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V3.0 beta has been released!

[p]Dear Coaches,

Our 3.0 beta version test started today!

The following modules will be tested in rotation during this 3.0 beta test:
1.The Conqueror Series(Rogue Mode)
2.World Championship
3.New heroes and equipment from the DLC
4.League of Tactical Elite


This Conqueror Series (Rogue Mode) is open for a limited time. The expected end date of the test is yet to be determined.

The beta content includes:

[/p][h3]1.The Conqueror Series (Rogue Mode) game content has been added.[/h3][p](Classic Mode will be available when the World Championship process testing begins.)

For detailed information, please click here

[/p][h3]2.Improved AI BP logic.[/h3][p](Many coaches have given feedback that our AI’s BP logic was not difficult enough. Although we have already increased the AI’s card play difficulty, the hero draft was not good enough. Therefore, we implemented a completely new BP logic for the AI. We believe this improved AI difficulty will meet the coaches’ expectations for challenge.)

[/p][h3]3.New Hero: Chen Fengcheng.[/h3][p](For this moment only one new hero is released so that we can focus on gathering feedback, ensuring each new hero’s abilities and stats meet the coaches’ expectations and needs for further optimization and adjustment.)

[/p][h3]4.Buff Quinn’s stats.[/h3][p](Skill card: \[Tea time] increases crit chance by 0.75% per stack. Changed to: increases crit chance by 1% per stack.)
(Mastery: \[Tea time] grants an additional 0.25% crit chance per stack. Changed to an additional 0.3%.)

Localization work for Korean and German is still in progress and cannot be released simultaneously with the beta version.

How to join the test:
[h3]1.In your library, right-click Esports Godfather.[/h3] [h3]2.Select “Properties.”[/h3] [h3]3.Select “Betas.”[/h3]
[h3]4.Select the “beta” branch under Beta participation.[/h3]

[h3]The new hero participating in this beta:[/h3]

Chen Fengcheng
Fighter / Physical / Melee
Acquisition: Added through the player’s hero pool expansion.

[/p][p]-Each time the equipment is activated, spawn 1 \[Divide the Spoils] into the draw pile.
[/p][p]-Gain 20 \[Ship Coins] each turn.
[/p][p]-At the start of the first round of an Objective Fight or Showdown, perform a special attack: attack all enemy Heroes, dealing a total of (\[Ship Coins] + 100 × level) damage, divided among all targets.
[/p][p]Expedition Preparation -- 5 SP
-When participating in the next Fight, you can perform Special Attack (this effect is not consumed if the fight is an Objective Fight, Showdown, or initiated by \[Burn, Kill, and Loot]).[/p][p]
[/p][p]Burn, Kill, and Loot -- 6 SP
Fight
-Choose an enemy Hero within 2 hexs, Fight. If a kill is scored, search \[Divide the Spoils] and add it to your hand.
Initiate
-All Heroes within 2 hexs of the target
-3 Rounds[/p][p]
[/p][p]Reward and Punish--3 SP
Choose an enemy hero within 1 hex, attack: always hits, gain 100% of the damage dealt as gold and \[Ship Coins].

[/p][p]Divide the Spoils--2 SP
Single - use
Gain a total of 50% of Ship Coins gold, divided equally among all currently alive heroes (regardless of ally or enemy).

Mastery Skill Tree:

Veteran
Branch1:Gain 4 \[Ship Coins] per round. \[Reward and Punish]: Gain an additional 50% gold.
Branch2:Gain 4 \[Ship Coins] per round. \[Reward and Punish]: Gain an additional 50% Ship Coins.

Master:
Gain 3 \[Ship Coins] per round. Gain 200 Ship Coins at the start of the game.

Legend:
Branch1:Gain 3 \[Ship Coins] per round. Special attack deals additional 35×level DMG.
Branch2:Gain 3 \[Ship Coins] per round. Gain 50 Ship Coins when participating in a kill.


Please note: This is a beta version and not the final release. Further adjustments and improvements will be made based on coaches’ feedback.

If you encounter any bugs, errors, or crashes during the test, feel free to join our Discord to report them. We will address and fix issues as quickly as possible. Thank you for your support and understanding!

