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ETHYRIAL News

Steam Patch 2.16.2026 - New Astral Key Types, Combat Balance & Fixes

Steam Patch 2.16.2026
Class Balance - Share Your Thoughts!
[p]Class balance coming, help us make the classes super fun: ⁠⭐ Disciplines and Classes[/p]
New Features
[p]• Astral Key Types: Added elemental Astral Key icon variants (Arcane, Demonic, Divine, Earth, Fire, Frost, Lightning, Nature, Shadow, Water, Wind) [/p][p]• Special Currency System: Expanded the special currency framework to support up to 3 special exchange currencies if needed [/p][p]• Spell Scaling Info: Players can now view spell scaling details in the UI[/p]
Combat & Balance
[p]• Mitigation XP Handling: Improved how XP is awarded for damage mitigation [/p][p]• Void & Radiant Weapons: Updated DamageSource wiring on Void and Radiant legendary weapon sets for proper damage meter tracking and skill XP [/p][p]• Spell Updates: Updated Imbue Weapon: Arcane, Pact of Protection, Radiant Shield, Stormshield, EarthSlash, SeismicSlam, Retribution, and "Bug Boy" spells updated [/p][p]• Target Name Color: When you target a hostile monster and engage combat, its nameplate text smoothly pulses between red and orange [/p][p]• Level Up Stats: When you level up, a message appears in System chat showing the exact attribute points you gained (e.g. +2 STR, +4 INT), based on your current class [/p][p]• Facing Requirement: You must now face their target (180° front cone) to cast spells and land auto-attacks [/p][p]• Warden Imbue: Now applies to both weapons[/p]
Content Updates
[p]• Corrupted Grove: Fixed respawn point [/p][p]• Darkreach Map: Wall opened to make a nice flowing loop [/p][p]• NPC Updates: Updated Quendra Oss in Farwood, Markus Luddberg, and several world boss entities (Mammoth, Tundrath) [/p][p]• Talent Categorization: Organized 70+ talents into proper categories [/p][p]• Guard Conversation: Fixed a bug with dialogue [/p][p]• 40 Cloaks: Exchange your level 30 cloak + 2 platinum leyline thread with Quendra for the level 40 version [/p][p]• Dol Ring Exchange: Exchange 25 blessed orbs with Strider for the other ring variants that you need [/p][p]• Demonic Temper: Added the Demonic Temper reward from The Dungeoneer, which is now completeable [/p][p]• Tempered Rings: Added upgraded Dol Rings • Tasks: Tundrath, Dolenar Tasks added [/p][p]• Shrine of Melrenor: Moved the dungeon quest off of the ghost, added automatically on enter and completed upon killing Melrenor.[/p][p][/p]
Items & Crafting
[p]• Tempered Ring Set: Added Tempered versions of Erudition Loop, Ring of Glory, Sovereign Band, Stoneheart Ring, and Sylvan Wreath [/p][p]• Epic Cloaks: Added Epic variants for Black Knight Armor Cloak, Dolenar Cloak, Dragon Scale Cloak, Manafused Fur Cloak, Ritualist's Cloak, and Spellslinger's Cloak [/p][p]• Mount Tooltips: Mount speed values now display on mount item tooltips • Untradeable Text: Replaced all "Can't be Dropped" item text with "Untradeable" flag [/p][p]• Blacksmith Repair Skills: Blacksmith NPCs across 18 towns now offer equipment repair services [/p][p]• Combat XP Gain Mods: Soulseller's Pact now correctly boost combat skill XP gains[/p]
Bug Fixes
[p]• Fixed bank withdrawal bug • Fixed trade issue when receiving items with a full inventory • Fixed spawn direction for entities not being set properly • Fixed Humanoid animation issues • Fixed icon display issues for several items[/p]
Other Changes
[p]• Updated over 100 item icons across multiple categories (enchanting shards, blueprints, rings, weapons, farming, insignias) • Added new sound effects for quest start/complete • Currency now converts at 100 copper/silver • Players now receive a red system chat message telling them how much infamy they gained and why, including the victim's name Appreciate all of the feedback so far - you guys are legends![/p][p][/p][p][/p][p][/p][p] -Team OG[/p]

Steam Patch 2.14.2026 - Combat Changes & Balance, fixes + More!

