Game Update - Lighting, movement animations improvements and more!
Lighting, movement animations improvements and more!
[h2]Book of Knowledge[/h2]

Completing a Monster Hunter Task will now reward you with a Book of Knowledge. This Book can be used to apply skill XP to Melee, Ranged, Magic, Light, Medium, or Heavy -- or, you can gain XP toward your character level!
[h2]Water Lighting Improvements
[/h2]
Water previously was unaffected by light after moving to Unity 6. Now, we've updated the water shaders to react to light. This brings the aesthetic together a lot better than before! Hope you like it.
[h2]
Multi-Directional Movement Animations[/h2]

We've added directional movement for all weapons, so things should feel a lot more fluid/natural now! These animations aren't the final versions, but are better than moonwalking!
[h2]Jasconian Rings[/h2]

We often make items in honor of our most dedicated and loyal players. Jasc O Nine joins Scabbybob [TM] The Greener and more who have something special in game to thank them for being amazing and helpful as we build the game
Jasconian Rings - one for each gathering profession have been added as rare drops - With a special secret if you collect them all
[h2]More Legendary Weapons[/h2]

Clebarius continues to pump out siiiick new items that you'll be able to obtain with the keys system. Check them out!
[h2]Sporehaven - Elite Zone[/h2]

A new zone has been added to the game, featuring content for 15-21 and 30-34 with mobs, quests, and lots of humor
Chisme describes it as "An ecosystem of fungal life and mysterious darkness." Good luck!
[h2]New Quests[/h2]
Morgan bring you some epic new stories!
New rank based WC task system with 5 quests
New Edrivine quest: "City of Priests and Crazy Men"
[h2]Miscellaneous
[/h2]
- Fixed an issue where Eternal Tools would sometimes fail to gather resources due to the speed being too fast
- Fixed an issue where Fire Imbuements were not calculating the correct damage for Zealots
- Fixed an issue where Zealots of Alphyrion did not have the correct armor value
- Fixed an issue where Elementalist applied status effect logic was not working correctly
- A few Feygold nodes added near Grimbear spawns
- A few Palladium nodes added near Slimestone Spiders
- All Tasks are now shown on the Taskboard rather than randomly selected tasks
- Interrupting an enemy or player will now trigger a 1s CD at minimum
- "Member has come online / gone offline" message now appears in system chat when a guild member logs in
- Server-side logic cleanup + debugging improvements
- Monsters that die on a different layer than they spawn will now properly respawn when killed
- Fixed a bug with coins stacking multiple times in bags
- When overweight, movespeed is now reduced by 90% instead of 80%. This may not be enough, so let us know any feedback on this!
- Added code to prevent hostile actions between guildies
- The HC status effect should now apply to both HC and HCIM properly
- Party member details should now be visible throughout the entire map instead of when the party members are nearby. We are working on eventually passing information cross-map too
- More SFX added to monsters for death and hit triggers
- Player collider tightened to fit the form of the player instead of extend far to the sides
- Movement fluidity improvements
- Implemented code to prevent higher floors from culling in weird ways, specifically this will be noticeable on mountains
- The Camera will now collide with more objects and zoom in closer to the player when necessary
- 5 New Rare monsters have been added - killing them may drop some epic loot!
- Right-click stutter bug fixes
- Hitboxes will no longer be ovular
- Friendly/Hostile targeting improvements
- More flashbang fixes
- New Title added
- New Mount added
- New Pets added
- We've been continuing to make improvements to performance as much as possible


Thanks for all of your support as we continue to build an MMO that everyone can enjoy!
-Team OG