Discord: https://discord.com/invite/Wpf6y7kFjp

Twitter (X) [dynamiclink][/dynamiclink][/p]

Thank you for waiting, Esports Godfather Version 3.0 testing is about to begin!

[p]Hi! This is LX from Asteroid Studio! Thank you for your continued support and attention.We are preparing to launch the World Championship and Rogue Mode test soon. Localization for Korean and German is currently in progress, but unfortunately, it won't be available in time for the test version.[/p][p] [/p][p]Aside from what was mentioned in the previous preview — the new schedule, the version change mechanism, the new tactical system (backup trait cards), and the introduction of level 4 skills...[/p][p][/p][h2]Highlights of the World Championship[/h2][p]In the World Championship, every extreme play, clutch kill, and tactical highlight made by players during matches will be recorded by the system as exclusive highlights.These highlights are not just moments of admiration—they convert into exclusive points that accumulate your personal path of glory in the World Championship. Highlight points are only valid within the World Championship and reset at the end of the season.When a player climbs to the top and lifts the World Champion trophy thanks to these highlights, they will immediately enter the highlight leaderboard, join the Hall of Fame, and have their name immortalized forever![/p][p] [/p][h2]Custom Option “Global BP”:[/h2][p]In the new version, you will be able to enable the “Global BP Mode” on the “Select Difficulty” screen. In a BO3 or BO5 series, any heroes you have used in a previous game cannot be used again in the next game.[/p][p] [/p][h2]Rogue Mode[/h2][p]Welcome, to the brand-new Rogue Mode![/p][p][/p][p]In this newly added Rogue Mode, we have introduced more development methods and new growth mechanics to provide you with a richer and more strategic gameplay experience.[/p][p][/p][p]Before each challenge begins, you will face multiple training plan routes. Each route includes different types of rewards, including “training points” required for training, expansion of the player’s hero pool, hero skill training, and athlete card replacement.[/p][p][/p][p]You can freely choose training plans based on the current state of your team and your intended build direction to face the upcoming challenges.[/p][p] [/p][p]To make Rogue Mode more intense and exciting, we have significantly increased the frequency of rule changes. Now, after every match, minor rules, equipment setups, and major rules will change.This means you need to carefully read the current rules each round, quickly adapt to the new match environment, and flexibly adjust draft and trait & card combinations. After each match, the system offers a “post-match training” opportunity. You can use your available training points to purchase hero skills, expand the hero pool, or replace traits. Efficient resource allocation and targeted improvements will enhance the team’s overall capabilities.[/p][p] [/p][p] [/p][p]In the new mode, the hero mastery system will be changed to a hero skill system. Previously, the skills learned were fixed when hero mastery level increased. Now, you can freely combine different hero skills to create unique combat styles, showcase your creativity, and build heroes with more distinctive characteristics.[/p][p][/p][p]To provide a richer experience, we have introduced a various-challenge system, where different difficulty levels correspond to distinct pacing and deck-building strategies: Starting from medium difficulty, the global BP system will be enabled. Heroes used during each half-season cannot appear in subsequent matches. you can no longer rely on a single strategy to succeed but must plan ahead and cultivate a diverse hero pool, flexibly switching between various tactical setups and adapting on the fly to handle increasingly complex situations. At the highest difficulty, there will be hidden challenge phases, allowing you to face even stronger opponents if you’re looking for greater excitement.[/p][p] [/p][p]
In Rogue Mode, we have modified the original athlete attribute system to emphasize the choices in training plans and adaptability to situations. Unlike other gameplay modes, the five basic attributes such as offense and defense will no longer be effective. This means you won’t be overwhelmed by differences in stats like hit rate and evade rate caused by training gaps. You need to rely more on skill combinations, deck building, and tactical strategies to defeat opponents. Meanwhile, opponents will have gradually increasing farming efficiency and scaling.[/p][p][/p][h2]Test Schedule[/h2][p]
We tentatively plan to open testing for the new version at the end of July.
This is to ensure that all new systems have been thoroughly tested and refined, so we can present a more complete and stable experience. We don’t want to sacrifice quality for speed, and we hope this brand-new version will meet your expectations. Before the official release, we will continue to gather feedback to ensure this dual feast of tactics and strategy is truly worth looking forward to. More content will be gradually revealed, so stay tuned and prepare for the new challenges![/p][p][/p][h2]Final Notes[/h2][p] The new content involves extensive system-level expansions. To ensure each mechanism operates stably and delivers the expected effect, we must invest significant time in debugging and validation. We perform large amounts of data retrospection and mechanism verification daily. Even so, the development schedule remains very tight. We hope to deliver a truly mature and fun experience in the end. Finally, thank you once again for your continued support and companionship in Esports Godfather![/p][p][/p][p]Discord: https://discord.com/invite/Wpf6y7kFjp [/p][p][/p][p]Twitter (X) [dynamiclink][/dynamiclink][/p]