Steam Patch 2.14.2026
[p]Happy Valentine's Day! [/p]
Levels
[p]• Combat Level Experiment: Combat Level is now calculated off of the sum of XP from your combat skills next login you'll find your combat level a bit higher than it was before. Let us know your thoughts in ⁠general This makes it more simple and streamlined - focus on your combat skills vs a separate XP bar, levels come passively / naturally [/p][p][/p]
Combat & Balance
[p][/p][p]• Bow Range Update: All bows now have a standardized range of 10 meters
Melee QoL - Auto-Target: Pressing a melee skill now automatically targets the nearest valid enemy if no target is selected
XP on Absorb Shields: Players now correctly gain combat XP when their damage is absorbed by shields • Mitigation XP: Improved how XP is awarded when mitigating damage through shields, i.e. Stormshield • Damage Source Updates: Void, Radiant, and Legendary weapon procs now correctly report their damage source for the combat log and skill XP
Level Difference XP Penalty: Removed
Party XP Bonus: Now applies to skill XP as well (was only character XP before) [/p][p][/p]
Items & Crafting
[p][/p][p]• Updated Crafting Blueprints: Corrected material costs and output stats for 2H legendary weapon recipes [/p]
Quests
[p][/p][p]• Research Tasks: Updated Tier 4 and Tier 5 Research Task quests • The Cursed Crops: Updated quest data [/p]
UI & Client
[p][/p][p]• Quest Location Markers: Added on-screen markers showing quest objective locations
Quest Tracker: Improved quest tracking display
Cursor System: New context-sensitive cursor types with visual feedback for different interactions
Entity Pooling: More reliable entity fading and object pooling for smoother gameplay in populated areas
Unholy: Demonism has been renamed to Unholy
Pure Damage: Now appears properly in the combat log
Fidget Animation: Monsters play their fidget/idle variation animation every 6-9 seconds vs 2-3 before • Pet Name Colors: Pet names should now properly appear as yellow/red depending on hostility [/p][p][/p]
Performance & Technical
[p][/p][p]• Voxel Raycast System: New voxel-based raycast system to improve performance of terrain and camera interaction
Raycast Fixes: Fixed raycasts originating from outside map boundaries; raycasts now respect hidden layers
Teleport/Dash Fix: Corrected movement behavior for teleports and dashes [/p]
Bug Fixes
[p]• Currency Deduct Order: Fixed the order in which currency is deducted during transactions (gold first instead of copper)
Broken Tool Info Messages: Fixed incorrect info messages when using broken tools • Cursor Manager: Resolved multiple cursor display issues
NPC Walk Animation: Fixed NPCs playing incorrect walk animation
Costume Materials: Fixed memory leak in costume material lifecycle
Relic Swap Buff Loss: Swapping relics will now only clear class buffs instead of all buffs
Nameplate Stacking: Fixed a bug causing the player's nameplate to not remain anchored to the player • Tile Selection: Fixed a bug causing tile selection to break after a short time in game
Floor Stuck Bug: Fixed a bug causing players to get stuck 'gliding' without control when moving up layers
Vendor Values: Corrected vendor value formula to pay ~3x more per item than before. Also Wealth Value was updated to reflect vendor prices
Map Summoned Monster Loot: Fixed a bug where summoned monsters (like Fire Idols in Cinderfall) were incorrectly dropping loot and triggering Need/Greed rolls when killed in a party • Ol Johnny can be used in place of a bow [/p][p]Please keep all of the feedback and insights coming - we see everything and will continue to work hard to make Ethyrial great!

PS - Congrats to @IStillCrank90 @Minyo @WxD @Kirito & @Ren on forging their legendary weapons!

[/p][p]

Team OG[/p]

Steam Patch 2.8.2026 - New features and additions

Steam Patch 2.8.2026
New Features
[p]• Absorb Shields: Added a new UI allowing spells and effects which grant damage-absorbing shields to show on nameplates + unit frames (Currently only Radiant Shield is configured with this)



Party Instance Management: When a party leader leaves the party, ownership should now transfer to a group member instead of kicking everyone out of the instance

Floating Combat Text Settings: Added customization options to hide other player damage numbers + made crits pop more

