Steam Patch Improvements & Fixes
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Congrats to @Kirito for reaching level 51! a massive milestone.
Congrats to @WxD on crafting his second legendary![/p][p]
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[/p][p]• Chat Type Filters: Added filters to toggle visibility of different chat message types [/p][p][/p][p]• Guild Window Context Menus: Added right-click context menus to the guild member list[/p][p][/p][p]
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Combat & Balance[p][/p][p]• Map Damage Scaling: Reduced map damage scaling logic by ~15-20% [/p][p]• Leyline Soul Talents: Adjusted Elemental Leyline Soul talents to apply to elemental resistances directly [/p][p]• Armor Tier Corrections: Sweeping bug fixes for armor values, mostly in the 30-35 range [/p][p]• Armor Level Requirements: Audited and fixed incorrect level requirements on many items in the 30-35 range [/p][p]• Self-Cast Fix: Fixed self-cast targeting not working correctly [/p][p]• Pet Threat Fixes: Corrected pet threat generation behavior [/p][p]• Auto-Attack Prevention: Players can no longer auto-attack while actively gathering resources [/p][p]• Quick Cast Toggle: Added option to disable quick cast [/p][p]• Player Death Tracking: Player death counts are now tracked (starting from 0 as of this patch) and can be seen with /deaths command [/p][p]• Spells Bug Fixes: Corrected Chain Lightning, Ruthless Shiv, Storm of Haste, Leyline Stream, Shadowbolt, Bless Weapon: Dragonfire, Explosive Shot, Spirit Shot [/p][p]• Enchantment Bug Fixes: Fixed bugs with Paragon, Windwalker, and Miasma enchants [/p][p]• Tab Targeting Polish: Substantially improved tab-target selection logic with camera awareness and distance prioritization [/p][p]• Mouse Picking/Selection Polish: Substantially improved entity prioritization and detection for mouse selection [/p][p]• Threat System Fix: Fixed threat calculation bug and ensured threat levels properly clear on combat reset [/p][p]• Respawn Times: Adjusted minimum respawn timers to 45s for any entities below this value [/p][p]• Elite/Boss Flags: Updated elite and boss flags across 100+ monster presets for proper difficulty representation in the UI [/p][p]• Bone Craft Requirement Curve: Adjusted bones to be researched at 9 level increments, smoothly transitioning to Huge Bones at 35 [/p][p]• Spell Categorization: Fixed bugs causing some crusader spells to appear as "Unknown" damage [/p][p]• Spirit Wolf Armor Fixed a bug causing Spirit Wolves to have permanently maxed armor values [/p][p]• Undying Fury: Removes CC [/p][p]• Pet Regen OOC: Pets now ramp their hp/mana regen the longer they are out of combat [/p][p][/p]
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[/p][p]• Fixed multiple crash sources across client [/p][p]• Fixed hatch model display issue [/p][p]• Added missing Etherforged Bow model [/p][p]
[/p][p]• Fixed crafting window and repair material display bugs [/p][p]• Fixed quest tracker and quest log update issues [/p][p]• Players should no longer snap to a tile when starting a craft • Fixed a bug with crusader's imbue and stun abilties [/p][p]• Terrain Editor: Major UX polish pass on terrain editing tools in our game editor system [/p][p][/p]
[/p][p]• Cooking/Fishing: Sim Shady is continuing his work on improving cooking and fishing[/p]
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Congrats to @WxD on crafting his second legendary![/p][p]
New Features
[p][/p][p]• Sell All / Sell One: Added context menu options to sell all or sell one of an item at vendors - useful for non-stackable items [/p][p]Combat & Balance
Content Updates
[p][/p][p]• New Generic Meals: Fixed a bug causing these to fail to be used [/p][p]• NPC Chat Tab: Moved NPC chat interactions to a dedicated NPC tab in the chat window[/p][p][/p]Items & Crafting
[p][/p][p]• Updated 200+ resource entity definitions (trees, herbs, ore veins) with corrected respawn time curves [/p][p]• Adjusted ore yields correlated to respawn time rework • Updated 250+ crafted armor pieces with vendor value corrections [/p][p]• Added various t4-t5 ore nodes to the Dawnbrook mine [/p][p]• Frostblade: Adjusted to Int stat [/p][p]• Chromatic Band: Now grants 3% Crit instead of Crit Rating [/p][p]• Tombcloth Crafting: Added Tattered Burial Cloth to Malbem, which can be used to craft Tombcloth bags! [/p][p]• Vendor Value Corrections: Fixed invalid vendor values for many items [/p][p]• Gem XP Adjustments: Rebalanced gem experience values [/p][p]• Crystal Sentinels: Removed Rough Gems from the drop table, standard gems drop 100% of the time as a base [/p][p]• Jewelry Task XP: Corrected item XP values for jewelry task items [/p][p]• Gathering Times: Corrected bugs with gathering which caused the gathering timer to appear longer than it should have [/p][p]• Mount Time: Standardized mount cast time to 3 seconds [/p][p][/p]UI Improvements
[p][/p][p]• Skybox Transitions: Improved skybox blending transitions between zones; preloading skyboxes for better performance [/p][p]• Trading Post: Various Trading Post UI fixes •[/p][p] Item Link Previews: Item links in chat should now load right away when opening them [/p][p][/p]Bug Fixes
[p][/p][p]• Shutdown Fixes: Revamped the Shutdown system to hopefully fix the hang on close [/p][p]• Client Log Cleanup: Reduced excessive client-side logging for cleaner output [/p][p][/p]
Performance
[p][/p][p]• Server Optimizations: Multiple server-side safety checks and performance optimizations [/p][p]• Entity Queries: Minipets excluded from entity checks (i.e. Warden Lifeburst) [/p][p][/p]Misc
[p][/p][p]• Guild Fame Leaderboards: Added support for Guild Fame Rankings in the automated leaderboard update[/p][p]What We've Been Working On
[p][/p][p]• Jumping & Movement Sync: Marc has been hard at work on jumping + polishing the movement sync between players [/p][p][/p][p]• Earthguard Rework: Chisme is working on Earthguard improvements, be sure to share any thoughts with him.[/p][p]• Disciplines and Classes • Beacon Tower: Clebarius wanted to mix it up and try out some environment props, check out his first building, a beacon tower [/p][p]Divine Legendaries
[p][/p][p]• Clebarius has been hard at work on the divine weapons, check out the first design![/p][p][/p][p]