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Steam Patch - Quest Markers and even more improvements!

[p]Keep the requests coming! What would you like to see in game? How can we improve? Thanks for playing, everyone [/p][p][/p]
Branding
[p][/p][p]• Discord Presence: We've updated the Discord branding and have become an officially verified discord server [/p][p][/p]
New Features
[p]• Quest Markers on World Map: Quest objective markers now display on the world map[/p][p][/p][p]• Untarget with Left Click: Added new setting to untarget the current entity by left-clicking empty space • Special Bag Routing: Added logic to directly loot items compatible with a special bag into that bag [/p][p][/p]
Combat & Balance
[p][/p][p]• Buff Spells: Fixed a bug causing players over level 50 to not receive class buffs [/p][p]• Mummy World Boss: Added a boss task for Malbem[/p][p]• Arcane Nexus Riftslicer: Fixed a bug with auto attack damage type [/p][p]• Pet Regen: Pets now ramp HP/Mana regeneration while out of combat [/p][p]• Pet Avoidance: Pets now have avoidance from AoE spells, taking reduced damage [/p][p]• Uncrittable: Players now become uncrittable above 50% armor (may be tuned in the future, share any feedback) [/p][p][/p]
Content Updates
[p][/p][p]• The Peon: Fixed a bug with the cooked crab stage [/p][p]• Desert Gate: The gate to the desert has been opened [/p][p]• Augem: Extended the duration of Augem to last 24 real-world hours [/p][p]• Ice Fishing: Fixed a bug with Ice Fishing not respecting Hotspot catch bonuses [/p][p][/p]
UI Improvements
[p][/p][p]• Trading Post: Items with 0 units now hidden; default search changed to alphabetical [/p][p]• Trade Context Option: Added a "Trade" context menu option to all general vendors [/p][p]• Chat: Increased message retention to 100 lines [/p][p]• Infamy: Fixed a bug causing infamy to fail to clear on death [/p][p]• 16x Ansiotropic Filtering: Enabled this on all terrain textures for higher fidelity, the performance cost should be very low [/p][p]• Blueprint Bug: Implemented a fix for the missing blueprints bug [/p][p]• Mouseover Panel Polish: Improved the snappiness/responsiveness of the Mouseover Panel [/p][p]• Invis Layer Bug: Attempted to fix a bug where the player characters and entities would become invisible when moving up a layer [/p][p][/p]
Performance
[p][/p][p]• Server Optimizations: Optimized server code for better performance [/p][p]• Threat System: Further bug fixes for threat clearing on monster respawns [/p][p]• Memory Leak Fixes: Attempted fixes for any lingering memory leak issues. We will test adding back DX12 next patch and see if we can squeeze 15-25% more CPU performance as a result, assuming memory leaks are gone [/p][p][/p]
Security
[p][/p][p]• Network Hardening: Extensive security hardening across game server, login server, and networking code NOTE: Yesterday around 10AM, an attacker attempted to compromise the login server; this effort failed and we took the server down to ensure we were adequately protected from this attack vector going forward. We will continue to improve security as we go[/p][p][/p][h2] Team OG[/h2]