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Steam Patch 2.2.2026 - Fixes and changes

[p]Combat & Balance,[/p][p]• Targeting Improvements: Targets should no longer untarget randomly[/p][p]• Hunter: Buffed Barbed Trap, Poison Arrows, and Quick Shot spells[/p][p]Items & Crafting,[/p][p]• Resistance Potions: Now craftable with Alchemy at level 35[/p][p]• Element Specific Astral Keys: Now craftable at level 35 Blacksmithing[/p][p]• Artifacts: Artifacts are now 2.5x more common when researching bones[/p][p]• Enchanting Special Bags: Enchanting bags are now available to buy from Ignatius and store dust + essence[/p][p]• Legendary Items: Updated wands proc to trigger on damage dealt - this is OP atm and we are working on a solution to balance wands/staves properly[/p][p]• De'Orosaka: Updated model[/p][p]• Research: Added Master Researcher's Insignia[/p][p]NPCs & Vendors,[/p][p]• Vendor Updates: Updated 200+ trader and trainer NPCs to act as a general vendor, meaning they will buy any item from players[/p][p]• Hawizz: Moved next to the Edrivine leyline[/p][p]UI Improvements,[/p][p]• Trade Window Tooltips: Enchantments will display correctly on trade window item tooltips (next restart)[/p][p]• Reward Window: When entitled to all rewards, should now auto-select all items instead of forcing 1-by-1 selection to claim[/p][p]• Disabled Infobar Stacking: Infobar Stacking can be disabled in settings[/p][p]• Chat Optimization: Improved chat system performance[/p][p]• Container Visibility: Fixed bag/backpack visibility on first open of bank[/p][p]• Instance Hint: Shows players a helpful message explaining how to leave instance maps by right-clicking their character frame when they zone into dungeons or other instanced content.[/p][p]Performance,[/p][p]• Shadow Stabilization: Fixed rendering issues which caused flickering shadows[/p][p]Bug Fixes,[/p][p]• Companion Fix: Resolved aggressive companion behavior issues[/p][p]• QS/DAB Locking: Fixed quick slot and daily ability bar locking issues[/p][p]• Inverted Tooltip Colors: Mods such as "Gathering Speed" now correctly show negative values as green[/p][p]• Audio Source Fix: Resolved audio source switching bug which reset volumes to 100%[/p][p]Other Changes,[/p][p]• Status Effect: Added Scared Dorian effect, which makes him gain attack speed to kill spiders quickly[/p][p]• Spider Hunters Quest: Updated quest to improve new player experience[/p][p]Misc,[/p][p]Key Monsters will now have their HP set to 100% when difficulty changes,[/p][p]HPS Meter fixes[/p][p][/p][p][/p][p]OG TEAM[/p][p][/p]

Steam Patch 1.29.2026 - Bug fixes & UI improvements

UI Improvements
[p]• Target of Target: Added toggle option to disable Target of Target display in settings[/p]
Bug Fixes
[p]• Fixed monsters returning to spawn with larger distance threshold to prevent them from getting stuck • Fixed terrain collider distance calculations for better world loading • Selecting "No" in analytics consent will remember your choice • Various fixes to bugs with key recipes and monsters • Party check added to enter a key portal[/p]
Other Changes
[p]• Added gathering verbs for resource collection feedback[/p][p][/p]

Steam Patch 1.23.2026 - Frost Giant, LFG Window and UI improvements!

