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Ethyrial, Echoes of Yore News

Gamechanger: RELICS

Gamechanger: RELICS



Upon logging in...

1. You'll find a **Relic** equipped based on your class. Relics allow you to switch classes and level all disciplines (Spiritualism, Savagery, etc.)

2. Combat skills have been** reworked** and set accordingly, and individual weapon skills (sword, spear, etc) have been combined:

- Melee
- Magic
- Ranged
- Light Armor
- Medium Armor
- Heavy Armor

3. Disciplines have been** re-organized** and now display in your skills list:

- Arcana
- Elementalism
- Savagery
- etc.

4. Spells are now associated with your relic and are darkened on the hotbar until they are usable - you will automatically be able to use new spells when you reach the required level (i.e. 20 Arcana)

5. You can now switch classes by switching the relic that you have equipped! These can be obtained with...



Primordium

Primordium is a scarce new currency in Irumesa, found on Primordial Spirits, from Quests, rarely from Gathering, and more!

This resource can be exchanged for relics and other items at **Archmage Caelomir** at the Cobalt Tower.



XP Globes

XP Globes will now appear when gaining XP in any skill! We've also added a settings section to control the quantity of orbs that are visible, ranging from 0-5.

Let us know if you like them or have any thoughts how they could be improved!



Miscellaneous

- Info Bars (above player/monster heads) now cycle between the following colors based on Hostile, Friendly, or Neutral states:

Green (Friendly, Targeted)
Yellow (Neutral)
Red (Hostile, In Combat)

- Tooltips have been updated with "Heavy Armor" "Medium Armor" or "Ranged Weapon" "Melee Weapon" to better indicate which skill will be trained when using them

- Spells cannot be cast unless you are using the correct class, spell Tooltips have been updated to reflect this

- Monster Hit Sounds now have a CD so they do not occur too frequently

- Melee weapons have had their hit range increased as far as possible (roughly a 20% increase in distance from before)

- "Critters" should now be hidden on the minimap (Rabbits, Snakes, etc.) - if you see any other monsters that you think should be hidden, let us know! We will add a toggle option for this soon

- Paths will no longer immediately track when receiving them. Players can opt-in to tracking them after visiting the Paths tab in their Quest Log

- Armor Skill XP will be gained when taking damage while using a particular set of armor - using a shield will add additional resisted damage to the calculation and help progress these skills faster!

- Duskbow, Paladin, and Illusionist have been added to the character creation flow - we are still fine-tuning the Paladin ability FX and will do dedicated showcases on these classes when they are fully complete

- Chat messages should no longer be intercepted by NPC conversations. This may cause unintended errors, so let us know if anything is working incorrectly after this change!

- Completing the quests on Solitary Isles will reward discipline XP

- T5 Alchemy Task Description should be fixed

- T7 Woodworking Task should now correctly register T7 bows as they are collected

- New Area/Spatial Audio Added to increase immersion throughout Irumesa!

- Solitary Isles dialogue improvements

- Fog has been fixed!

- Tutorial Island area design improved to make it more clear where the crafting table is located

- More bug fixes & tweaks to reduce lag / stuttering

- More bug fixes to improve free movement interaction with different tile heights / terrain - This should fix a lot of stuck issues. If you see any more, please report them asap!

Thanks for all of your support as we continue to build the world of Ethyrial! It truly means a lot - see you in game!

-Team OG



New Dungeon: Temple of Ethersalos

Patch 3.3.2 is live on Steam

Another New Dungeon Experience brought to you by Dave!



Temple of Ethersalos

*The once serene Temple of Ethersalos, nestled southwest of Edrivine, has fallen into the clutches of darkness. Brutus, a fierce and formidable dragon, alongside his army of lesser dragonkin, has declared humans unworthy of worshipping the Great Dragon Ethersalos. *

Their audacious rebellion must be extinguished - rally your friends, steel your hearts, and put a stop to Brutus and his scaly cohorts!

Suggested Level: 24-25



New Settings

New InfoBar settings have been added to the settings menu to allow you to control whether or not you see:

- Your own or other player infobars
- Status effects above your infobar

**Please let us know which other settings options you'd like to see!** We can get new things added and intend to reorganize things as much as we can to make it easy to configure things how you like.

Miscellaneous

- The currently distributed Relics have been removed from the game - spells for relics that were equipped prior to this change will be removed soon
- Two new talents added to secret locations
- Note: an additional talent was added a while back that no one has found yet :eyes:
- MonsterDex 3D models have been improved - more models will appear correctly and they should no longer shake violently in frame
- "/unstuck" now works as a method to use the /stuck command
- Open Nearby Corpses range extended to 3.65 distance, from 1.65
- Companions can now be unsummoned regardless of LoS
- Improving rotation sync to other clients to show 360 degrees instead of 45 degree turns
- Ambient sound FX being added in various locations such as Edrivine, Farwood, & more
- Various improvements to reduce significant fps drops due to bugs/errors
- The settings window will no longer scale when dragging the UI scale slider
- Ultrawide & Super Ultrawide support added (Note: objects will still respect the render range of 25 tiles, so the extra space may appear with fog or empty land
- Target's HP bar now gets a subtle red or green glow instead of the target's name
- Bank/Item Slot unit count numbers size normalized
- Vekiun power level corrected
- Seething Brood instance bugs should now be corrected
- Temple of Ethersalos balance tweaks and bugfixes
- Infused, Reinforced, and Fortified Brute armor values normalized
- A bit late for Halloween.... but a spooky new floating light spell will be available with the next update.
- Companion frames should now work correctly but still need a bit of tweaking - we'll polish these up for the next patch

See everyone in game!

