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Ethyrial, Echoes of Yore News

You Won't Believe It... FREE MOVEMENT!?!

Patch 3.3.2 is now live on Steam!



We think it feels really good, and we're super excited for you to try out free movement in-game

- Characters now move freely across the grid rather than locked to a movement from one tile to the next
- Click-to-move still uses the tile grid for pathfinding, for now
- Please let us know if you encounter any bugs or issues

World Design

- Lunarion, Dragon Brute, Turtle, and Moonspawn, Moose, & Wasp Primordial Spirits have been added
- Monsters in the 20-30 that were missing spells now have them
- Resistances and Weaknesses have been tuned for all Monsters

Miscellaneous

- Testing a fix for Resource Desync which is a bug that has re-appeared
- Enchanting should now properly spawn a slider box instead of an option box
- Mounting animation states should no longer be interrupted / broken and cause players to stand on their mount
- General and bank-related bug fixes
- New Oath Games splash screen added at login
- Chat Input no longer scales down font-size with more text
- Corpses and important Objects now have mouseover tooltips enabled
- Pop-up Notifications have been increased in size and contrast to be more visually impactful
- We've implemented fixes to ensure that the WorldMap exploration does not get over-written by a new cache file
- Talents should now be visible any time the character window is opened
- Special Currency costs will now appear in tooltips
- The "TakeDamage" animation now has a cooldown to prevent excessive repetition
- Tile Stacking logic has been adjusted to prevent monsters from remaining on the player tile for too long and to improve visual fidelity
- Logic adjustments for Vampire Hunter quest and receiving the Blood-etched key
- Fixed broken Mysticbloom plant
- Fixed missing Dragon/Lunarion Meat icons

See everyone in game!
-Team OG

Progression System: Relics

We're excited to present RELICS!

"Ancient artifacts that contain the power of Irumesa's legendary heroes and mythical beings. When equipped, they grant a set of abilities that represent a Class."

Check out the **Infographic**, the **LIVE w/ DAVE** Video in the post below and some additional Q&A!

Next, hop into the discussion thread to share your thoughts!

THREAD:
https://discord.com/channels/540514574462615552/1299420398386937937


Q: Give me the tl;dr!

Relics can be equipped and allow class-switching based on your skill levels - such as Empyrean, Demonism, Spiritualism, etc.

Using spells would require skill level. Your spell which requires 30 combat would require 30 Empyrean, Demonism, Spiritualism, etc. instead.

Q: What would happen to my current characters?

After a future patch you would login with a relic equipped in the RELIC slot with the same class, abilities, and skill levels. Nothing would change unless you chose to make a change.

Q: I'm a level 30 Priest with 30 Empyrean - I could play some Dragon Knight if I wanted?"

Yes, you'd be able to equip a Dragon Knight, Crusader, or Paladin Relic and have access to their full kits due to your Empyrean level.

Q: Why do we have to get primordium to get classes when we can get them instantly by making a new character right now?

You can still make a new character! You have 10 character slots, after all. Primordium is an additional feature for those who want the flexibility without the needing to start over on a new character. This is just another path you may choose.

Q: Doesn't this dilute the class fantasy? Why can I be a demon worshipper and then a divine priest 1 hour later?

The player is just an adventurer within Irumesa, a seeker of knowledge rather than someone bound by a single path or allegiance. Relics grant the true power of each class. Your character isn’t defined by a single ideology or discipline, but by their pursuit of greater understanding and mastery over the various powers available to them.

Q: Won't everyone be forced to play the "meta" build under this system?

Players will still have to invest as much, or more time into progressing disciplines as they would without class-switching. Such a requirement from would exist in both class systems.

LIVE w/ DAVE:
[previewyoutube][/previewyoutube]

3.3.0 - BIG Patch! Bank Rework, QoL, Quests, & More!

Join us on Discord!

Bank & Bags Rework
Sprocket has been working hard for the last ~3 months to get the re-worked bank out to everyone, and it's finally here!

