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  3. The Citadel Beckons... Game Update is live

The Citadel Beckons... Game Update is live

[h2]BloodOath Citadel [/h2]🩸



High amidst the jagged peaks of the Westpine Mountains, the Blood Lord has bound himself by a dread oath to the demon Nalazar, granting him immense power and a host of infernal legions. Within the shadowed, ancient halls of the Citadel, brave souls must confront unspeakable fiends and unravel the dark horrors within, lest the shadow of ruin fall and the world of Irumesa be consumed by an unending tide of doom.

Presenting a brand new Level 40+ Dungeon - now available for players to discover and defeat!



Five New Boss Encounters - featuring the most challenging mechanics in the game so far
Powerful New Level 40 Armor - Int/Wis Cloth, Int/Wis/Dex Leather, and Str/Con Plate
Tier 9 Gatherable Resources - Bloodwood, Sanguinite, Vyrehide, & Bloodvine
Epic Rare Drops - The Blood Lord's Warhorse, Five New Trinkets, a Demonic Cloak, & much more :Sinister:
Primordial Catalysts - A new vendor has appeared in the mage tower. Cassandra exchanges crafting catalysts for primordium.

Awesome work by Karlsson, Chisme, Cubano and Clebarius putting all of the pieces together for this content! We hope you enjoy!

New Team Member

Boh has joined the team to assist with class/combat design and balance - many tweaks and adjustments from his analysis have been implemented and can be seen here:

https://docs.google.com/document/d/1ZxLeadeIFlzhZeFQfYR0MUlm0SjekKNMn6UeAfEfpOA/edit?tab=t.0

With tens of thousands of hours of experience in MMORPGs - Guild Leading + Raiding, he'll be a great asset to the team!

Cloak Reworks

Clebarius has re-done the mammy and Dragonscale cloaks with incredible new designs!



Fishing Lures

SimSinister is hard at work implementing the fishing lure system. Better rolls, better fish when you're using bait!

Travelling Merchants

Chisme has placed a handful of traveling merchants around the world, featuring a variety of useful items such as random potions, elixirs, and tier 4 armor pieces for purchase.


Maps Progress

Check out @Cubano's "Hall of Heroes" map design for the upcoming keys system!


Gathering Tasks

Morgan has been working hard to implement and fix bugs with the new gathering tasks. Skinning task is up next!

Pally is BiS thanks for coming to my ted talk

Miscellaneous

  • Interrupted Spells will now have at least a 1s CD
  • Remains of players will now show the players actual name
  • Entering Wildlands Warning messages will now appear more than just once
  • Trade Packs now always drop on death
  • Task cooldowns are visible when attempting to take a task
  • Death messages now include Guild Name and Class
  • Enemies will now move toward the target if they fail a cast
  • Equipped items will now be ignored for task turn-ins
  • Players now gain more infamy when killing others unprovoked
  • Infamy no longer clears on death
  • Max infamy set to 500, up from 400
  • Mounting up should properly snap the player to the mount point
  • Mounts should no longer drift when running diagonally
  • More windows can now be closed with ESC
  • Nearly all UI windows are draggable
  • Quest marker animation bugfixes
  • Icon updates
  • Custom Fog color support added per map
  • Party/Raid panel fixes
  • Hide/Show Self Nameplate+HP Bar
  • Upgrade Recips for 30+ Dungeon Items should now be learnable by interacting with the corresponding special crafting material
  • Memory leak fixes
  • Humanoid loot sparkles light issue fixed
  • More windows now close with escape key
  • Lots of Leaderboard / ⁠👑rankings fixes
  • Void/Radiant Claws + Spellbook Recipes added


Post #2 tomorrow: class changes, legendary items, monster abilities, new monsters

Thanks for all of your support, we're so glad to see everyone enjoying the world of Ethyrial!

-Team OG