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Ethyrial, Echoes of Yore News

Steam Patch 3.1.9 is live - New tutorial zone, Changes & more Fixes

Steam Patch 3.1.9 is live

Changes and fixes:

- Jess continues to make progress on the Explorer's guild area located near Marshdale, which will house content for high level woodcutters/woodworkers, fishermen, and skinners/leatherworkers.

- Pestering SudsMcDuff to get you guys the Warrens of Thought dungeon (levels 10-13) in the Edrivine Sewers!

- Hotbars should now properly save settings and spell slots.

- We've attempted to implement new fixes to address any desync issues. Let me know if you notice any disappearing players or resources after this patch.

- Dragging Items that are in Hotbar slots should no longer drop them on the ground.

- Menu Icons have been recolored to match the rest of the UI.

- Aetherthistle color has been corrected.

- More SI Quests and Conversations have been updated. Let us know if you encounter any bugs.

- The minimap should no longer zoom out far enough to cause crashes when clicking to move.

- Researching a monster should now be possible once per enemy.

- Continued Pathfinding improvements. (Still not perfect, but getting better)

- Crafting should now dismount players properly.

- Spirit Blast and other spells which affect the player's own time should now work correctly.

- Tab Targeting and interacting with monsters that are close to the player tile should be much more reliable.

We've Rolled out a new tutorial, which serves to educate new players on the most basic systems before heading to Solitary Isles. Gather, Craft, and Fight on a serene Island just off the coast of Seaholm. Let us know if you have any feedback on this - we will continue to improve it over time and make sure that new players stick around to try out more of Ethyrial!

Added a highlight around Dorian's Locker when reaching that part of the quest.

Bugfixes for various conversations around SI.

Updated Guardian "Grit" status effect icon.

New Loading Screen added.

Corrected Stewed Crab recipe XP.

Grass color corrected.

Thanks for your patience as we continue to build out the foundation of a great MMO. Let us know if you encounter any bugs or issues in Irumesa!

Steam Patch 3.1.8 - Bug fixes and more

Steam Patch 3.1.8 is now up for grabs 🙏

Notes:

- Infusers pets have proper Unit Frames now.

- Party & Raid Frames now work correctly.

- Class / Status Effect Resources go above the hotbar.

- You can now toggle the XP bar and HP/MP bar above the hotbar on/off from the settings menu.

- Hotbar keybindings are now always capital letters.

- Player Infobar/Nameplate will always show in combat

- There is now a setting to make the player Infobar stay on permanently.

- Clicking on the player will now untarget your friendly target.

- Infobars/Nameplates no longer disappear if the unit shares a tile with the player

- Castbar on the Infobar/Nameplate no longer shows "Fireball" when doing previously unsupported tasks.

- Your enemy target now has their name colorized red, so you can tell who you have targeted.

- Your Friendly target similarly has a green name.

- We will update these 'active target' designs soon with a more aesthetically pleasing solution, such as a light border.

- Diagonal Movement now works at any camera angle.

- Invert Camera Rotation setting has been fixed.

- Right Click Camera Rotation setting has been added to the settings menu.

- Various bugfixes related to diagonal movement.

-Shadow Knights and Paragons should have a longer aggro radius, so they don't drop combat after casting a spell.

- Minimap is now larger and zooms out further (possibly too much)

We're testing adding some wind effects for cloaks, which should be rolled out soon along with the actual working physics enabled cloaks.

- Players should now properly dismount when performing an action such as gathering.

- Overweight and Well-Fed Icons updated. Let us know if you like these or not.

- Continued work on SI Quest Dialogue.

- More new dungeon maps being cooked up

- Duskbow DPS adjusted upward slightly.

-Brawler uppercut will now properly interrupt casting when used with the right amount of stacks.

- Thanks for your support while we work out the kinks with the latest patch! ❤️

-Team OG

Diagonal Movement, UI Part 1, & 360 Cam

Steam Patch 3.1.7 is now live on Steam, go grab it!

Server update is going live right now as well.

Diagonal Movement

We've successfully enabled diagonal movement! Pathfinding, when clicking to set a destination is still not perfect, as it priorities diagonal movement, but we are going to continue refining the logic to get the smoothest movement possible.