- All banks are now linked across Irumesa, courtesy of the Crown
- Improved responsiveness throughout the UI while interacting with things such as equipping, moving Items, opening bags & using the Bank
- Icons are now stored on clients which also improved responsiveness
- 650 Slots of storage space
- Increased Stack sizes in bank to 999,999
- Stack sizes for many items such as consumables and resources have been increased in bags
- Right click items in inventory for a range of depositing options
- Double Click to deposit one item from a stack
- CTRL+Click to deposit/withdraw a whole stack
- Quick Stack (QS) | Deposit any items that you have existing stacks for in your bank
- Deposit All Bags (DAB) | Deposit all items in your bags
- Deposit All Equipment (DAE) | Deposits all equipped items (Excluding your bags)
- Sort Bank | Sort the contents of your bank tab by Alphabetically or by value
- Wealth Display calculates every item in your possession to display your character's total wealth
- Bags-in-Bags are being phased out in favor of the larger stack sizes and one large inventory window so it is much easier to manage items as you play



Primordial Spirits
@captaindave5393 has implemented these new Elite Monsters which have random/powerful resistances and buffs, and give more XP and loot! We will be expanding their table with unique, primordial-specific items in the future

- Spiders
- Wolves
- Scorpions
- Bears
- Kobolds
- Mudlurkers
- Campestris
- Crocodiles
- Turtles
- Adders
- Treants



1-20 Monster Balancing
Dave has been hard at work, correcting most of the 1-25 monsters to bring their HP and power in line with the buffs and changes that have been implemented since '23

- Added Spells and Abilities to Wolves, Bears, Wasps, Forest Spirits, Mudlurkers, Adders, Vipers, Grimbears, Treants, Demons, and Tricksters

# New Quest: Into The Fray
@simsinister presents... an *enchanting* new quest!

Discover the secrets of The Ruins of Azmanrah, learn about the mystic teleportation phrase 'Azh'Dehl'Kuar', and get some incredible rewards by completing this quest! Your Leyline Stone will thank you!



New Paths: The Peon, Hunter, & Trader

**The Peon**

New arrivals to Irumesa will want to graduate from the role of Peon by completing this beginner path. Completing various entry-level activities will earn you a nice pair of Boots and a Traveler's Backpack

**The Hunter**

Completing tasks now carries additional rewards! Earn a miniature Selene, a special Back item, and more cool stuff by completing them

**The Trader**

Delivering Trade Packs are a necessary part of Irumesa's economy. The Trader Path has some pretty neat rewards, including a Farm Cart mount, a talent, and more

**Note!** We will be re-working The Dungeoneer into 4 parts, breaking dungeons into each part so that we can provide meaningful XP and item rewards after completing each
# New Taskboard Requests



Taskboards will now offer CRAFTING requests which encourage players to turn in items from the following professions in return for great XP and a bit of gold:

- Tailoring
- Blacksmithing
- Leatherworking
- Woodworking
- Jewelcrafting
- Alchemy



Earthguard Rework

Earthguard has been re-worked to fit it's true theme: a Mage Tank! Their main stat is now **Intelligence**, meaning they'll typically wear Leather and Cloth. Their spells have been tuned to be a bit more powerful as well

- Earthguard's Earth Slash cd reduced to 2s and scales with # of current Earthshield stacks
- Earthguard's Aftershock explosion damage multiplier doubled
- Earthguard receives solid core at 15, Protective Shards at 20, and Seismic Slam at 25

More UI Updates

- We've updated the game with new Item Rarity Backgrounds & Tooltip Highlights
- The Character Window has been completely redesigned to show all slots in a cleaner fashion
- When the Inventory is fully re-worked, we will remove the quest bag from the character window and add: L/R Pouch Slot (to open up Waist slots) and a Special Bag slot
- Monster Category Icons have been updated! Let us know if you see monsters which are missing type icons
- FloatingText fonts have been updated to the primary in-game font, Asul
- Expanded Area of Effect Tile Preview - we will be updating this to a radial indicator in the near future
- New Icons for various items: Arcane Transceiver, Leyline Stone, Transmutation Stone, Rinthistle, Aetherthistle, & more
- Trade Packs now display the list of contents in the tooltip
- Filleting and Enchanting Should now use the Slider instead of a option selection box
- Enemy InfoPanel Mirrored to create a distinct 'adversarial' effect for enemy frames
- Quest Tracker BG removed, Dark Outline added to text for improved readability