Esports Godfather World Championship Update Preview Pt2

Hello coaches, this is Moto Sisyphus from Asteroid Studio!

Thank you for your continuous support and attention. The content for the new version update is being systematically developed and tested. As Moto and 1000Water are currently occupied with the design of new game, and I am primarily responsible for designing the World Championship process, I will continue to reveal some of the update content for Version 3.0 to you today.

[h3]The following images are for illustrative purposes only and not final effects.[/h3]

[h2]I. World Championship[/h2]
I believe many coaches have already formed an extremely powerful team in the Premiere League, won the league championship, and entered a realm of seeking worthy opponents. The entire World Championship process will serve as the ultimate challenge to test coaches' adaptability to version rules and their understanding of athlete construction (trait cards, hero pools).

The World Championship competition process will be completely different from previous ones, posing new challenges to coaches. Compared to the previous league, the World Championship schedule will be more compact. Coaches and athletes will travel to a dedicated World Championship venue for a two-month competition. The schedule is divided into three stages: group stage, knockout stage, and finals.

Group Stage: 16 teams from four major divisions will be randomly divided into 4 groups via lottery, competing in 3 BO1 round-robin matches. The top 2 teams with the most wins in each group will advance.
Knockout Stage: The 8 advancing teams will be divided into upper and lower brackets via lottery, competing in 2 BO3 elimination matches (loser-out).
Finals: The final 2 advancing teams will compete in a BO5 to determine the world champion.

A true world champion must be a team adaptable to any version. Even if a team qualifies as the No. 1 seed from their division, coaches cannot afford to be negligent. With a tighter schedule, version rule changes will be more frequent. There will be no scenario where a "meta team" wins the championship in the World Championship. Version rules will change before each group stage match, and between each small game in the knockout and finals, the rules will also shift. Coaches must exert 200% version insight—no match can be taken lightly, and winning the world championship cannot rely on luck alone.

The World Championship will also test athletes' hero pool depth and proficiency. Athletes must balance both aspects; "one-trick ponies" with shallow hero pools will struggle. The knockout and finals will use Global BP (banned picks), meaning heroes used in previous matches cannot be reused. To ensure the final BO5 game remains exciting, if the score is tied 2:2, the last game will lift the ban on 40 previously banned heroes, skipping the BP phase—both sides will directly select heroes blindly, allowing them to clash with their ideal lineups!

To adapt to frequent version changes, athletes now have Backup Tactics. Each athlete can store up to 3 trait cards in their backup tactics, which are not used in matches but can be swapped with trait cards in any tactical style before a game begins. This allows coaches to tailor and adapt their deck construction to version rules with higher precision.

With more volatile version rules, athletes' strength and adaptability need greater improvement. Beyond World Championship matches, the original league affairs can no longer meet demands—all original club matters will be replaced by new World Championship-exclusive tasks.

Adjustment Training: Before each weekly World Championship match, the official will provide several random training programs (some may be free, requiring training points). Each athlete can only undertake one program, so coaches must allocate them based on athletes' characteristics. These programs can:
-greatly improve specific ability levels,
-adjust hero pools to fit the version,
-grant higher-level skills,
-or even enable special effects for athletes ****!
Training programs have levels—higher-level programs bring more significant ability boosts. Higher-level programs are more likely to appear in later stages. Coaches striving for perfection can reset to refresh new programs if dissatisfied.
Tactical Adjustment (Pre-Match): After each adjustment training, a "Tactical Adjustment (Pre-Match)" task follows. The card shop here offers up to 5 trait cards for purchase with training points, allowing coaches to optimize their athletes' decks based on current version rules. Coaches can also spend coach points to refresh the shop for more targeted cards.
Tactical Adjustment (In-Match): Similar to Tactical Adjustment (Pre-Match), this offers 3 free trait card replacements and 2 free resets, activated during version rule changes between knockout/finals matches to optimize deck and hero pool construction.
Hero Pool Adjustment: Unused reset times from in-match tactical adjustments can be used to retrain a hero in the athlete's pool while retaining original proficiency levels.