UI (Part 1)

Bardcore & Chisme have implemented a good majority of the in-game HUD, and will be moving to other major frames such as the quest log, character window, and more next week! Oh.. and MOUSEOVER TOOLTIPS!

360 Camera Rotation

We've successfully enabled free camera rotation to pair with the diagonal movement, and it feels really good. The player is still locked to moving in 8 directions, so you may have to get used to rotating the camera to the nearest 45 degree angle, but it feels natural quite quickly. If you dislike free cam, just lock the camera to cardinal directions in settings.

New Maps

Our newest team member, Cubano is extremely excited to bring everyone new zones / mini dungeon maps. I've attached his first design for you to see - let him know what you think! ❤️

@Jess made an absolutely insane wizard tower just West of Edrivine and is working on The Explorer's guild, which will host the Skinning & Leatherworking, Fishing, and Woodcutting & Woodworking NPCs. You'll find it Southeast of Marshdale on the lakefront when it's complete.

🍎SudsMcDuff has begun working on the SW region of Rendez 🙌

Bank Overhaul Update

The Bank Overhaul is in progress by the one and only @Sprocket - he's making great strides in getting substantially more user friendly bank in place for everyone to enjoy.

Quest Improvements

Winterslice is busy working through Solitary Isles and getting the quests polished up.

Settings Cleanup

Players can now select between left or right click to interact with hotbars in settings. Camera rotation sensitivity, cardinal direction camera rotation, and more are now available.

Critical Bugfixes

Party Chat Range has been fixed to message party members globally
Spawn blocking has been removed for resources - this should make respawns of gatherables feel a lot better
Respawns will now force respawn after 5 cycles of failed respawn attempts - this should make mobs on hills such as phoenixes respawn correctly
Mobs should no longer be able to be hit through floors

Miscellaneous

- Acacia tree bugfixes
- Rat model bug fixes
- Xander's Greataxe fixed to not cause infinite spin-to-win
- More silver, gold, and coal placed around Irumesa
- Cotton placed near Thistlebrook
- Brawler's Rush now interrupts after stunning the target.
- Crystallized Hearts now stack to 5
- Arin Winterfang should now exchange 5 crystallized lunarion hearts and 100g for a lunarion mount
- Earth Ripper bug fixes
- Miniature Vampire Tyrant scaled up slightly
- Arcane Brute Taunt now only occurs when the Brute doesn't actively have threat
- Cooked meat and fish XP adjusted
- Pyreheart and Thundercall recipe bug fixes
- Checkboxes in settings bug fixes
- Spear Auto-attack animation updated
- Ctrl + mouse wheel scroll will now zoom in
- Left clicking most objects will trigger the context menu, including on NPCs
- Class Icons added
- Monster Icons added, will be included in a future patch
- Fonts are being overhauled for readability to Asul
- Class Distribution has been added to the daily rankings update
- Tab Target cooldown was reduced significantly, this was a major annoyance in the past

Thanks so much for your support while we continue to build out an amazing MMO for our players. It's been amazing to see the positive engagement on our recent work and we can't wait to see more MMO enjoyers experience the world of Ethyrial!

Patch 3.1.5 - Login & Character Creation Improvements

Join our discord for more frequent updates and community discussion!

[h3]Login & Character Creation Improvements[/h3]
@Bardcore and @Chisme tag-teamed to deliver you all a much higher fidelity login and character creation UI. We hope this will make a positive first impression on new and returning players regarding the quality of the game
We've reduced the amount of steps and improved the user experience by minimizing excessive buttons and distractions from the process as well. Please let us know if you have any feedback to improve things!
Next week, they'll be pumping on the in-game HUD and potentially conversation bubble improvements!

[h3]Miscellaneous:
[/h3]
  • Item Links are now working in chat! It's been really awesome to see players using this to share their items. Seeing some chat trolling with the system warms my heart.

  • Research is now adjusted so monsters can only be researched once per kill. Monsters will only have the research option until the player has fully researched them in the monster dex. We can keep this in until getting the research bones ready to add to all mobs.

  • Arin Winterfang has appeared outside of Ardholm, riding a Frost Lunarion. Players have requested that we have multiple ways to earn mounts and she will exchange a mount for 5 Crystallized Lunarion Hearts in the future. For now, if anyone wants to trade just PM me.

