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Ethyrial, Echoes of Yore News

Patch 3.1.3 - Bug fixes, Cloak Physics & more

Join our discord for more frequent updates and community discussion!

[h3]Notes:[/h3]
  • DPS Meter bug fixes. Should now properly report DPS instead of total damage.
  • The UI should now block clicks from triggering movement in the Left Click to move setting.
  • Object detection is more strict now for left clicks. Left clicking should only work to interact with objects that are gatherable or have an important interaction.
  • Scrolling the camera should only occur when the game is in focus. We will add the hotkey setting for next build, which should be tomorrow.
  • Single right clicks will now bring up a context menu, instead of ctrl+right click.
  • Open Nearby Corpses - Left clicking will open corpses and players can keybind "Open Nearby Corpses" to show all non-empty loot windows nearby. The loot windows can be closed by looting, closing them manually, or running away from the corpse.
  • GCD reduced to 400ms, from 700ms.
  • Cloak Physics - More cloaks now have some physics applied thanks to the absolute beast @Caleb Best ! We will continue adding this effect to other obtainable cloaks soon.
  • Skinning Corpses can now be performed via the right-click context menu. This will make skinning knives more in line with other gathering tools and offer a variety of options to begin the skinning process. (Note: Should we re-enable the corpse hover outline when using the targeting system to skin? Let us know )
  • Unity Analytics has been set-up in the project so we can begin gathering information to improve performance. We'll be able to monitor FPS and resource usage across different hardware setups so we can make Ethyrial run super smooth on more systems. You can simply opt-out of this during the prompt if you don't want to share these performance metrics.
  • Void Claymore recipe has been fixed.


Chisme has delivered some more beautiful UI screens for you all! Take a quick look at what's to come in-game.

Patch 3.1.2 - Improved DPS Meter, UI changes & more

Join our discord for more frequent updates and community discussion!

Improved DPS Meter
Bardcore continues to improve the Combat Utility widget which shares your personal combat stats
  • DPS
  • HPS
  • XP/Minute
You can toggle them off, or hide the widget if desired.

Continued UI Work
Chisme is absolutely killing it on the UI and bard is beginning to implement it. First up is the Character Creation flow which should be done soon. Take a look at the awesome work so far.



[h3]Notes:[/h3]
  • Shift + B now opens all bags, including the quest bag (we will add closing the quest bag with the next patch)
  • Left click to move now requires a single click isntead of double
  • Left click to move movement delay reduced to reduce sluggishness
  • World Map transparency removed and zoom speed increased
  • Left click no longer stops Auto Run
  • Left clicking will now interact with objects and no longer requires Ctrl + Left Click. (We need to make a few improvements to this for next patch)
  • Left Clicking will now interact with the hotbar instead of Right Click
  • The camera will now zoom in/out on mouse scroll, without requiring ctrl + scroll
  • Attempted fixes implemented for resource desync
  • Nameplates should no longer rotate with the camera by default
  • Attempted fixes for white/black screens when teleporting
  • DPS Meter updated with DPS / HPS / and XP per Minute calculations, along with reset buttons to clear data
  • GCD slightly increased to match animation durations
  • Cloak physics implemented on a few cloaks, the rest will be done for next patch.
  • Werewolves, Leshii, Greater Living Lava, Cyclops, Doombringers, and more mobs have had their mouseover area expanded so looting their corpse is easier
  • /played command added to see your total playtime
  • Leaderboards will now update daily in ⁠👑rankings
  • Utensils should no longer be removed when failing a craft
  • Original Cobble was added back in, we may switch to a new style in the future
  • Seaholm conversation improvements continue - starting on a brand new tutorial very soon
  • New Talent added for delivering your first trade pack from Edrivine to Narrowbane
  • The large mammoth in the eternal mountains should now be killable and is intended to be a group world boss
  • More cooking recipes added
  • the Chromatic Band is now craftable
  • Ebonshade Spellbook added, was missing previously
  • Trade Pack weight reduced to 225
  • Berserker Battlecry and Bloodlust CDs reduced slightly
  • Respawn times for some monsters on Solitary Isle increased
  • Spirit Wolf retaliation bug fixes


Thanks for your support and apologies for the delayed patch! Tomorrow we should have some bug fixes for today's changes, open nearby loot windows, and support for alternate currencies in trade shops.

-OG

Patch 3.1.1 - Aesthetic Improvements & Linking Items In Chat

Crossposted from our Discord

@Updates @everyone

Patch 3.1.1 is up on Steam!



**Notes:**

# Link Items in Chat :Chatting~1:

Right clicking an item in your possession will allow you to select the "Chat" option. This will add a link to that item which can be clicked on by other players to preview the item. Show off your epic drop, sell it, or troll people in chat with inappropriate memes!

* Note - this feature needs a quick patch and is not live yet, but will be soon. :sweat_smile:

# ~100 New Tile Materials & Ambient Lighting :raised_hands:

Getting the world design team equipped with the tools they need to make badass biomes was a big goal for us. With all of the new monsters, these new tiles, and the ambient lights, the quality of areas in the game will start to improve quite a bit! Let us know if there are any cool biomes / themes that you'd like to see in Ethyrial in #general

# Aesthetic Updates :eyes:

We've specifically updated a handful of the most commonly used old tiles, which will increase the visual fidelity of the game. The map colors have been updated to adopt a lighter color palette that is easier on the eyes. Let us know if you like these changes or think they're bad!

