1. Ethyrial, Echoes of Yore
  2. News

Ethyrial, Echoes of Yore News

New Beginnings

A New Dawn

It's been exactly 1 year since launch, and I'd like to extend my deepest and most sincere gratitude to all of the players who have stuck with Ethyrial this past year. Thank you so much.

I first found Ethyrial one year ago and saw a lot of potential in the game even through the failed launch - so much so, I acquired half last July.

I am extremely excited to share that I've recently obtained complete, 100% ownership of Ethyrial and would like to announce our new company:

[h2]Oath Games[/h2]
Our Oath is simple: Deliver Fun & Exciting content to our highly valued players at a rapid pace.

The extremely talented Karlsson & SudsMcDuff remain on the team, as well as new members schreeder Junimo & Bardcore!

(PS - Happy Birthday Karlsson! )

We've been pushing patches every few days and will continue to do so. Why? Because we love the game, our players, and we'll never succeed in the MMO market without going above & beyond!
Join our discord for more frequent updates and community discussion!

Let's take a look at what we've been able to accomplish in the last 9 months with myself full-time and a few staff part-time:

  • 100% FREE-TO-PLAY while in Open Development with a server that is always online
  • Increased to 10 FREE character slots per account
  • Upgraded server hardware
  • Implemented Global Chat
  • Mounts and Auto Run
  • Native personal DPS meter
  • 50+ new skills added across all 20 classes, with a complete tuning pass done so each one is playable and has a fluid rotation
  • Crafting, gear, and character progression up to level 40
  • Added Rare Drop Tables to every level bracket with rare, epic loot featuring particle effects
  • 7 Group Dungeons polished with meaningful loot, including powerful trinkets
  • 3 Open World Elite Areas w/ Bosses & mechanics polished
  • 3 World Bosses tuned and implemented
  • 1 Solo Boss encounter that has been played over 10,000 times since release in March
  • Endgame crafted Dark & Light weapons with powerful effects and awesome appearances
  • 3 new obtainable Titles and 2 new Talents added
  • 50+ rare miniature pets, which drop off their respective mob to collect
  • 20+ new trees, leathers, and fibers so that each tier supports crafting base gear for any relevant attribute
  • 1000s of new resource nodes placed around Irumesa in both combat and non-combat locations
  • Improved travel and movement, with a 15% base movement speed increase, a 'recall to home' stone
  • The Monster Hunting skill with over 70 kill tasks across all levels. We'll have over 200 in the near future
  • The Research skill and the Monster Journal, which logs kills and loot received from enemies directly in-game
  • The Enchanting skill, which enables our players to add additional stats or effects of their choice to armor and weapons
  • Implemented the Trading skill, which encourages players to move about the world and participate in a PvP loop; or skip it and buy Trading XP with gold
  • Expanded the Fishing skill to feature over 25 types of catchable fish
  • Expanded Alchemy with recipes up to level 40/T9
  • A complete overhaul to crafting and gathering XP balance with a focus on smooth progression of all skills in game
  • Designed and created 2 unreleased classes
  • Added a fully featured Training Grounds area, where players can test all classes at level 30 on a temporary character, fighting live monsters or training dummies
  • Over 30 new incredible, orchestral music tracks added to the game. Thanks to @Jake Lives lives for many of these beautiful songs!
  • 21 /dance animations added and over 15 variety emotes
  • Rewards for reaching level 30 in many professions which offer unique benefits
  • …totaling over 10,000 bug fixes, database updates, and improvements to the game


We're committed to respecting your feedback and crafting a game that can be played for years to come. We hope that many more MMO enjoyers will explore Irumesa in the future!

Keep it OG!

Patch 3.0.8 - Mounts & Native DPS Meter

Crossposted from our Discord. Come join us!