Monster Dex Improvements

- Removed unnecessary info, improved readability & simplicity
- Loot will now appear without having to 'see' the monster again, and will load when opening the dex (Ctrl+M)
- We plan to re-design this system, improve the 3D renders, and implement 'unobtained' rare drops into the list, so you'll know which items *can* drop but haven't yet



World Design

- Improved visual fidelity of goblin zone to the Northeast of Narrowbane
- Improved visual fidelity of troll zone to the west of Thistlebrook
- Improved visual fidelity of forest drake zone to the south of Finville
- Improved visual fidelity of arcane essence zone to the south of Finville
- Improved visual fidelity of adder zone west of Dawnrock
- Improved visual fidelity of air elements to the east of Bargain Road
- Improved the visual fidelity of the grimbear zone to the west of Dawnrock
- Added a hornbuck farm to the north of Narrowbane
- Improved visual fidelity of Earth Elemental zone to the north of Narrowbane
- Increased area of campestris spawn
- Enhanced area of moonspawn spawns
- Added a bit more visual enhacements to vampire bastion area
- Added more mining nodes to the Thistlebrook Mine
- Added visual enhancements to earth elemental spawn



New Login Screen

Happy Halloween! We've re-added the Fall login screen to welcome you back to Ethyrial in true, cozy fall fashion



In Progress: New Dungeons

- Warrens of Thought

Suds' dungeon is complete! We will be realeasing this very soon. Incredible aesthetics, cool bosses, and rare mounts to farm

- Temple of Ethersalos

Dave has designed a 5 boss dungeon for the level 25 range where players will take down the dragonkin who've taken over a sacred temple to the Dragon, Ethersalos

- Bloodoath Citadel

At the northwestern border of Rendez, Demonic forces are growing... the new level 40, 5-boss dungeon will be released very soon!

Sneak Preview: Cinderfall Map

@cubano8484 made an epic ashen environment for the upcoming keys system - check it out on Discord!

Poll Tomorrow: Monster Hunter Mount

After patch, a few players have obtained the MEAN MACHINE, which is a Motorcycle mount themed for Monster Hunters. The machinery leverages Grimbear techniques to power the engine, but has been considered out of place by many in the community.

We will hold a poll to see if this mount should be kept or saved for GMs only :pray:



Testing: Free Movement

We did diagonal movement and it was pretty good, but then we thought "F it, why not try going all the way?"

So... We have a screenshot of a free movement prototype that is being worked on. The responsiveness improvement feels pretty good! Excited to let everyone test it out.



Coming Soon: Goals/Roadmap Announcement

We will post in the next few days and look forward to hearing your feedback!

