1. Ethyrial, Echoes of Yore
  2. News
  3. New Beginnings

New Beginnings

A New Dawn

It's been exactly 1 year since launch, and I'd like to extend my deepest and most sincere gratitude to all of the players who have stuck with Ethyrial this past year. Thank you so much.

I first found Ethyrial one year ago and saw a lot of potential in the game even through the failed launch - so much so, I acquired half last July.

I am extremely excited to share that I've recently obtained complete, 100% ownership of Ethyrial and would like to announce our new company:

[h2]Oath Games[/h2]
Our Oath is simple: Deliver Fun & Exciting content to our highly valued players at a rapid pace.

The extremely talented Karlsson & SudsMcDuff remain on the team, as well as new members schreeder Junimo & Bardcore!

(PS - Happy Birthday Karlsson! )

We've been pushing patches every few days and will continue to do so. Why? Because we love the game, our players, and we'll never succeed in the MMO market without going above & beyond!
Join our discord for more frequent updates and community discussion!

Let's take a look at what we've been able to accomplish in the last 9 months with myself full-time and a few staff part-time:

  • 100% FREE-TO-PLAY while in Open Development with a server that is always online
  • Increased to 10 FREE character slots per account
  • Upgraded server hardware
  • Implemented Global Chat
  • Mounts and Auto Run
  • Native personal DPS meter
  • 50+ new skills added across all 20 classes, with a complete tuning pass done so each one is playable and has a fluid rotation
  • Crafting, gear, and character progression up to level 40
  • Added Rare Drop Tables to every level bracket with rare, epic loot featuring particle effects
  • 7 Group Dungeons polished with meaningful loot, including powerful trinkets
  • 3 Open World Elite Areas w/ Bosses & mechanics polished
  • 3 World Bosses tuned and implemented
  • 1 Solo Boss encounter that has been played over 10,000 times since release in March
  • Endgame crafted Dark & Light weapons with powerful effects and awesome appearances
  • 3 new obtainable Titles and 2 new Talents added
  • 50+ rare miniature pets, which drop off their respective mob to collect
  • 20+ new trees, leathers, and fibers so that each tier supports crafting base gear for any relevant attribute
  • 1000s of new resource nodes placed around Irumesa in both combat and non-combat locations
  • Improved travel and movement, with a 15% base movement speed increase, a 'recall to home' stone
  • The Monster Hunting skill with over 70 kill tasks across all levels. We'll have over 200 in the near future
  • The Research skill and the Monster Journal, which logs kills and loot received from enemies directly in-game
  • The Enchanting skill, which enables our players to add additional stats or effects of their choice to armor and weapons
  • Implemented the Trading skill, which encourages players to move about the world and participate in a PvP loop; or skip it and buy Trading XP with gold
  • Expanded the Fishing skill to feature over 25 types of catchable fish
  • Expanded Alchemy with recipes up to level 40/T9
  • A complete overhaul to crafting and gathering XP balance with a focus on smooth progression of all skills in game
  • Designed and created 2 unreleased classes
  • Added a fully featured Training Grounds area, where players can test all classes at level 30 on a temporary character, fighting live monsters or training dummies
  • Over 30 new incredible, orchestral music tracks added to the game. Thanks to @Jake Lives lives for many of these beautiful songs!
  • 21 /dance animations added and over 15 variety emotes
  • Rewards for reaching level 30 in many professions which offer unique benefits
  • …totaling over 10,000 bug fixes, database updates, and improvements to the game


We're committed to respecting your feedback and crafting a game that can be played for years to come. We hope that many more MMO enjoyers will explore Irumesa in the future!

Keep it OG!