Steam Patch 1.23.2026
[p][/p]
New Features
[p][/p][p]• LFG Window: Added a new Looking for Group bulletin board system for finding groups and advertising activities (Keybind in settings at the bottom) [/p][p][/p][p]• Inspect Window: Players can now inspect other players' gear and character information [/p][p]• Ready Check: Added ready check functionality for groups to confirm member availability before activities [/p][p]• DPS Meter: Updated combat damage meter to track party member performance [/p][p][/p][p]• Exit Survey: Implemented exit survey to gather player feedback when leaving the game. Feel free to roast us [/p][p][/p]
Combat & Balance
[p][/p][p][/p][p]• Haste, Block, Dodge Modifiers: Added new combat modifiers for haste, block, and dodge stats with tooltip support[/p][p]• Fear System Cleanup: Improved fear effect handling and crowd control robustness [/p][p]• Frost Giant Boss: Updated Frost Map Boss abilities including Icy Upheaval, Giant's Roar, Hailstorm, and Frost Smash (give BIG love to Chisme who made the first key boss, accessible via celestial keys. Also drops the legendary crafting reagent Celestial Cinders) [/p][p][/p]
Content Updates
[p][/p][p]• The Mapper Path: Updated The Mapper quest series (quests 1-7) with new objectives • Level Guides: Added comprehensive level guides for levels 1-10, 11-20, 21-30, 31-40, and 41-50 • Research System: Added research tasks (Tier 1-5), bone pile research NPCs, and astral archaeology content[/p][p](Give Sim Shady some love) • Celestial Items: Added Celestial Cloak, Astral Key pet, and Certificate of Astral Prowess [/p][p][/p][p][/p][p][/p]
  • [p]Scraps t1-8 leathers now only require 2 scraps to 1 leather instead of 3.[/p]
Items & Crafting
  • [p]@Clebarius has been working on all of these models for the last year, they're finally available in game![/p]
[p]• Legendary Weapon Blueprints:[/p][p] Added 154 new legendary weapon blueprints across 11 elemental types (Brightforged, Darkforged, Earthforged, Etherforged, Flameforged, Frostforged, Hydroforged, Soulforged, Spiritforged, Stormforged, Windforged) for 14 weapon types [/p][p]• Mythic Crafting Materials: Added Mythic Bindings and Mythic Frame [/p][p][/p][p][/p][p][/p]
UI Improvements
[p][/p][p]• Spell/Talent Chat Links: Added support for linking spells and talents in chat[/p][p][/p][p] • Character Window Updates: Improved character and inspect window displays[/p][p] • Raid Frame Tweaks: Updated raid frame UI with better layout [/p][p]• QuickBar Fixes: Resolved issues with quickbar hotkey bindings [/p][p]• Chat Consolidation: Streamlined chat window behavior including emote injection with target names (try /fart!) [/p][p][/p]
Performance
[p][/p][p]• Grass Optimization: Improved grass rendering performance [/p][p]• Text Optimization: Optimized text rendering systems [/p][p]• Camera Fix: Fixed custom deoccluder for camera system [/p][p][/p]
Bug Fixes
[p]• Fixed class buff removal not triggering when switching classes (Bugged, removes ALL buffs atm, fixing asap)[/p][p] • Fixed inventory context menu checking owner position for bag items [/p][p]• Fixed crafting animation playing without consuming materials on invalid recipes [/p][p]• Fixed enchanted items not being listable on Trading Post (now shows warning about enchant removal) [/p][p]• Fixed appear offline status not updating correctly[/p][p]• Fixed inspect window rate limiting issues [/p][p]• Fixed movement and chat input conflicts [/p][p]• Fixed blueprint validation to verify resulting preset exists before crafting [/p][p]• Fixed /help command • Added yellow critical hits displaying with white damage numbers [/p][p][/p]
Other Changes
[p]• Character Delete Confirmation: Improved character deletion flow with confirmation message [/p][p]• Monster Logging: Added LoggedBeforeSeen entries for monster research book, 54 monsters now appear immediately [/p][p]• Middle Mouse Button Keybind: Added MMB as configurable keybind option [/p]
  • [p]QA Testing Loop We added a better QA testing workflow to catch bugs faster.[/p]
[p] Thanks for your support, we'll keep cranking to make an epic MMORPG for all of our players [/p][p][/p][h3] Team OG![/h3]