Miscellaneous Updates

- Pathfinding system improvements. Monster should now more accurately move toward the player without getting stuck
- Sparkle Corpse FX added. When a monster dies and they have loot, their corpse will get a very subtle sparkle to indicate loot on the mob. We still need to complete removal of the FX when using Open Nearby Corpses
- Minimap Marker will be removed after a short timeout when diverging from the auto-path
- The current moon phase should now be accurate and match the aesthetic of the moonlight
- Removed the ability to drag corpses - if you encounter any issues, let us know the reason and we will fix!
- Players will no longer lean back after dismounting
- Left Click Rotation button added to enable / disable left clicking to rotate the camera
- Mouse Input interactions generally have been cleaned up
- The tile movement marker now outlines the target move tile instead of highlighting it with a circle FX
- Grass fixes continue
- Scythe Auto attack animation has been adjusted to respect the movement of the lower body
- Box Colliders Fixed - this should make interacting with mobs much easier
- Mana costs have been re-balanced and scaling off of Max Mana has been removed, this will allow for mana to be useful when making itemization decisions
- Remove Spell from Hotbar when Removed from Character
- Leshii Death Animation has been fixed
- Adding Item to Trade Window can be done with 1 click
- Ctrl+Click will now equip items into the secondary compatible slot, such as rings or trinkets
- Tooltip on Exchange Items such as the Frost Lunarion Mount Vendor
- Void Warmace / Maul Models Updated
- Leyline Lilly Fixes in Alpha Wolf Encounter
- Ctrl + Left Click links items in chat
- Enlarged Player Marker on WorldMap until we can get a better icon / scaling logic
- Pressing ESC will now untarget hostile and friendly targets
- The Tundrath Hide Sack, an Epic, level 40 backpack has been added and can be crafted with Mammothhide Leather
- Fixes for Stuttering and Performance Improvements
- Ctrl + Left Clicking an enemy will move to them and begin auto-attacking
- Bow and Staff will no longer move to melee range to begin auto-attacking
- Fixed the bug where repeated interactions with a corpse or doodad could cause a "Network Abuse" error
- Quest Item stacking bug has been corrected
- Killing monsters will now properly reward research XP
- When Researching a monster, you have a very small chance to discover a "Fossilized Raptor Bone" which can be exchanged for a Skeletal Raptor mount
- Buffs that add or remove a percentage of attributes now calculates correctly
- Removed decimals from the corpse loot CD message
- Guild XP is now awarded at a higher rate for combat skill XP gains
- Weapons now show raw DPS instead of scaled DPS, so as not to cause confusion when comparing equipped vs. unequipped items
- Items can no longer be added to corpse containers
- Officers can now invite to guilds correctly
- All Classes now gain a 3rd stat when leveling up which is not directly relevant to their damage/main-stat but could be useful to progression
- Companions now retaliate correctly when the owner is attacked and the companion is in defensive mode
- Spells no longer trigger their completion events until the spellcast has been fully completed
- Crusaders, Earthguards, and Dragon Knights have had their spell receipt order tweaked for smoother progression
- Possessing a Trade Pack will now apply a movement speed reduction
- Password Recovery email has now been fixed
- Paths will now mark as complete in the quest log and not be re-added multiple times
- Hover tooltips on XP bars will now show 2 decimal places
- Added more wisdom/int scaling weapons and offhands to 1-15 Rare Drop Tables
- Reduced hornbuck spawn rates in the plains
- Chrysoberyl has been added to the Guardian Golem loot table
- Guardian Golems can now be accessed after the Solitary Isles quests have been completed
- Ol' Johnny has been added the the game
- Mirage FX fixed
- New Talent added to the game as a lootable / consumable item drop
- Garlic Spawns added in a location that may be convenient for the Vampire Hunter quest
- The Wildlands is now unsafe again, dying there will leave your body and loot on your corpse for 30m
- Fortified and Strengthened Drakonium repair materials and equip requirements fixed
- More Clarity has been added to taskboard notices to specify the profession, number of suggested group members, & more
- Eluriana should now properly spawn if the Alpha Wolf is killed by a pet
- Flamestrike now deals Fire Damage
- Captain's Log proc chance buffed and now lasts 10 seconds
- Dragon Meat drop rate reduced
- Gold Coins now stack to 1B maximum
- Resting now slowly reduces food meter over time
- Well-fed now provides a +3 to all non-constitution stat buff when active
- Spell tooltip overlapping text has been corrected
- Hunter's Writ Stack Size increased to 1000
- Old Tom's Conversation End no longer hangs for 7 seconds
- Reaperhide scraps now show their tier in the tooltip
- Superior Lightning Elementals have been redesigned
- Containers have been updated to show Slots on the tooltip
- Fixed Companion, Enemy, and Friendly Mana Bars to correctly update the progress bar





Thank You!

We'd like to sincerely thank everyone who has been following our development since we began in July 2023. We appreciate the support, and patience while we've worked to learn game dev from the ground-up and make this game into something very special. Thank you, from the bottom of our hearts

We're super excited to begin hitting our stride - we'll keep delivering content - under-promising and over-delivering. Most importantly, we'll keep listening to your feedback and keeping you involved in the development process.

