New Features
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Craft Trade Window: Players can right-click another player and select "Request Craft" to open a special trade window where the requester provides materials + coin tip, and if the crafter has learned a matching recipe and is near a crafting station, the item is crafted instantly and delivered to the requester.[/p][p]
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Fire Map Boss: Chisme put together an
EPIC new map boss encounter for you - fight
Sintirah, a calamitous Fire Elemental! [/p][p]
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Companion Spell Autocast: Companions can now automatically cast their assigned spells, reducing micromanagement during combat [/p][p]
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Juiced Up Farm Cart:Clebarius cooked on an updated Farm Cart model for you guys [/p][p][/p][p][/p][carousel]
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Monster/Player Render Range Extension: Testing a further render distance (35 tiles) for dynamic entities - if this ends up degrading performance, reducing render range in settings will solve while we continue testing [/p][p]•
Spell Queue System: Added spell queueing to massively improve feel of casting spells - this sends cast requests to the server, which 'queues' them rather than forcing you to wait until you're allowed to cast (saves 100-300ms of waiting) [/p][p]•
Database Hot-Reload: Server now supports hot-reloading database content without restart (testing on dev)[/p][p] •
Utility Meters: Added XP/hr and Enemy Threat table tracking to DPS Meter and a timer to track duration since reset [/p][p]•
Combat Log Filters & XP Logging: Skill XP gains now appear in the Log chat tab, and right-clicking the Log tab lets you toggle XP and combat messages on or off [/p][p][/p][p]
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Quest Tracker Number Alignment: Tracked quests now display numbered markers (1-4) that match the corresponding markers on the minimap and world map •
Out of Range Tint: Spells now turn red when you are not in range to cast them [/p][p]•
New Login Screen: Simple login screen just showcasing the skybox a bit[/p][p][/p][p]
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Combat & Balance
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Threat System Improvements: The threat meter now updates twice as fast (every 1s instead of 2s) and instantly refreshes when you switch targets [/p][p]
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Wand Overhaul: Removed the hidden damage reduction modifier - wands now deal the damage visible on the tooltip [/p][p]•
Light Spells: Attempted fixes for light spells breaking / disappearing after a short time [/p][p]•
Spellblade: Supernova slightly buffed; general damage buffs [/p][p]•
Low Level Monster Aggro: Monsters over 10 levels below you should no longer aggro automatically [/p][p]•
Status Effect Final Tick: Fixed status effects not applying their final tick before expiring[/p][p]•
Legendary Weapon Procs: Added 1-second internal cooldown to legendary weapon proc effects to prevent recursive procs[/p][p]•
Mana Potions: Ensured that mana regen will begin immediately instead of delayed[/p][p]•
Healing in Combat Logs: Healing events now appear in combat log output[/p][p]•
Taunts: Updated to 10 range[/p][p]•
Infuser: Spells updated to 10 range[/p][p]•
Shadowcaster: Shadowform mana cost multipliers reduced 25%. Shadowbolt cast time reverted to .5s in Shadowform[/p][p]•
Ranger: Reduced CD and Increased Charge Multiplier on Spirit Shot. Reduced CD of Spiritlife Arrow[/p][p]•
Illusionist: Mana leech on Energy Surge[/p][p]•
Duskbow: Dark Retreat is now a 5-tile teleport[/p][p]•
Demon Knight: Demonic Retribution should now properly give XP for damage dealt[/p][p]•
Guardian: Barbed Shield should now properly give XP for damage dealt[/p]
Items & Crafting
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Legendary Items: Legendaries no longer lose durability [/p][p]•
Crystallized Hearts: Updated hearts to prevent consumption when the minipet has been learned[/p][p]•
New Blueprints: Added 15 new artifact blueprints to the master researcher[/p][p]•
Removed \[Attack] Labels: Cleaned up legacy \[Attack] naming from items[/p][p][/p]
UI Improvements
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Combat Logging: The combat log now shows damage mitigation breakdowns (armor, resists, absorbs, DR) after incoming damage, logs dodge/block/miss events, and lets you independently toggle offense and defense messages via the Log tab's right-click menu[/p][p]
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Chat Improvements: Smoother fade animation for chat panel[/p][p]•
QuickSlot Support: You can now bind mouse scroll wheel up/down (with optional Ctrl/Shift/Alt modifiers) to quickbar slots, just like you can with keyboard keys and mouse buttons [/p][p]•
Leaderboard Fixes: Resolved leaderboard issues [/p][p]•
Combat State Floating Text: Shows red "Entered Combat" / "Left Combat" floating text on your character when your combat state changes [/p][p]
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Relic Swap Polish: Eliminated the visual double-reload flicker when equipping or swapping relics, making the hotbar transition instant and seamless [/p][p]•
Damage Numbers Performance: Improved performance of floating combat text [/p][p]•
Quest Tracker: Fixes the quest tracker numbers (1, 2, 3, etc.) not updating correctly when you pin or unpin quests, so the displayed numbers and minimap markers always match the actual order [/p][p]•
Camera Roof Occlusion: Camera now properly ignores roof geometry for better indoor visibility [/p][p]•
Entity Info Messages: Updated notification system to fade in text instead of use a typewriter effect[/p][p]•
Map Marker Zoom Scaling: Quest and entity map markers now stay large and readable at maximum zoom levels instead of shrinking to near-invisible dots [/p]
Performance
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Projectile Pooling Fix: Fixed projectile and projectile trail object pooling to properly recycle [/p][p]•
Wall Pooling Fix: Fixed wall entity pooling causing visual artifacts (two-pass fix) [/p][p]•
Entity Fade System: Improved entity fade-in/out with additional fixes [/p][p]•
Audio Pool Cleanup: Added proper audio pool clearing to prevent memory leaks
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Bug Fixes
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Corpse Fixes: Fixed an issue with WL corpses [/p][p]• Fixed various client-side issues (chat panel, logger) [/p][p]• Updated OathBot leaderboard display and settings [/p][p]• Fixed a bug where exiting the game would corrupt your settings file, causing massive hitching/stuttering when attacking monsters on the next launch [/p][p]• Infamy gains now display with proper decimal precision (0.10 minimum instead of 0.0), and the "Make Hostile" context menu option is restricted to players only — NPCs can no longer be flagged hostile [/p][p]• Fixed a bug where the character was invisible during the character creation process [/p][p]• Fixed corpse loot sparkle effects not cleaning up properly for nearby players [/p][p]• Fixed teleported entities not re-pathing correctly after teleport [/p][p]• Fixed movement desyncs with entity model corrections [/p][p]• Fixed spellbook slot and spell item display issues • Fixed condition slot UI rendering [/p][p]• Fixed a bug where changing floors via stairs or ladders could cause the new floor to never render, locking autorun and requiring Alt+F4 [/p][p]• Fixed ghost XP globes that never disappear, a server memory leak on player disconnect, and a potential crash during level-up animations [/p][p]• Fixed pet/companion health bar frames permanently disappearing when the pet teleported back to the player due to distance [/p][p]• Fixed weapon visual effects being applied multiple times on weapons with multiple submeshes, causing stacked/overly bright effects [/p][p][/p][p]If you're having a blast in Ethyrial, recruit a friend! [/p][p]
-Team OG[/p]