Steam Patch 1.16.2026 - New features, UI improvements and Guide System

Steam Patch 1.15.2026
[p][/p][h2]Performance & Networking[/h2]
  • [p]Experimental 60Hz server tick rate,
    [/p]
[h2]New Features[/h2]
  • [p]Guide System framework added[/p]
[h2][/h2]
  • [p]Item Locking system to prevent depositing key items when using Deposit All Bags or Quick Stack[/p]
  • [p]Appear Offline toggle for privacy[/p]
  • [p]Special Bag logic for specialized containers
    [/p]
[h2]Gameplay & Combat[/h2]
  • [p]Imbue retention between logins - weapon enchants now persist[/p]
  • [p]Infinite cast time when encumbered bug fix[/p]
[p]
[/p][h2]Quality of Life[/h2]
  • [p]We can now set loot as 'always visible' in the Monster Dex, creating a "collection log" like behavior. We will keep updating monsters with this[/p]
  • [p]health when logging in will now factor in equipment stats[/p]
  • [p]Loot chat type for better filtering[/p]
[p][/p]
  • [p]Companion 35-tile distance teleport to owner[/p]
  • [p]Tool Broken message notifications[/p]
  • [p]Loot now goes to bags instead of attempting to equip[/p]
  • [p]Invalid Recipes no longer allow failure and just return "Not a valid recipe."[/p]
[p][/p][h2]Bug Fixes[/h2]
  • [p]Monster HP bar bugfix,[/p]
  • [p]Bank tab item deletion prevention[/p]
  • [p]Vocation fix for leaderboards[/p]
  • [p]Various defensive fixes[/p]
  • [p]"too far away" bug fixed[/p]
[p][/p][h2]Performance Optimizations[/h2]
  • [p]Effect pooling system for better performance,[/p]
  • [p]InfoBar pooling to reduce UI lag,[/p]
  • [p]Preloading common models for faster loading,[/p]
  • [p]Memory leak fixes,[/p]
[p][/p][h2]Visual Improvements[/h2][p][/p][p][/p]
  • [p]Legendary FX added for legendary items (coming soon)[/p]
  • [p]Birch trees added[/p]
  • [p]Pink material fixes[/p]
  • [p]Skybox light falloff corrections[/p]
[p][/p][h2]New Features[/h2]
  • [p]Genders can now be swapped in the "Change Look" screen[/p]
  • [p]Item Preview Window, CTRL CLICK an item or item link to open a 3D preview[/p]
  • [p]Appear Offline toggle[/p]
[p][/p]
  • [p]Special Bag support[/p]
  • [p]Item Locking support[/p]
  • [p]XP percentage display on XP globe[/p]
  • [p]UI Improvements[/p]
  • [p]Close Trading Post when not nearby[/p]
  • [p]Load screen fixes[/p]
[p][/p][p][/p][h2]Bug Fixes[/h2]
  • [p]Camera-related improvements[/p]
  • [p]Bank fixes,[/p]
  • [p]Ctrl+Click bank deposit after player trade bug fix[/p]
[p][/p][h2][/h2][h2]
Team OG[/h2][p][/p]