Back with more tomorrow... in the mean time:

**Keep it OG!** :peeposalute:

Steam Patch 3.2.3 - New Quests, POI, Monsters and Major QOL improvements

Steam Patch 3.2.3 is now live on Steam!

Quest Log / Paths


We've implemented Chisme 's redesign of the Quest Log and also added a new tab for Paths!
Tasks will appear above your quests so they are easy to access.
Paths will be meta-quests that are obtained automatically or upon reaching all of the requirements. They will help to showcase and reward all of the different types content that Ethyrial has to offer!


New Quests, Monsters, & PoIs

Van Corving, Vampire Hunter is now available! This quest is the introduction to the Monster Hunters and tasks players with defeating a formidable Vampire. This quest was written by Winterslice, be sure to let him know how you like it!

Voracious Predator has been implemented. Learn about some manafused shenanigans in part 1 of a series of quests.

Wasps outside of Edrivine have had their environment updated.
Forest Spirit outside of Edrivine have had their environment updated.
Lightning Elementals West of Edrivine have had their environment updated.
Added more visual detail to the Grovekeeper location.
New Talent added to discover.
Added a new swamp zone next to the Grovekeeper location.
Updated environment design for forest locations outside of Edrivine.
Add more visual detail to the Wizard's tower outside of Edrivine.
An astronomer's house can now be found near Thistlebrook.
Trappers added.
Skeleton Warriors added.
Skeleton Archmage added.
Highwayman added.
New Grass & Moonlight🌛

New grass has been implemented, which features more variety than the former grass design. We've also added moonlight effects at night which reflect the actual colors of Irumesa's three moons: Lithos (Blue), Eranam (Green), and Augem (Red). This ties into things like the Fishing skill catch bonus during Augem!


QoL

Added a 'destination marker' when clicking on the minimap.

Pressing Escape will now close all open windows first, then open the escape menu.

Right-clicking a hostile target will target it. Right-clicking again will cause the player to run to the target and begin auto-attacking.

Left-clicking a resource node will automatically move the player to the node and begin gathering with the first available tool.

Swapping 2H items with double-click is now possible. It will unequip dual-wield items and place them in your bag, or reject the attempt if your bag is full.

Taskboard turn-ins will no longer take from your equipped items. (i.e. Drakonium turn-in)

Mail and Trade Pack values should should now persist through logins. (In the event you die in the Wildlands and untradeable items are mailed to you, they shouldn't be lost if you happen to logout before taking them)

Base Run Speed has been increased by 5%. All three road buffs have been reduced by 5%.

We've implemented a fix for desync that worked when testing on development. Let us know if you experience any issues with this going forward.

A Quest Marker system has been added. Currently it is in testing on early game NPCs. Once we've worked out any bugs, we will roll this out to all relevant NPCs!

Fixed a bug that caused a complete client crash when clicking on an unpathable waypoint.

The research cooldown on monsters should be properly fixes now!

The chat will no longer scroll to the bottom every time a new message comes in. If the chat is scrolled up, it will remain in place.

Chatting will no longer stop the player from autorunning.

Attempted bugfix for players getting from when entering an arena match.

Guild Notifications will now post in chat when the guild levels up.

Dawn's Light can now be dual-wielded.

Thanks for your support while we continue to improve the world of Irumesa - see everyone in game!

Team OG

Steam Patch 3.2.2- GUILDS , UI improvements, new Quests and New Rare Drops!

Guilds
Guilds have been added to Ethyrial thanks to schreeder bacoustrips & Bardcore ! They can be created for the price of 10 gold at any of the guild managers in Edrivine, Ardholm, or Silverlake.



Adventure with your friends and gain Fame for your guild by engaging with any content in the game. 10% of the Skill XP you gain will passively contribute to your guild's total fame and level.