@everyone @Updates

**Patch 3.0.8** is now live on Steam - be sure grab it after the Pax Dei alpha is over and check out the goodies :joy:

**Notes:**

# Mounts :horse_racing:

**Geoffrey the Stablemaster** is now located north of Edrivine at the Farm, at the Stables.
- Base mount is 50g, requires level 20
- Fast mount is 1000g, requires level 30
- Special appearances will be 1250g+ from various sources
- This should give players an initial goal to aspire to, and create an early demand for gold - hopefully positively impacting the economy!
- Let me know any feedback on these - we can tweak until it feels great :pray:

Misc:
- Lunarions are setup but not added yet - they'll be rep mounts/special drops
- Emberhoof in the Corrupted Grove Dungeon has a low chance to drop a mount
- Corrupted Rats might be a rare drop from Suds' upcoming rat dungeon :eyes:
- Spirit Wolves could be an epic Ranger mount?
- We can also now add badass mounts like the Spirit Steed concept (not available)

# Native Personal DPS Meter :bar_chart:

The man, the myth, the legend @bardcore has implemented a personal DPS / Combat Info UI to the game. It can be toggled on/off with a simple button right now, but we'll continue to improve the functionality!

Note: This will only show your performance so it can give you intel to adjust your gameplay, not critique other party members. 3rd party tools can be used for more info if desired.

Initial Metric Ideas:
- xp/minute
- damage/second
- max hit
- total damage dealt
- kills/hr
- breakdown of damage by spell name / damage source

This will also help us to identify gaps in class or item balance by enabling you all to roast us when we make a mistake! :rofl:

# Dragonscale Cloak :dragon_face:

The Dragonscale Cloak still hasn't been found/attempted to be crafted... so to sweeten the deal and get you guys interested, I updated the appearance to have a gorgeous reflection when viewed at an angle... kind of like a dragon's scale :stuck_out_tongue:

**Server Notes:**
- Trade Pack crafting has been updated with new breakpoints. This should give a progression to the value of trade packs that you transport.
2 Items: Level 1 Trading
4 Items: Level 10 Trading
6 Items: Level 20 Trading
8 Items: Level 30 Trading
12 Items: Level 40 Trading

- 80 New Recipes added to cooking.
- Thiron Galand misspelled quest copy updated.
- More resources added around Irumesa.
- NPCs no longer force the chat tab to switch to the NPC tab when spoken to.

Thanks for all of the support - we're excited to continue creating content and are very grateful to everyone who continues to play and stay tuned with our development. Have a great weekend and see you in game! :heart:

Daily Server Patch - April 23, 2024

@Updates



Server patch just went live!

**Notes:**

- Cooking progress continues... I have about 150 recipes in game now and will finish the rest tomorrow :pray:
- New ingredients added as additional gathering loot which can be used to craft +Skill foods
- @sudsmcduff dirty socks can be cooked up and eaten if you want to be stinky... @jasconine might keep a few of these in his inventory at all times
- Slimeskin Spellbook crafting bug fixed
- Antitoxin Potion recipe updated
- Cooked Wolf Meat added as basic recipe
- 40+ loot table now drops the appropriate amount of silver per kill
- New gatherables added around Solitary Isles
- Mystic Tunic set bonus corrected to grant intelligence
- Staroak Fishing Rod bug fixes

Thanks for your patience while these cooking recipes are being added. We'll get going on more content ASAP after these are wrapped up! :heart:

Patch 3.0.7 - Cooking Rework & New Effects!

@Updates @everyone

**Patch 3.0.7** will going live on Steam in the morning - client is building now! Server patch in the AM as well. :saluting_face:



**Patch Notes:**

# Cooking Overhaul :cook:

Cooking is being updated with over 250 recipes. The skill has been redesigned to use various cooking methods and ingredients to create a variety of dishes!

Players can **Grill, Roast, Poach, Stew, or Fry** their way to becoming a Master Chef of Irumesa!

T1 - T4 will be available tomorrow morning. We'll finish the remaining up to t8 for next patch. :pray:



**Miscellaneous:**

- I attached a better view of some of the new enchantment effects.
- 3 letter names are now available to create - they were previously disabled.
- A unique level-up animation now plays when leveling up in a profession/skill.
- Medium Arcanic Essence task copy corrected.
- Bug fixes for Enchanting intro quest.
- Log bridge north of Edrivine to Medium Water Elementals fixed.
- Waterskins have been reworked. They are no longer a container but a utility item. Water will go directly into player inventory until we further re-work the system.
- Waterskins can now ground target water tiles to gather water, in addition to Wells.
- Trading skill NPC appearance updated.
- Current rare weapon visual effects updated with the new system. Let me know if anything looks off and we can fix!
- Radiant/Void Reaper attack speed increased.
- Radiant/Void Battleaxe and Maul attack speed decreased.
- Bear Meat added to bears.
- Miranda Summerset trade stock updated.
- More resources placed around Irumesa.
- Hair colored face stubble will no longer be permanently in place on characters



**Goals for this week:**

- Roll out T8 enchanting.
- Refine and expand the Trading skill so it serves as a viable gold farming method.
- Implement crafting Guilds around Irumesa as well as crafting Titles.
- Add more MH tasks for various tiers.
- Add 1-2 new Quests to Irumesa!

Let us know if you'd like to see us prioritize anything else this week in #general & we'll see you in game! :heart:

Patch 3.0.6 - UI Updates, Emotes, and more!

Crossposted from our Discord

@everyone @Updates

**Steam patch 3.0.6** was pushed live last night! Be sure to download it if you haven't yet.



**Notes:**

- Caps lock walk/run toggle REMOVED for now - this was a massive frustration for new and veteran players.
- Movable UI elements are in (they don't save position yet, also don't drag them off screen :smile: )
- Map reveal radius doubled when exploring the world - Makes revealing the world map less tedious and much more reasonable.
- Map and Minimap default zoom much further out - many new players were noting that the world map was way too cluttered due to the default zoom being way too close.
- NPC, Player, and Monster markers size reduced. This reduces pixelation and map clutter.
- UI Spacing/Positioning updated to be more clean.
- Chat Font Size reduced. We will bring this back up next patch as it feels a little too small now.
- Minimap rotation bug fixed.
- 21 total dances are now in game, up to /dance 21.
- 20 random emotes. (wave, cry, sob, bored, salute, etc)
- Priest: Flames Judgment fix.
- Hunting shot on mushrooms further reduced.
- Removed bladed grass on login screen which fixed the texture error on startup.
- Fixed the snow tiles that were blinding during the day.
- 8 new music tracks now in game.
- Random load screen wallpapers, let us know your feedback on these? Want to see more?
- Meteor shower collision effects updated.

Thanks for playing Ethyrial, we greatly appreciate it! Don't hesitate to share any thoughts or feedback in #general - we'd love to hear from you! :pray:



Including the patch notes from the day prior as well:

We've been hard at work importing new assets and configuring everything over the last day or two!

**These new assets include:**
- 50+ New Enemies
- New Weapon & Spell Particle Effects
- New Tavern Style Music, to bring in some lighthearted fun to the atmosphere in-game
- More Spell Icons, for current/future class concepts
- New Tile Materials, to create some exciting and fun biomes
- 20 New generic emotes, such as cry, sad, angry, cheer, salute, & more
- 15 New Dance Animations
- 30 New Weapon Models

**Work Continues on these items:**
- Mounts
- New Quests
- Cooking
- Tutorial / New Player Experience Improvements

**A server patch rolled out yesterday with the following updates:**
- Updates to vendor value for some items on Solitary Isles.
- Alphyrion Destruction Bolt cast frequency increased.
- Hunting Shot, used by NPCs like the mushroom ranger were reduced in power.
- Dragon and Snake meat XP values increased.
- Continued progress on Suds' Rat Dungeon!