**Miscellaneous:**

- Status effect timer bug fix. Status effects should count down properly while offline and not reset on relog.
- the NoiseTex console errors should be gone.
- You should be able to right click player names in Global Chat and whisper/invite to party.
- NPC chat will now open automatically when interacting with nearby NPCs again.
- The Research function on corpses is now removed - we will be adding another system to facilitate this that, such as randomly dropped bones with can be taken to a 'research table' and inspected to gain more knowledge on the monster.
- Adding more basic cooking recipes, such as cooked crab.
- Further updates to SI quest dialogue. Sternbrand and Sara have been updated.
- Meal buffs should now be removed on death.
- Continued progress on Warrens of Thought dungeon.
- Goblins, Scorpions, Elementals, Barbarians, and Half-Orks have had their levels corrected to better align with the flow of progress on Solitary Isles.

**Upcoming:**

- We're working on a "Open Nearby Corpses" feature which will simply open multiple corpse containers in a small radius. You'll still experience that satisfying loot process, but won't have to click every single corpse to do it!



Thanks for your support as we continue to build Irumesa. See you all in game!

-OG

Patch 3.1.0 - New Enemies, T9 Alchemy, Mounts & more!

Patch 3.1.0 is now live


Join our discord for more frequent updates and community discussion!

[h2]New Enemies[/h2]
We've added more monsters to Irumesa to fill out the world, add more Monster Hunting tasks, and give new sources of drops for added crafts:

19-23
  • Stone Spiders
  • Wicksters
  • Possessed Boars
24-27
  • Grimbears (moved up from 19-23)
28-31
  • Treehounds
  • Satyrs
32-25
  • Harvest Reapers
  • Desert Serpents
36-39
  • Rat Brutes
  • Skeletal Hounds
  • Stoneshard Elementals
40+
  • Spirit Widows
  • Demon Watchers
  • Phoenix
  • Revenants
  • Doombringers
  • Tundra Mammoths
  • Cave Crashers
  • Vilesworn Satyr
& more that we can't list here!



[h3]T9 Alchemy Elixirs & Potions[/h3]
The new elixirs & potions have a unique, epic appearance and give the best buffs available in the game. They require 40 alchemy to craft. Have fun finding the resources to make them

[h3]New Mounts[/h3]
Lunarion and Mammoth mounts are now obtainable as very rare drops from their respective mobs. These are just 1 color variation each - we will be adding other ways to obtain more skins very soon.

[h3]New Trade Route[/h3]
The Gilded Wall Grand Merchant is now taking deliveries. This trade route offers a higher delivery multiplier for trade packs and an increased viability for gold generation. Trading is still in beta, so expect a few issues! As a reminder - logs, gems, bars, cloth, and leather can be made into different size packs based on your trading level.

Miscellaneous:
  • Blue Crystal construction recipe should work correctly.
  • Efrain Bristol, the Seaholm trader, should now act as a general merchant and purchase most items from players.
  • Enchanter: Clarity now performs a different function, restoring mana and healing the affected target for the mana gained when the buff expires.
  • Enchanter: Debilitating Waters CD reduced.
  • Berserker: Battlecry no longer reduces attack and cast speed, but slows the enemy for a short time.
  • 40+ Mobs have had their armor values increased slightly to increase TTK a little bit. This is in preparation for a monster spell upgrade. We are going to try adding some telegraph-style attacks that can be dodged to make fights a bit more fun.
  • Infused Darkshroud bugfix.
  • Slightly increased silver gain from kills in the 40-44 level range.
  • Sand Creature encounter has been reworked to be more engaging for new players. The model size was also reduced.
  • A gigantic mammal has appeared in the Eternal Mountain region.
  • Crippling and Haunting Shadow should now be dispellable as curses.
  • Ritualist Cloak no longer turns players into gods.
  • More resources placed around Irumesa.
  • Progress continues on Warrens of Thought, suds' rat dungeon for levels 12-14.
  • Pintos have appeared in the Edrivine stables and will be a new color variation available for sale soon.
  • Grimbears moved up to the t6 range for monster hunting.


Our sincere apologies for the time taken on this patch. We've been working on a lot of behind the scenes items this week such as: UI overhaul, Linking Items in Chat, Character Creation Flow Redesign, Support for using Alternate Currencies in Shops (i.e. Hunter's Writ exchange), and much more

We sincerely thank all of the players enjoying Irumesa recently and want to celebrate reaching another record peak of 27 players online a few days back.

See you all in game -OG

Patch 3.0.9 - Glintstone Grotto

Glintstone Grotto

In the southern Wildlands, you'll find Glintstone Grotto, home to Ruby, Sapphire, Emerald, Garnet, and Amethyst Crystal Sentinels. (Level 42 monsters)



Join our discord for more frequent updates and community discussion!

These mobs will have a chance to drop rare Construction Blueprints to build Colored Crystal objects in your home and can be mined for rare JC gems and the coveted Prismatic Gemstone - which will be used to craft an epic Ring.

SudsMcDuff did a great job polishing the place up, hope you guys enjoy!

  • Default construction recipes reduced so there isn't as much clutter, we'll be updating these to require materials soon as some players have requested.
  • Hydrascale necklace crafting bugfix.
  • Lycan Gland drop rate slightly increased.
  • More Mysticbloom placed in WL.
  • Fish have had their tooltips updated to declare their tier.
  • Corrupted Disease now lasts 5m rather than 30m.
  • More resources in general placed around Irumesa.
  • Slightly increased spawn blocking radius to coincide with the average aggro range. This should be a sweet spot which prevents new players from getting respawned on too quickly/frequently.
  • PvP 1v1 arena bug fixes.
  • 30+ New monsters and 20+ new tiles setup in the project for future use.
  • Miscellaneous dialogue spelling and grammar corrections.
  • The Forgot Password email should now be sent properly from the server.


Apologies for the slower patches - we will be going hard through the weekend, working to get some great content in for everyone! See you all in game