Steam Update - Inventory changes & more Leaderboards!
Steam patch live now
[h2]Sprocket presents:[/h2]

Single Inventory Window
Inventory Converted into one window
Should auto refresh slots on equip/unequip of containers
Switch between your inventory & quest bags in one window
You can toggle which bags you want to be shown
You should be able to filter items by materials
Window should scale with amount of slots visible
When looting an item, it should find an existing stack and fill that now
When looting an item, without the skill to equip it, it should now go to your bags
[h2]
Leaderboards[/h2]
HC, IM & HCIM Rankings
Total Level & Total Skill Level
Combat level
Profession level
Discipline level
Class Breakdown
[h2]QuickBar[/h2]
Updated Quickbar Editing UI

Quickbars: When a player now deletes a character, it should delete all of their quickbar files
Quickbars: Quest Items should save on Hotbar
Quickbars: Removed Save/Load buttons
Quickbars: All saved quickbars should load on edit
Quickbars: You should be able to delete a quickbar now
Quickbars: Spells players cannot use should not be added to the quickbar
[h2]Render Distance (Experimental)[/h2]

By popular demand, we've implemented a way to improve the render distance of objects on the client. You'll find a new slider in Settings -> Graphics which will allow you to adjust your distance from 25 to 100 tiles
NOTE: This is an experimental feature and may cause the client to crash. We recommend slowly increasing the value to find a balance of performance and quality.
GameMode Icons in Chat

We've implemented Chat Icons for game modes (HC, IM, HCIM)
brought to you by Chisme:
New Area: Pasho's Place

Stop by this tinkerer's workshop near Marshdale with an anxious friendly grimbear and his automaton creation
[h2]New Monster: Troll Sage[/h2]
Added troll sages - A goblinoid creature that communes with the trees around them. They are strong amongst the trees, but if you separate them, you'll feel their wrath.
Monster Resistance Tweaks
Monster resists and weaknesses were a bit aggressive for open world, so we tuned them back a bit and will ramp them in future endgame content. We may tweak these values for primordial spirits and other mobs - expect more improvements
Capped Resistances to 25% damage reduction
Capped Weaknesses to 25% additional damage taken
Modified weaknesses and resistances for most monsters
[h2]Miscellaneous[/h2]
- Minimum character name length set to 2 characters
- Non-HC deaths will no longer trigger a death message
- Server stability improvements
- HC will no longer be removed on death in Training Grounds
- Item on Ground Despawn Timer reduced to 3 minutes from 30 minutes
- Caravan Spawns disabled while they get reworked
- Switching Gear in Combat bug fixed
- Spell Type has been added to all tooltips (Spell vs. Ability)
- Removal of excessive colliders and geometry in Solitary Isles, which may improve performance in the area
- Re-ran the Icon Update script, which should ensure items have visible icons
- Disabled some settings on lights in game which could cause deterioration of performance
- Open Nearby Corpses renamed to Open Loot Windows
- Currency should now stack properly in corpses
- Trade Packs should no longer be bankable
- Dropped Items (Or on death) should retain previous ownership if a player logs out/dies
- Items dropped on ground due to failed add item conditions should now hold previous ownership and game mode settings.
- Hardcore players should only be able to trade with Hardcore players
- Hardcore players should only be able to party with Hardcore players
- Limited MiniMap zoom
- Flashbang/lighting fixes
- Trees have been updated to look more distinct and accurate to their real-life counterparts
- Expanded goblin area near marshdale
- Tutorial Island tweaks
- Memory leak fix
-Team OG