UI Improvements (Part 2)
Thanks to Chisme & Bardcore we have a handful of new UI elements updated to fit the new aesthetic:

Guild Window
Settings & Esc Menu
Character Window (to be further upgraded soon)
Mouseover Tooltips (now display Total Level, Guild, Class, and Title)
Item Tooltips
Spellbook
Bag / Backpack Window
Matchmaking & Report Windows
World Map Window

Upcoming:
MonsterDex
Social Window
Character Window v2
Inventory + Bank Updates
Trading Post
Skills Widget

Cloak Physics v2 🦸
Clebarius has been absolutely cooking on new armor for everyone, which will be available in the upcoming Bloodoath Citadel dungeon. He also made it his personal mission to make the cloaks way more epic. Check out how those beauties flow in the wind 🌬️

New Quests!
Chisme has added three new quests around Edrivine:

Elemental Surveying
The Speedy Soldier
Den Defenders

We have 3 more coming very soon - all with pretty neat rewards!

New Rare Drops
Over 60 new drops have been added to the Rare tables, filling out gaps, correcting old items, and adding new flavor to the leveling process. A few super rare items were added as well. Good luck finding them!



Sunken Depths Map
Cubano has been hard at work on the new environment maps. His latest creation is an awesome underwater cavern! 🪸

Class / Discipline Colors

"Schools" now have defined colors to represent them - this list of disciplines should cover any class concepts that may be added in the future and will be represented in mouseover tooltips when hovering a player

Performance Improvements
We've done a lot of work attempting to make the game run more smoothly on all hardware. The LOW graphics profile should now actually improve your FPS. Primarily this is achieved by removing shadows completely and lowering the texture quality. Let us know your feedback on these changes or if you notice any bugs

Miscellaneous:

The CD for creating a new character is now 1 min, down from 5 min
Players can no longer gain infamy when damaging themselves
Tooltips now appear on the minimap again
Accepted Quests now get printed into the System chat channel
The minimap no longer breaks after teleporting
The chat now fades in when typing
Timestamps adjusted to monospace and to 12h format
PMs now work properly
We believe we have fixed the VeryLongTestName bug which could happen due to network data being received out of order. Let us know if you encounter this again
Backgrounds have been added back to the quest objectives
The moon color near the minimap has been fixed to show the correct color based on the current moon phase
The Combat Utility should now reset into view with "Reset UI"
Mouseover & target outlines have been made significantly more apparent and recolored
The small white border has been removed in the 3d model in the character window
The hammer auto attack animation has been updated
Broken particle FX have been removed from radiant weapons
Particle Effects have been made to be more efficient. No more than 2 effects can be present on a weapon at once
Hit FX has been updated with a small blood splat
A small amount of Bloom has been added for a subtle glow to lights
Chat only scrolls down when sender is player

PART DEUX
Notes:


Substantial improvements to the flow on Solitary Isles to welcome new players (We'll continue to test this over-and-over until the experience is impeccable)
Imbued & Enchanted Murkhide Leather Fixed
Brawler Horizontal Kick, Jab, & Uppercut tuned
Guide Dialogue added to guards in Farwood and Edrivine which sends players to nearby content
Ranger's Summon Spirit Wolf now spawns the wolf on the player's tile
Cooked Scorpion Meat xp value adjusted
Ethyrite Scythe blueprint corrected
Wooden Fishing Rod recipe corrected
Enchanting Tutorial quest bug fixes
Jesse Ferds dialogue bug fixes
Many monster loot tables that were giving excessive materials (i.e. spiders) were adjusted
Crocodile meat added
More ladders updated so they can be left clicked
A low level special secret has been re-added to the game
Multiple class quest enemies have been re-tuned to match the level of the quest
New items added to Corrupted Grove dungeon
New items added to Old Mines bosses
Monster Hunter quest descriptions updated for some quests without directions
Wizard's tower ladders fixed
Lifeburst and Ancestral Plea tuned
Shroom Hunting Shot power further reduced
Spider and Snake Poison durations reduced
Hallowed Portal now teleports the player further away from the entrance so they don't get stuck in a loop
Assassin Poisons now only require the assassin class to use
Talking NPCs can now talk again
Aftershock and Earth Slash tuned
Greater Air Elemental model updated