-Team OG

Warrens of Thought- New Dungeon! 3 - 5 Players

Warrens of Thought 🐀
"Nestled beneath the bustling streets of Edrivine lies a forgotten relic of the city’s past, the lost section of Edrivine’s sewers. This crumbling section, the very first to be built, was once a marvel of architecture.

However, as years passed and the city expanded, it fell into disuse and eventually collapsed, sealing its secrets away from the world above.

Now, this hidden labyrinth serves as a kingdom for countless rats, who have claimed this derelict space as their own. The air is thick with the musky scent of damp stone and the scurrying of tiny feet echoes through the twisted passages.

In the gloom, the glitter of stolen trinkets can be seen, hoarded by the rats from the world above. These clever creatures have amassed an eclectic collection of items, ranging from shiny coins to lost heirlooms, each piece carrying a story lost to time.

This is a shadowy maze of crumbling arches and cracked walkways, a stark contrast to the meticulously maintained sewers of the modern city.

To the daring few who venture into its depths, it offers a glimpse into a forgotten chapter of Edrivine’s history, now left to the rats and their trove of stolen memories."

Amazing work by Suds, with help from Karlsson on the animations, lighting effects, and more! ❤️

Good Luck

Oath Games Team!

You Won't Believe It... FREE MOVEMENT!?!

Patch 3.3.2 is now live on Steam!



We think it feels really good, and we're super excited for you to try out free movement in-game

- Characters now move freely across the grid rather than locked to a movement from one tile to the next
- Click-to-move still uses the tile grid for pathfinding, for now
- Please let us know if you encounter any bugs or issues

World Design

- Lunarion, Dragon Brute, Turtle, and Moonspawn, Moose, & Wasp Primordial Spirits have been added
- Monsters in the 20-30 that were missing spells now have them
- Resistances and Weaknesses have been tuned for all Monsters

Miscellaneous

- Testing a fix for Resource Desync which is a bug that has re-appeared
- Enchanting should now properly spawn a slider box instead of an option box
- Mounting animation states should no longer be interrupted / broken and cause players to stand on their mount
- General and bank-related bug fixes
- New Oath Games splash screen added at login
- Chat Input no longer scales down font-size with more text
- Corpses and important Objects now have mouseover tooltips enabled
- Pop-up Notifications have been increased in size and contrast to be more visually impactful
- We've implemented fixes to ensure that the WorldMap exploration does not get over-written by a new cache file
- Talents should now be visible any time the character window is opened
- Special Currency costs will now appear in tooltips
- The "TakeDamage" animation now has a cooldown to prevent excessive repetition
- Tile Stacking logic has been adjusted to prevent monsters from remaining on the player tile for too long and to improve visual fidelity
- Logic adjustments for Vampire Hunter quest and receiving the Blood-etched key
- Fixed broken Mysticbloom plant
- Fixed missing Dragon/Lunarion Meat icons

See everyone in game!
-Team OG

Progression System: Relics

We're excited to present RELICS!

"Ancient artifacts that contain the power of Irumesa's legendary heroes and mythical beings. When equipped, they grant a set of abilities that represent a Class."

Check out the **Infographic**, the **LIVE w/ DAVE** Video in the post below and some additional Q&A!

Next, hop into the discussion thread to share your thoughts!

THREAD:
https://discord.com/channels/540514574462615552/1299420398386937937


Q: Give me the tl;dr!

Relics can be equipped and allow class-switching based on your skill levels - such as Empyrean, Demonism, Spiritualism, etc.

Using spells would require skill level. Your spell which requires 30 combat would require 30 Empyrean, Demonism, Spiritualism, etc. instead.

Q: What would happen to my current characters?

After a future patch you would login with a relic equipped in the RELIC slot with the same class, abilities, and skill levels. Nothing would change unless you chose to make a change.

Q: I'm a level 30 Priest with 30 Empyrean - I could play some Dragon Knight if I wanted?"

Yes, you'd be able to equip a Dragon Knight, Crusader, or Paladin Relic and have access to their full kits due to your Empyrean level.

Q: Why do we have to get primordium to get classes when we can get them instantly by making a new character right now?

You can still make a new character! You have 10 character slots, after all. Primordium is an additional feature for those who want the flexibility without the needing to start over on a new character. This is just another path you may choose.

Q: Doesn't this dilute the class fantasy? Why can I be a demon worshipper and then a divine priest 1 hour later?

The player is just an adventurer within Irumesa, a seeker of knowledge rather than someone bound by a single path or allegiance. Relics grant the true power of each class. Your character isn’t defined by a single ideology or discipline, but by their pursuit of greater understanding and mastery over the various powers available to them.

Q: Won't everyone be forced to play the "meta" build under this system?

Players will still have to invest as much, or more time into progressing disciplines as they would without class-switching. Such a requirement from would exist in both class systems.

LIVE w/ DAVE:
[previewyoutube][/previewyoutube]