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  3. Steam Patch 04.01.2026

Steam Patch 04.01.2026

[p]Thanks everyone for the support - we're glad you're enjoying Ethyrial. We just crossed 55% positive reviews. Goal: 70%+ for 'Mostly Positive'[/p][p][/p]
New Features
[p]• Trading Post Search on Open: The Trading Post now sends initial search data when opened to improve listing load time correctly across instance boundaries [/p][p]• Split Stack: Improved UX around stack splitting - a context menu option has been added to stackable items[/p][p][/p]
Legendaries
[p][/p][p]• Divine Legendary Weapons:Clebarius finished the last weapon and we will get these up tomorrow or the following day to craft in game! [/p][p][/p][p][/p]
Bloodscale Dogfish Model
[p]• a new model is complete and will be added to the game soon!
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Combat & Balance
[p][/p][p]• Well Fed Buff: Audited the status timer properly synchronizing with the food meter levels, preventing "stuck" states [/p][p]• Spirit Link: Properly updated to max stack of 6 [/p][p]• Explosive Shot: Adjusted the old "Archery" scaling to Survivalist [/p][p]• Spellblade: Buffed Arcane Wave damage; Arcane Surge now adds 3 stacks rather than removes[/p][p]• AdrenalineRush: Adjusted to 70% Dodge for 6s; CD reduced to 24s [/p][p][/p]
UI Improvements
[p][/p][p]• Trading Post - Lowest Price: Replaced "Last Sale Price" with "Lowest Price" display, giving players a quick indicator for instant-buys [/p][p]• Trading Post - No Listings: Items without active listings now show "No Listings" instead of "No History" • Bank Controller Loading: Fixed timeout issue where loading screens would hang at the UI preload step [/p][p]• Vendor Window: Fixed equipped items incorrectly appearing in vendor sell list [/p][p]• Guild Window: Fixed guild window update/refresh bug [/p][p]• Cloud Density: Reduced skybox cloud density for improved sky visibility[/p][p][/p]
Content Updates
[p][/p][p]• Cooking Quest: Updated CookingTaskTurnIn conversation tree [/p][p]• Scorpion Primordial Spirit: Added remains table[/p][p][/p]
Bug Fixes
[p][/p][p]• Key Map Corpse Lag: Investigated and diagnosed lag spike on first few kills inside KeyMaps caused by corpse spawning [/p][p]• Chunk Loading Lag We upgraded data formats across the whole codebase to prepare for future, modernized improvements; in doing so, each chunk needed to be converted to the new type on the fly. This caused significant hitching. We've refactored the approach to load much faster and using a background thread. This should make things much better, but keep us posted how it feels. [/p][p]• Trading Post Item Stacking: Fixed item stack replacement bug where withdrawing items from the Trading Post could overwrite existing inventory stacks [/p][p]• T9 Cooking Task: Fixed a bug causing failure to grant XP [/p][p]• Franc Red Skinning Task: Fixed repeatable skinning task conversation in Franc Red [/p][p]• Warrens of Thought - Instance Lever Fix: Fixed lever/wheel doodads not functioning in instanced versions of Warrens of Thought [/p][p]• Chunk Rendering: Investigated and addressed chunk occlusion issues at layer/chunk boundaries [/p][p][/p]
Server & Infrastructure
[p][/p][p]• Quest System: More bug fixes for quest stages, kill objectives, and gather objectives We're on standby to continue to fix issues and improve the game, please let us know if you encounter any problems! PS - you all really like farming arcane dust![/p][p][/p][p][/p][h2]Team OG[/h2]