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[Dev Note] Part-22 : Weapon Stat & Visual Rework

[p][/p][p]Hello, this is Kwon Dae-ho, Executive Producer. [/p][p]During the two weeks of Early Access service, we’ve received a lot of feedback regarding the monetization system connected to Masters and firearms, which has led to disappointment and concern among some of our players. [/p][p]We humbly accept the suggestions and criticisms you’ve recently provided, and we are currently conducting internal evaluations and discussions. We will comprehensively review and revise the current systems and content structures that may feel negative, so that future updates align more closely with your expectations. [/p][p][/p][h3]\[Initial Fixes & BattlePass Unlock Update] [/h3][p]First, we’ve acknowledged that selling the right to use Masters exclusively through paid options was a major point of dissatisfaction. Beginning with the July 24 update, we’ve been implementing the following improvements. [/p]
  1. [p]New characters appearing in the Battle Pass will be included as rewards in the free tiers. Paid (Premium) purchases will be enhanced with a variety of cosmetic items and various convenience features. [/p]
  2. [p]After the 8-week Battle Pass ends, the respective Master will be made available for purchase in the in-game shop using ‘Master Coins.’ Even if you missed the Battle Pass in which a specific Master appeared, you will be able to unlock them later through gameplay. [/p][p][/p]
[h3]\[Weapon Stats & Skins Split] [/h3][p]Next, there were concerns that higher-tier firearm parts increasing combat stats and being sold through bundles or gacha constituted Pay-to-Win elements. In response, we’d like to briefly introduce the (tentative name) currently in development.  [/p]
  1. [p]Firearm appearance and performance will be separated, and the tier of firearm parts will no longer affect performance. [/p]
  1. [p]Combat performance related to firearms will be provided through the new “Firearm Upgrade” system. Each firearm type will have its own progression (level) system, and using the weapon in battle will gradually accumulate experience for upgrading it. [/p]
  1. [p]Existing firearm parts will serve only as cosmetic customization. Their tiers will be based on rarity or acquisition difficulty. This policy will also apply to all upcoming firearm appearances. [/p]
[p] [/p][p]We’ve summarized below additional points that may require your consideration or might raise concerns based on these changes.  [/p]
  1. [p]The firearm mastery system and the rule separating firearm appearance/performance are being prepared for release on August 13. [/p]
  2. [p]When the firearm mastery system is applied, we will implement compensatory measures to ensure players who already own firearms with both grade and performance aren’t disadvantaged. For players holding legendary/rare weapons, the corresponding mastery level based on current balance will be pre-applied. [/p]
  3. [p]The increase in combat performance based on firearm levels is being developed as follows. (Please note that the balancing is not final and may change upon actual update.The finalized benefits for each weapon level will be provided in detail through the patch notes at the time of the update.[/p]
  4. [p]The weapon proficiency system is being designed as a value that increases purely based on gameplay efforts. As a principle, we are excluding any monetized products that would allow players to instantly boost or accelerate progress using paid currency (BSCash). [/p]
[p] [/p][h3]\[More Features Under Review] [/h3][p]Lastly, to make the game more enjoyable, we are carefully reviewing all of your suggestions one by one, and would like to briefly introduce a few items that we are currently prioritizing. [/p]
  1. [p]We’ve received many suggestions regarding additional game modes—especially event-type modes. We are considering temporarily running event modes that are more lighthearted and casual, allowing everyone to enjoy short bursts of fun. (e.g., No-Skill Mode, Infinite Ammo Mode, etc.) [/p]
  2. [p]We also understand that many of you are eager to see the addition of more Masters (characters) with diverse mechanics. To meet this demand, we are expediting the final development of a new character that was originally planned to be revealed with the next Battle Pass. We are now considering releasing this character along with the update scheduled for August 13. [/p]
[p]As for larger-scale milestones planned quarterly or annually, we will formally share them with you once the service stabilizes and development items are fully organized.  [/p][p]  [/p][h3]\[Conclusion] [/h3][p]We believe that the rough first steps of Black Stigma are not the end, but rather an opportunity for us to evolve and grow. [/p][p]Moving forward, we will review every update and operational decision with greater care, striving to create a stable game environment that Masters can trust and enjoy. [/p][p]Your sharp criticism and warm encouragement alike are what fuel our growth. [/p][p]Black Stigma will continue to listen to your voices—and keep pushing forward. 

Sincerely,[/p][p] [/p][p]Kwon Dae-ho, Executive Producer[/p][p][/p][p][/p]

BLACK STIGMA Update 1.0.4 – July 31

[p][/p][h3]- Maintenance Schedule -[/h3]
  • [p]July 31 (Thu) 08:00 ~ 09:00 UTC (±0)[/p]
[p]※ Maintenance time may be shortened or extended depending on the progress. Any changes will be announced separately.[/p][hr][/hr][h3]- Patch Notes -[/h3][p][/p][h3]\[Content Updates][/h3][p]■ \[Micron] You can no longer pick up weapons or gold boxes while in Sniper (Space) stance[/p][p]■ \[Booster] When equipping the Shooting Skill or Stability boosters, auto-use is now enabled by default[/p][p]■ \[Get Them All Mode] The price for “Quick Respawn” in the battle shop has been reduced by 30%[/p][p][/p][h3]\[Improvements][/h3][p]■ \[One / Kaira] Smoke grenade visuals are now lighter for allies and darker for enemies[/p][p]■ Added mouse sound effects on the booster slot assignment page[/p][p]■ The camera view in the character select screen during quick-join is now smoother and more natural[/p][p]■ Improved the battle results UI[/p][p][/p][h3]\[Optimization][/h3][p]■ Reduced stuttering that occurred when starting your first battle[/p][p]■ Improved frame drops when multiple smoke grenades are used during battle[/p][p][/p][h3]\[Bug Fixes][/h3][p]■ Master/Skill Related[/p]
  • [p]\[Micron] Fixed an issue where the charge gauge UI would sometimes disappear when using the Sniper (Space) skill[/p]
  • [p]\[Micron] Fixed an issue where the weapon would sometimes not be visible during gameplay[/p]
  • [p]\[Micron] Fixed an issue where using Shift or E skills could also trigger the Q skill simultaneously[/p]
  • [p]\[Heavy] Fixed abnormal reload animations for some weapons[/p]
  • [p]Fixed abnormal movement of master costumes/accessories[/p]
[p]■ Mission/Reward Related[/p]
  • [p]Fixed an issue where some masters’ win missions were not counted properly in VERSUS mode[/p]
  • [p]Fixed an issue where EXP gained after reaching the maximum battle pass level was not displayed as Battle Coin[/p]
  • [p]- Fixed an issue where an ad popup appeared in the “View All” screen for battle pass mission rewards[/p]
[p]■ UI/System Related[/p]
  • [p]Fixed an issue where tutorial speech bubbles were hidden behind other UI elements[/p]
  • [p]Fixed an issue where event banner language would not update immediately after changing UI language[/p]
  • [p]Fixed abnormal positioning of highlight guides during the beginner mission[/p]
  • [p]Fixed abnormal text display for the battle quit penalty notice[/p]
[p]■ Matchmaking/Battle Flow[/p]
  • [p]Fixed an issue where spectator mode could sometimes not be exited when spectating teammates during a match[/p]
  • [p]Fixed an issue where players could enter the training ground or first mission during PVP matchmaking[/p]
[p]
[/p][hr][/hr][p][/p][p]Thank you.[/p][p]BLACK STIGMA Team[/p]

🔥[Weekend Hot Time] July 25–28 Hot Time Bonus!

[p]Dear Masters,[/p][p][/p][p]The heat of BLACK STIGMA Early Access’s first weekend isn't over yet, right?[/p][p]Let’s heat up the battlefield again this weekend with HOT TIME![/p][p][/p][h3]During the event, you’ll earn 50% more EXP and Diamonds from battles![/h3][p]Level up faster and collect more rewards — don’t miss out![/p][p][/p][p]📌 Event Benefits[/p][p]• +50% Battle EXP gain[/p][p]• +50% Diamond gain[/p][p][/p][p]📅 Event Period[/p][p](PDT) July 25, 2025 – 08:00 AM to July 28, 2025 – 00:00 AM[/p][p](UTC) July 25, 2025 – 15:00 PM to July 28, 2025 – 07:00 AM[/p][p][/p][p]⏳ Hold on~!![/p][p]🎁 Haven’t checked out the coupon bundle full of Normal / Advanced / Event Recruit Tickets yet?[/p][p]If not, tap the link below and grab your coupon codes now![/p][p]Coupon Check[/p][p][/p][p][/p][p]Thank you,[/p][p]The BLACK STIGMA Team[/p]

BLACK STIGMA Update – July 24

[p][/p][h3]- Maintenance Schedule -[/h3]
  • [p]July 24 (Thu) 08:00 ~ 09:10 UTC (±0)[/p]
[p]※ Maintenance time may be shortened or extended depending on the progress. Any changes will be announced separately.[/p][hr][/hr][h3]- Patch Notes -[/h3][p][/p][h3]\[Content Additions][/h3][p]■ Costume Addition[/p][p]- Added “Micron – Pink” costume to Free Battle Pass level 35[/p][p][/p][p]🎙️ Producer's Comment[/p][p]Our top priority is to provide as many players as possible with a smooth and engaging gaming experience.[/p][p]We are reviewing all customer feedback carefully and doing our best to respond quickly.[/p][p]To achieve this, we are considering many ideas and solutions, and we aim to reflect your feedback so that there is no inconvenience during play.[/p][p]As part of this, we have prepared a product-related update as our first step towards quick improvements.[/p][p]In addition, we will soon share more concrete plans and features to make the game even better.[/p][p]Please continue to share your valuable feedback—Black Stigma will always listen closely to the voice of our players.[/p][p][/p][h3]\[Content Changes][/h3][p][/p][p]■ Missions / Battle Pass[/p][p]- Required EXP per Battle Pass level has been reduced by 37.5%[/p][p]※ Your level will be recalculated based on your current EXP.[/p][p]※ If the "Receive All" button is activated but rewards are not received, earning Battle Pass EXP through missions or combat will automatically grant all pending rewards.[/p][p][/p][p]- Weekly missions in Battle Pass weeks 2–4 have been redistributed for better balance[/p][p]- Removed “Deal damage with \[GoGo!] active skill” mission from Coordinator R’s master missions[/p][p]※ If already received, you can reset your missions[/p][p][/p][p]■ Master Balance[/p][p]- Lowered the difficulty of chaining all Masters’ dodge (SHIFT) with other skills[/p][p]- \[Balance] Removed the flash effect from One’s E skill (Decode Smoke)[/p][p]※ Known Issue: Flash-related text in the skill description will be removed in a future patch[/p][p][/p][p]■ Recruitment[/p][p]- Pickup period for Normal and Advanced Recruit has changed[/p][p]※ Previous: 7/31 00 : 00 (UTC) → Updated: 8/14 00 : 00 (UTC)[/p][p]- Four time-limited legendary firearms have been removed from Normal Recruit’s appearance rate[/p][p]> ColtPython 357M[/p][p]> DanWesson Bruin[/p][p]> Taurus 180 Curve[/p][p]> AF2011 A1[/p][p]- Streamlined the recruit animation flow[/p][p]- Now possible to skip recruit animations even faster[/p][p][/p][p]■ Sound[/p][p]- Adjusted sound volume/priority to focus on important combat info[/p][p]> BGM volume reduced by 15%[/p][p]> Footstep volume increased by 50%[/p][p]> Voice volume reduced by 20%[/p][p][/p][p]■ Optimization[/p][p]- Improved UI quality and loading speed[/p][p]- Reduced frame drops on the “Underground Facility” map in Get ‘em All[/p][p]- Improved performance when using One’s “Poison Gas Grenade” and “Poison Kiss” gas effects[/p][p][/p][h3]\[ Bug Fixes ][/h3][p]- \[Kill ‘em All] Fixed bug that prevented reviving multiple allies at once[/p][p]- Fixed bug where ally nicknames sometimes did not display in combat[/p][p]- Fixed issue where some recruit-related items/products showed Traditional Chinese text incorrectly[/p][p]- Fixed bug where % gauge UI sometimes didn’t appear when using Micron’s Space skill[/p][p]- Fixed bug where Micron’s gun didn’t appear in the next round if she ended the round in sniping mode[/p][p]
[/p][hr][/hr][p][/p][p]Thank you.[/p][p]BLACK STIGMA Team[/p]

BLACK STIGMA Hotfix – July 22

[p]Hello, this is BLACK STIGMA.[/p][p]A temporary maintenance is scheduled to begin at 08:00 UTC on Monday, July 21.[/p][p]This maintenance is to provide a more stable service. Please refer to the schedule below.[/p][p][/p][h3]\[ Maintenance Schedule ][/h3]
  • [p]July 22 (Mon) 01:00 ~ 01:55 PDT (UTC-7)[/p]
  • [p]July 22 (Mon) 08:00 ~ 08:55 UTC (±0) [/p][p][/p]
[h3]\[Patch Notes][/h3][p]■ UI/UX[/p][p]\[Ranking] Improved the ranking page to display the overall ranking by default.[/p][p][/p][p]■ Bug Fixes[/p][p]\[Shop] Fixed an issue where the remaining time for limited-time sale items was sometimes not displayed.[/p][p]\[Event] Fixed an error where the total achievement reward for the "Midsummer Login Mission" was displayed incorrectly.[/p][p]\[Kill 'em All] Fixed a bug where the respawn icon and remaining time were occasionally not shown when allies revived.[/p][p]\[Missions] Fixed an issue where daily missions were not refreshing properly.[/p][p]\[Weapons] Fixed a bug where changes were sometimes not indicated in the customization screen.[/p][p]\[Friend Requests] Fixed an issue where friend requests sometimes could not be sent from the battle result screen.[/p][p]\[Battle Pass] Fixed a bug where some stage rewards were shown as a duration instead of a quantity.[/p][p]\[Graphics] Fixed an issue where the area behind smoke grenades was visible with certain graphic settings.[/p][p]\[Items] Fixed abnormal stat values being applied to the "Stigma Kaira (Aurora)" weapon sticker.[/p][p][/p][p]■ Others[/p][p]\[Log in] Fixed occasional connection issues in certain regions.[/p][p]\[Loading Speed] Optimized the loading performance of the main lobby page.[/p][p]\[Media Features] Fixed an issue where screen capture and recording functions were not working.[/p][p][/p][p]■ Known Issues[/p][p]\[Battle Pass] After reaching the maximum level, experience points are converted to Battle Coins, but the UI does not display or update this correctly.[/p][p]※ Rewards for reaching milestones are still delivered properly, and this issue will be fixed as soon as possible.[/p][p][/p][p]*Maintenance time may be shortened or extended depending on the progress. We will provide additional notice if there are any changes.[/p][p][/p][p]BLACK STIGMA Team[/p]