Happy New Year - 2026!! New Models - 2026 Roadmap and Steam Patch

[p][/p]
Happy New Year
[p]New Character Models[/p]
  • [p]We were lucky enough to bring some incredible talent to the team in 2025, Zmay went hard on these new character models and helped implement the foundation for our armor system. The new characters are far more performant and optimized than the previous and will give a lot more room for artists to create insanely cool gear for everyone[/p]
  • [p]See the full details here: [/p]
[p]https://bolovorix.artstation.com/projects/zxLAWd[/p][p][/p]
  • [p]High Poly sculpt of the female is complete, hand-painting is in progress to match the male[/p]
  • [p]Danimator joined us to help polish and refine our animations, expect some super cool and more polished vibes in 2026![/p]
  • [p]Next step is to convert armor from low-poly over to hand-painted[/p]
  • [p]let us know any feedback or ideas in # general - if you hate any of the current armor, now's your chance to tell us.[/p]
[p]Roadmap Q4 Check-In[/p][p][/p][p][/p][p][/p]
  • [p]Trading Post - base implemented early December, polishing + expanding 2026[/p]
  • [p]New Char Models - male implemented on development server, female being painted, implementing + polishing + variants 2026[/p]
  • [p]Smooth Terrain - system implemented, rolling out broadly in 2026[/p]
  • [p]Combat/Movement Polish - getting better but not good enough yet! - more to come 2026[/p]
  • [p]Art Style - direction established, full rollout in 2026[/p]
  • [p]Content Roadmap - maps system foundation in place, legendary + uber items + more skill progression 2026[/p]
[p]New Game Icon[/p]
  • [p]We've landed on the final game icon and pushed it live with the new build, we hope you love it![/p][p][/p]
[p]Steam Patch 12.31.2025[/p]
  • [p]Added Discord Rich Presence integration[/p]
  • [p]Added region-based music system[/p]
  • [p]Added Trading Post order history[/p]
  • [p]Added telegraph visual effects for use with abilities[/p]
  • [p]Cast bars now display different colors for interruptible vs. non-interruptible abilities[/p]
  • [p]NPC nameplates are now white by default, turning green when targeted[/p]
  • [p]Improved nameplate visibility scaling based on distance[/p]
  • [p]Improved nameplate color options[/p]
  • [p]White Player Names added to settings[/p]
  • [p]Disable CTRL scroll added to settings[/p]
  • [p]Fixed mounted entity nameplate positioning[/p]
  • [p]Added region-based skybox overrides with 6-second crossfade transitions[/p]
  • [p]Improved sun/moon angles for better lighting[/p]
  • [p]Smoother entity rotation sync[/p]
  • [p]Reduced memory allocations and garbage collection stutters[/p]
  • [p]Optimized camera occlusion calculations[/p]
  • [p]Added Sushi Recipe[/p]
  • [p]Added rare and epic Fishing chests[/p]
  • [p]Added Woodcutting Pet[/p]
  • [p]Added Wickster Pet[/p]
  • [p]Primordial Hydras should now count towards MH task Progress[/p]
  • [p]Cooking tasks added[/p]
  • [p]Chefs outfit / Recipes can now be purchased from Master Chef Sim[/p]
  • [p]T1-3 Alchemy tasks added[/p]
  • [p]Progress on the Calderian Isles which will be accesible with a certain MH level[/p]
  • [p]Added Smerfed status for a little community fun. Tag, you're it![/p]
  • [p]Added 75 new research items / blueprints, rewards system coming January[/p]
  • [p]Added breadcrumb quest to start map system[/p]
  • [p]Monster SFX pass[/p]
  • [p]Add All Res jewelry enchants to the map drop table[/p]
  • [p]Residues added to 40+ mobs[/p]
[p]Known Issues[/p]
  • [p]Possible Client Crash when changing floors[/p]
[p] Holiday Event (from 12.25 Patch, will keep it up for a week or two)[/p]
  • [p]Community Christmas event[/p]
  • [p]Santa's Fit (Courtesy of Cleb)[/p]
  • [p]4 new gatherable nodes[/p]
  • [p]Constructible Item[/p]
  • [p]Community earned Buff[/p]
  • [p]Snowball Fights[/p]
[p]New Keys - Titan's Rest (Earth) & Darkreach (Shadow)[/p]
  • [p]Chisme + Zach - Level Designer cooked on a few more maps for you guys, featuring unique mob mechanics and pretty crispy visuals, we hope you enjoy these new additions[/p]
[p]Legendaries[/p]
  • [p]Clebarius has been absolutely cranking on legendary weapon designs over the past year and has improved tremendously, we're excited to release what we have complete in January[/p]
[p] Thanks so much for your support, we're super excited to bring a LOT of new content and polish in 2026 to our beloved players.
[/p][p] [/p][p][/p][p]-Team OG[/p][p]
[/p]