You can leave your opinions through:[/p]
  • [p]Steam Community[/p]
  • [p]Official Discord[/p]
  • [p]Customer Center (for bugs and suggestions)[/p]
[p]Please feel free to use any channel to share your thoughts.[/p][p] [/p][p] [/p][h3]\[ Conclusion ][/h3][h3]Early Access marks the beginning of a journey to complete BLACK STIGMA together.[/h3][p]Every step you take, every match you play, will be a precious footprint shaping the direction and quality of this game. We hope for your continued interest and participation in future tests, events, and updates. We promise to stay true to our vision and carry the responsibility of delivering a better game to the end.

[/p][p]Thank you to everyone joining us on this first step of the journey.[/p][p] [/p][p]Sincerely,[/p][p] [/p][p]Kwon Dae-ho, Executive Producer[/p]