Pet Hotkeys: Pets can now be controlled via keybinds for faster management • World Map Markers: World map markers now appear on all layers, not just the one in which they were placed
[/p]
Combat & Balance
[p]• Cone Targeting: Improved cone-based AoE targeting [/p]
Visual & Art
[p]• New Rare Yeti: Added Svald, a rare yeti who drops an interesting and useful tool • Entity Fade System: Entities now smoothly fade in and out when spawning and despawning.
[/p]
UI Improvements
[p]• Login Screen: Multiple fixes and improvements to the login screen flow • Chat System: Chat now fades out after 5 minutes unless the chat becomes active or the user mouses over the chat [/p]
Performance & Infrastructure
[p]• JSON Migration: Migrated all game database files (18,000+) to a unified JSON format [/p]
Bug Fixes
[p]• Fixed login screen visual glitches and error capture handling • Fixed issues with stunned states and monsters rotating to face the target while casting • Attempted fix for invisible bags in bank on first open [/p]
Other Changes
[p]• Updated legendary earth wand model • Fixed an issue with Frost damage appearing as Ice in the combat log • Updated quest tracker to show objective markers on the map/minimap • Drathal and Ragnvald tasks now reward Books of Knowlege • Added an option to hide loot toast notifications • Slightly increased drop rate for celestial keys • Added additional loot to Farald encounter • Added loot to marshdale rabbits • Casting a ground-target spell now clamps to the max range if you click further away • Legendary fixes / improvements ongoing[/p]

Steam Patch 2.2.2026 - Fixes and changes

[p]Combat & Balance,[/p][p]• Targeting Improvements: Targets should no longer untarget randomly[/p][p]• Hunter: Buffed Barbed Trap, Poison Arrows, and Quick Shot spells[/p][p]Items & Crafting,[/p][p]• Resistance Potions: Now craftable with Alchemy at level 35[/p][p]• Element Specific Astral Keys: Now craftable at level 35 Blacksmithing[/p][p]• Artifacts: Artifacts are now 2.5x more common when researching bones[/p][p]• Enchanting Special Bags: Enchanting bags are now available to buy from Ignatius and store dust + essence[/p][p]• Legendary Items: Updated wands proc to trigger on damage dealt - this is OP atm and we are working on a solution to balance wands/staves properly[/p][p]• De'Orosaka: Updated model[/p][p]• Research: Added Master Researcher's Insignia[/p][p]NPCs & Vendors,[/p][p]• Vendor Updates: Updated 200+ trader and trainer NPCs to act as a general vendor, meaning they will buy any item from players[/p][p]• Hawizz: Moved next to the Edrivine leyline[/p][p]UI Improvements,[/p][p]• Trade Window Tooltips: Enchantments will display correctly on trade window item tooltips (next restart)[/p][p]• Reward Window: When entitled to all rewards, should now auto-select all items instead of forcing 1-by-1 selection to claim[/p][p]• Disabled Infobar Stacking: Infobar Stacking can be disabled in settings[/p][p]• Chat Optimization: Improved chat system performance[/p][p]• Container Visibility: Fixed bag/backpack visibility on first open of bank[/p][p]• Instance Hint: Shows players a helpful message explaining how to leave instance maps by right-clicking their character frame when they zone into dungeons or other instanced content.[/p][p]Performance,[/p][p]• Shadow Stabilization: Fixed rendering issues which caused flickering shadows[/p][p]Bug Fixes,[/p][p]• Companion Fix: Resolved aggressive companion behavior issues[/p][p]• QS/DAB Locking: Fixed quick slot and daily ability bar locking issues[/p][p]• Inverted Tooltip Colors: Mods such as "Gathering Speed" now correctly show negative values as green[/p][p]• Audio Source Fix: Resolved audio source switching bug which reset volumes to 100%[/p][p]Other Changes,[/p][p]• Status Effect: Added Scared Dorian effect, which makes him gain attack speed to kill spiders quickly[/p][p]• Spider Hunters Quest: Updated quest to improve new player experience[/p][p]Misc,[/p][p]Key Monsters will now have their HP set to 100% when difficulty changes,[/p][p]HPS Meter fixes[/p][p][/p][p][/p][p]OG TEAM[/p][p][/p]

Steam Patch 1.29.2026 - Bug fixes & UI improvements

UI Improvements
[p]• Target of Target: Added toggle option to disable Target of Target display in settings[/p]
Bug Fixes
[p]• Fixed monsters returning to spawn with larger distance threshold to prevent them from getting stuck • Fixed terrain collider distance calculations for better world loading • Selecting "No" in analytics consent will remember your choice • Various fixes to bugs with key recipes and monsters • Party check added to enter a key portal[/p]
Other Changes
[p]• Added gathering verbs for resource collection feedback[/p][p][/p]