  • The Chromatic Band is now fully craftable and requires level 40 to equip! We plan to add another small benefit soon, which will appear in game with a future restart.

  • There is a small bug with class names at the moment, some players will have their classes registered as numbers on login or in-game. We will fix this shortly and your class is totally fine, it's just a visual bug.

  • Window Position Saving: Most elements, such as the chat box, player / target frames, and the combat utility will now save their position between logins, allowing you to customize your UI to your liking.

  • The Eternal Flame Insignia should now properly have an icon.

  • Continued Dialogue improvements by @Winterslice! He's been doing an excellent job improving the early quests on SI. Let us know if you encounter any bugs or issues and we can fix. He'll be knocking out the tutorial very soon.

  • Fishing has had a bit of a rework with how it flows. When casting in open water, you'll see a 30 second timer but will stop fishing with each catch. Hotspots will allow you to continue fishing for the full duration and offer a more noticeable bonus to catch rates. We will be adding lures soon, which will give another source of this bonus. Lastly, during the period of the Red Moon (Augem) players will have an additional bonus.

  • @bacoustrips & @schreeder have gotten started on the foundation for Guilds. We're really excited to bring this system to players, so please let us know any feedback or ideas that you may have!

  • @Sprocket is working on the bank system cleanup, which will include a bunch of QoL features to make banking much more user friendly!


Thanks for your support while we work on a lot of foundational content for the game. We are really excited to get back to pumping out in-game content and creating a rich world for our players. See you in game!

Patch 3.1.4 - Alternate Shop Currencies, QoL Fixes, Fishing Hotspots!



**Steam Patch 3.1.4** is now up on Steam with a handful of QoL fixes.

Server has been restarted as well!

**Notes:**



# Alternate Currency in Vendor Shops

We've added support for alternate currencies, which will allow us to offer item exchanges for Monster Hunting, Crystallized Hearts (Minipets), Tokens (i.e. 10 Pristine Dragonscales for a specific piece of gear?), or other ideas we can come up with! :raised_hands:

- The Quest Container should now toggle off with Shift+B as well as the normal bags.

- Players should now properly get knocked off their mount when taking damage while using a fast mount.

- Divine Fury is no longer considered a Crusader spell while in the training grounds.

- New Loading Screen image added. (Might be a future dungeon :eyes:)

- Slightly increased the Open Nearby Corpse range to account for larger hitbox mobs.

- Cyan Mouseover outlines will now appear again when hovering a corpse while the tool is active.

- Forest Canna and Oxbloom Master Herbalist Insignia procs now work correctly.

- Mammoth hit and idle animations updated.

- Over 45 new recipes added for cooking.

- Healing Salve is now craftable.

- Ladders, Storage Containers, and Elevators should now be interactable with a simple left click.

- Continued Dialogue updates on Solitary Isles.

- 20+ New Rare Cooking Components added to the database.

- The hidden MS reduction when over 80% of max carry capacity has been removed. Movement speed will be reduced when the player is actually encumbered.



# Fishing Hotspots :Fishinge:

We've added 3 test hotspots to Seaholm near the docks, which allow players to fish for an extended period without interruption. Occasionally, the hotspot will disappear, but will respawn within a few minutes. You may have to re-cast your line sometimes as well, so it's not completely afk. There is also a bonus to fishing when catching fish at hotspots.

- PvP Matchmaking has undergone some attempted fixes to prevent the 'frozen' character bug. Please give arena a few tests and report any feedback so we can continue to improve this game mode. 2v2 / 3v3 is rather easy to roll out if we get 1v1 working properly.

- Celestium and Leysilver Bar trade pack value was increased to correctly follow the value logic from previous bars.

- The open nearby corpse range should be extended slightly, we fixed a few bugs related to the system today.

- Aeonite Bar recipe added to Blacksmithing.

- Partially Digested Lump droprate increased slightly.

- Tundrath HP increased slightly.

- Research XP should be gained from kills once again, let us know if it is working or is bugged.

- Attempted bug fixes for item links in chat (this didn't seem to work, we'll keep tracking down the root of the issue for global chat)

- We'll add a **World Boss** notification role to discord so players that want to participate can be alerted when a group is forming up.

Thanks for supporting Ethyrial, see everyone in game! :heart: