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ETHYRIAL News

Patch 3.1.2 - Improved DPS Meter, UI changes & more

Join our discord for more frequent updates and community discussion!

Improved DPS Meter
Bardcore continues to improve the Combat Utility widget which shares your personal combat stats
  • DPS
  • HPS
  • XP/Minute
You can toggle them off, or hide the widget if desired.

Continued UI Work
Chisme is absolutely killing it on the UI and bard is beginning to implement it. First up is the Character Creation flow which should be done soon. Take a look at the awesome work so far.



[h3]Notes:[/h3]
  • Shift + B now opens all bags, including the quest bag (we will add closing the quest bag with the next patch)
  • Left click to move now requires a single click isntead of double
  • Left click to move movement delay reduced to reduce sluggishness
  • World Map transparency removed and zoom speed increased
  • Left click no longer stops Auto Run
  • Left clicking will now interact with objects and no longer requires Ctrl + Left Click. (We need to make a few improvements to this for next patch)
  • Left Clicking will now interact with the hotbar instead of Right Click
  • The camera will now zoom in/out on mouse scroll, without requiring ctrl + scroll
  • Attempted fixes implemented for resource desync
  • Nameplates should no longer rotate with the camera by default
  • Attempted fixes for white/black screens when teleporting
  • DPS Meter updated with DPS / HPS / and XP per Minute calculations, along with reset buttons to clear data
  • GCD slightly increased to match animation durations
  • Cloak physics implemented on a few cloaks, the rest will be done for next patch.
  • Werewolves, Leshii, Greater Living Lava, Cyclops, Doombringers, and more mobs have had their mouseover area expanded so looting their corpse is easier
  • /played command added to see your total playtime
  • Leaderboards will now update daily in ā šŸ‘‘rankings
  • Utensils should no longer be removed when failing a craft
  • Original Cobble was added back in, we may switch to a new style in the future
  • Seaholm conversation improvements continue - starting on a brand new tutorial very soon
  • New Talent added for delivering your first trade pack from Edrivine to Narrowbane
  • The large mammoth in the eternal mountains should now be killable and is intended to be a group world boss
  • More cooking recipes added
  • the Chromatic Band is now craftable
  • Ebonshade Spellbook added, was missing previously
  • Trade Pack weight reduced to 225
  • Berserker Battlecry and Bloodlust CDs reduced slightly
  • Respawn times for some monsters on Solitary Isle increased
  • Spirit Wolf retaliation bug fixes


Thanks for your support and apologies for the delayed patch! Tomorrow we should have some bug fixes for today's changes, open nearby loot windows, and support for alternate currencies in trade shops.

-OG

Patch 3.1.1 - Aesthetic Improvements & Linking Items In Chat

Crossposted from our Discord

@Updates @everyone

Patch 3.1.1 is up on Steam!



**Notes:**

# Link Items in Chat :Chatting~1:

Right clicking an item in your possession will allow you to select the "Chat" option. This will add a link to that item which can be clicked on by other players to preview the item. Show off your epic drop, sell it, or troll people in chat with inappropriate memes!

* Note - this feature needs a quick patch and is not live yet, but will be soon. :sweat_smile:

# ~100 New Tile Materials & Ambient Lighting :raised_hands:

Getting the world design team equipped with the tools they need to make badass biomes was a big goal for us. With all of the new monsters, these new tiles, and the ambient lights, the quality of areas in the game will start to improve quite a bit! Let us know if there are any cool biomes / themes that you'd like to see in Ethyrial in #general

# Aesthetic Updates :eyes:

We've specifically updated a handful of the most commonly used old tiles, which will increase the visual fidelity of the game. The map colors have been updated to adopt a lighter color palette that is easier on the eyes. Let us know if you like these changes or think they're bad!

**Miscellaneous:**

- Status effect timer bug fix. Status effects should count down properly while offline and not reset on relog.
- the NoiseTex console errors should be gone.
- You should be able to right click player names in Global Chat and whisper/invite to party.
- NPC chat will now open automatically when interacting with nearby NPCs again.
- The Research function on corpses is now removed - we will be adding another system to facilitate this that, such as randomly dropped bones with can be taken to a 'research table' and inspected to gain more knowledge on the monster.
- Adding more basic cooking recipes, such as cooked crab.
- Further updates to SI quest dialogue. Sternbrand and Sara have been updated.
- Meal buffs should now be removed on death.
- Continued progress on Warrens of Thought dungeon.
- Goblins, Scorpions, Elementals, Barbarians, and Half-Orks have had their levels corrected to better align with the flow of progress on Solitary Isles.

**Upcoming:**

- We're working on a "Open Nearby Corpses" feature which will simply open multiple corpse containers in a small radius. You'll still experience that satisfying loot process, but won't have to click every single corpse to do it!



Thanks for your support as we continue to build Irumesa. See you all in game!

-OG

Patch 3.1.0 - New Enemies, T9 Alchemy, Mounts & more!

Patch 3.1.0 is now live


Join our discord for more frequent updates and community discussion!

[h2]New Enemies[/h2]
We've added more monsters to Irumesa to fill out the world, add more Monster Hunting tasks, and give new sources of drops for added crafts:

19-23
  • Stone Spiders
  • Wicksters
  • Possessed Boars
24-27
  • Grimbears (moved up from 19-23)
28-31
  • Treehounds
  • Satyrs
32-25
  • Harvest Reapers
  • Desert Serpents
36-39
  • Rat Brutes
  • Skeletal Hounds
  • Stoneshard Elementals
40+
  • Spirit Widows
  • Demon Watchers
  • Phoenix
  • Revenants
  • Doombringers
  • Tundra Mammoths
  • Cave Crashers
  • Vilesworn Satyr
& more that we can't list here!



[h3]T9 Alchemy Elixirs & Potions[/h3]
The new elixirs & potions have a unique, epic appearance and give the best buffs available in the game. They require 40 alchemy to craft. Have fun finding the resources to make them

[h3]New Mounts[/h3]
Lunarion and Mammoth mounts are now obtainable as very rare drops from their respective mobs. These are just 1 color variation each - we will be adding other ways to obtain more skins very soon.

[h3]New Trade Route[/h3]
The Gilded Wall Grand Merchant is now taking deliveries. This trade route offers a higher delivery multiplier for trade packs and an increased viability for gold generation. Trading is still in beta, so expect a few issues! As a reminder - logs, gems, bars, cloth, and leather can be made into different size packs based on your trading level.

Miscellaneous:
  • Blue Crystal construction recipe should work correctly.
  • Efrain Bristol, the Seaholm trader, should now act as a general merchant and purchase most items from players.
  • Enchanter: Clarity now performs a different function, restoring mana and healing the affected target for the mana gained when the buff expires.
  • Enchanter: Debilitating Waters CD reduced.
  • Berserker: Battlecry no longer reduces attack and cast speed, but slows the enemy for a short time.
  • 40+ Mobs have had their armor values increased slightly to increase TTK a little bit. This is in preparation for a monster spell upgrade. We are going to try adding some telegraph-style attacks that can be dodged to make fights a bit more fun.
  • Infused Darkshroud bugfix.
  • Slightly increased silver gain from kills in the 40-44 level range.
  • Sand Creature encounter has been reworked to be more engaging for new players. The model size was also reduced.
  • A gigantic mammal has appeared in the Eternal Mountain region.
  • Crippling and Haunting Shadow should now be dispellable as curses.
  • Ritualist Cloak no longer turns players into gods.
  • More resources placed around Irumesa.
  • Progress continues on Warrens of Thought, suds' rat dungeon for levels 12-14.
  • Pintos have appeared in the Edrivine stables and will be a new color variation available for sale soon.
  • Grimbears moved up to the t6 range for monster hunting.


Our sincere apologies for the time taken on this patch. We've been working on a lot of behind the scenes items this week such as: UI overhaul, Linking Items in Chat, Character Creation Flow Redesign, Support for using Alternate Currencies in Shops (i.e. Hunter's Writ exchange), and much more

We sincerely thank all of the players enjoying Irumesa recently and want to celebrate reaching another record peak of 27 players online a few days back.

See you all in game -OG

Patch 3.0.9 - Glintstone Grotto

Glintstone Grotto

In the southern Wildlands, you'll find Glintstone Grotto, home to Ruby, Sapphire, Emerald, Garnet, and Amethyst Crystal Sentinels. (Level 42 monsters)



Join our discord for more frequent updates and community discussion!

These mobs will have a chance to drop rare Construction Blueprints to build Colored Crystal objects in your home and can be mined for rare JC gems and the coveted Prismatic Gemstone - which will be used to craft an epic Ring.

SudsMcDuff did a great job polishing the place up, hope you guys enjoy!

  • Default construction recipes reduced so there isn't as much clutter, we'll be updating these to require materials soon as some players have requested.
  • Hydrascale necklace crafting bugfix.
  • Lycan Gland drop rate slightly increased.
  • More Mysticbloom placed in WL.
  • Fish have had their tooltips updated to declare their tier.
  • Corrupted Disease now lasts 5m rather than 30m.
  • More resources in general placed around Irumesa.
  • Slightly increased spawn blocking radius to coincide with the average aggro range. This should be a sweet spot which prevents new players from getting respawned on too quickly/frequently.
  • PvP 1v1 arena bug fixes.
  • 30+ New monsters and 20+ new tiles setup in the project for future use.
  • Miscellaneous dialogue spelling and grammar corrections.
  • The Forgot Password email should now be sent properly from the server.


Apologies for the slower patches - we will be going hard through the weekend, working to get some great content in for everyone! See you all in game

New Beginnings

A New Dawn

It's been exactly 1 year since launch, and I'd like to extend my deepest and most sincere gratitude to all of the players who have stuck with Ethyrial this past year. Thank you so much.

I first found Ethyrial one year ago and saw a lot of potential in the game even through the failed launch - so much so, I acquired half last July.

I am extremely excited to share that I've recently obtained complete, 100% ownership of Ethyrial and would like to announce our new company:

[h2]Oath Games[/h2]
Our Oath is simple: Deliver Fun & Exciting content to our highly valued players at a rapid pace.

The extremely talented Karlsson & SudsMcDuff remain on the team, as well as new members schreeder Junimo & Bardcore!

(PS - Happy Birthday Karlsson! )

We've been pushing patches every few days and will continue to do so. Why? Because we love the game, our players, and we'll never succeed in the MMO market without going above & beyond!
Join our discord for more frequent updates and community discussion!

Let's take a look at what we've been able to accomplish in the last 9 months with myself full-time and a few staff part-time:

  • 100% FREE-TO-PLAY while in Open Development with a server that is always online
  • Increased to 10 FREE character slots per account
  • Upgraded server hardware
  • Implemented Global Chat
  • Mounts and Auto Run
  • Native personal DPS meter
  • 50+ new skills added across all 20 classes, with a complete tuning pass done so each one is playable and has a fluid rotation
  • Crafting, gear, and character progression up to level 40
  • Added Rare Drop Tables to every level bracket with rare, epic loot featuring particle effects
  • 7 Group Dungeons polished with meaningful loot, including powerful trinkets
  • 3 Open World Elite Areas w/ Bosses & mechanics polished
  • 3 World Bosses tuned and implemented
  • 1 Solo Boss encounter that has been played over 10,000 times since release in March
  • Endgame crafted Dark & Light weapons with powerful effects and awesome appearances
  • 3 new obtainable Titles and 2 new Talents added
  • 50+ rare miniature pets, which drop off their respective mob to collect
  • 20+ new trees, leathers, and fibers so that each tier supports crafting base gear for any relevant attribute
  • 1000s of new resource nodes placed around Irumesa in both combat and non-combat locations
  • Improved travel and movement, with a 15% base movement speed increase, a 'recall to home' stone
  • The Monster Hunting skill with over 70 kill tasks across all levels. We'll have over 200 in the near future
  • The Research skill and the Monster Journal, which logs kills and loot received from enemies directly in-game
  • The Enchanting skill, which enables our players to add additional stats or effects of their choice to armor and weapons
  • Implemented the Trading skill, which encourages players to move about the world and participate in a PvP loop; or skip it and buy Trading XP with gold
  • Expanded the Fishing skill to feature over 25 types of catchable fish
  • Expanded Alchemy with recipes up to level 40/T9
  • A complete overhaul to crafting and gathering XP balance with a focus on smooth progression of all skills in game
  • Designed and created 2 unreleased classes
  • Added a fully featured Training Grounds area, where players can test all classes at level 30 on a temporary character, fighting live monsters or training dummies
  • Over 30 new incredible, orchestral music tracks added to the game. Thanks to @Jake Lives lives for many of these beautiful songs!
  • 21 /dance animations added and over 15 variety emotes
  • Rewards for reaching level 30 in many professions which offer unique benefits
  • …totaling over 10,000 bug fixes, database updates, and improvements to the game


We're committed to respecting your feedback and crafting a game that can be played for years to come. We hope that many more MMO enjoyers will explore Irumesa in the future!

Keep it OG!