Steam Patch 12.12.2025 - Skill XP Gains , Trading Posts and Ethyrial API
Steam Patch 12.12.2025
[p]Skill XP Gain[/p]- [p]Bumped up skill XP gain as a % of damage/healing/damage taken, let us know how this feels vs. before.[/p]
- [p]Multiple monsters, when killed, now have a gatherable corpse. This corpse has a chance to give materials which can be consumed for XP in: Light Armor, Medium Armor, and Heavy Armor.[/p]
- [p]We will continue to add more methods and strategies to control how to gain Skill XP, keep sharing your feedback![/p]
- [p]Trading Post Clerks have been added for testing in the West Edrivine Market Square, near the leyline.[/p]
- [p]We've done some extensive testing on the system and would like to open it up for broad feedback.[/p]
- [p]The trading post is not perfect, so please only buy/sell items for testing purposes for now.[/p]
- [p]Three new chest armor enchantments have been added to the Blood Lord's Cache loot table. One for DPS, Tank, and Healers.[/p]
- [p]@iShot - Spin To Win has put together an alpha Ethyrial API, which will enable creation and update of 3rd party database websites, build creators, & more. If you have built something awesome and need access, please reach out![/p]
- [p]Reworked how terrain chunks are loaded to be far faster - still noticing bugs here and will keep improving.[/p]
- [p]Training Grounds has been made accessible again via the Arcane Orb in Farwood.[/p]
- [p]1v1 and 2v2 Arenas have been made accessible to queue again for testing - let us know if you encounter any issues or bugs.[/p]
- [p]Player Mouseover Tooltip has been fixed.[/p]
- [p]Research Info should no longer get stuck un-updated when advancing research levels for a monster.[/p]
- [p]Gatherable corpses should now show the context menu option to gather.[/p]
- [p]Crits had a flaw in their logic and were ignoring armor, this has been corrected.[/p]
- [p]Deadlands has had some buffs and adjustments to make the area more interesting.[/p]
- [p]Set Bonus tooltip text has been updated to remove the +, which was confusing.[/p]
- [p]Max Cast Time has been set to 3x the base cast time, which will prevent massive cast times while encumbered.[/p]
- [p]Using the Giant's Ring will now teach the trinket recipes.[/p]
- [p]T9 damage enchants have had their tooltips updated to clarify that the damage scales slightly with the player's level.[/p]
- [p]Player and monster movespeed has been slightly increased, we still felt it wasn't perfect despite saying last time it was just right. We'll keep working to dial it in![/p]
-Team OG[/p][p][/p][p][/p][p][/p][p][/p][p][/p]