Intense matches can push athletes to their limits. After each World Championship match, acquired skills can be freely allocated to athletes, and there is a chance to obtain powerful Level 4 skills—the new ceiling for athlete upgrades.



[h2]II. High Tower Division (Rogue division)[/h2]
Fast-Paced Gameplay
This division is suitable for coaches who prefer pure card-playing and straightforward athlete development. Outside of matches, processes are simplified—there is no club management component. Coaches only need to focus on cultivating athlete abilities and in-match card strategies, defeating opponents of gradually increasing strength.

New Hero Mastery System
In this division, hero proficiency is redefined. We have added 200+ new hero mastery for this mode, and proficiency no longer forces "choose one of two/three options per level." Instead, coaches can freely select mastery from training courses and assign them to suitable heroes.
Hero mastery now offer more than just basic stats like attack and HP—athletes can also gain extra hit rate, evasion rate, resource group rewards, higher starting levels, initial funds, and even alter equipment prices.
New hero-exclusive proficiency upgrades bring unprecedented gameplay changes:

-Beverly's Maintenance can be cast on heroes for full-map bombing.
-Dylan is no longer a supporting role—casting his hero card on himself grants stronger effects, allowing him to carry the team.
-Peiniang Zhu gains critical hit rate from Lighting Mark effects, dealing significant direct damage.
-Paisai can even break the level cap and reach Level 25, unlocking more powerful abilities.
...
New Training Mechanism
Before each match, training courses and version rules will randomly form 3 routes for athletes to choose from. Coaches must select version rule changes, equipment pool adjustments, and suitable training courses based on their team's needs.

After choosing a route, coaches can use weekly training programs to optimize athletes' abilities, cards, hero pools, and mastery. Training points can be spent to enhance extra courses, or saved to earn interest for future use.



[h2]III. Mutation Division[/h2]
In response to coaches seeking more challenges and changeable rules, we have added a new division—the Mutation division. Here, version rules become part of the BP process, with monthly random rules replaced by a version rule pool.

Regular: 24 version rules are added to the pool each month. Before a match, 6 rules are drawn from the pool. The blue team bans 1 rule, the red team bans 2, and used rules are removed from the pool for the month.
Playoffs: All version rules are included in the pool. The process is the same as the regular season—6 rules drawn, 1 ban by blue, 2 by red, with used rules removed for the month.

Finally, thank you again for your long-term support of Esports Godfather. Development and testing for Version 3.0 are ongoing, and we strive to deliver an excellent update. Before launch, both announced and unannounced content will continue to be tested and optimized. New information will be revealed gradually—please stay tuned!

For feedback or update inquiries, feel free to reach out to us through the following channels:

Discord: https://discord.com/invite/Wpf6y7kFjp

Twitter (X) https://twitter.com/1000_Water_

Esports Godfather World Championship Update Preview Pt1

Hello Coaches, this is Moto from Asteroid Studio!

Thank you for your patience. The "Esports Godfather" World Championship update is progressing steadily.

It's time to give you a sneak peek! In this preview, I will reveal some key details about the World Championship update (Esports Godfather 3.0)!

[h2]1. Regional Division(Rogue Mode)[/h2]

"I'm tired of all these formalities! I just want to focus on card!"

"Can we have more club management? I don’t want to play cards!"

Since the release of "Esports Godfather," we have received a lot of feedback from coaches.

Many card battle enthusiasts have asked for a pure card-focused mode without club management. On the other hand, some coaches feel that club management is not comprehensive enough and want more depth in that aspect. We understand that different coaches have different needs and playstyles, but within the current framework of "Esports Godfather," it is difficult to satisfy everyone with a single mode.

Therefore, we have decided to introduce a rogue mode specifically for coaches who want to focus solely on card battles. In this mode, coaches will still need to progress from the secondary league to the league P and ultimately claim the world championship. However, the club management aspect will be significantly streamlined. This mode will be closer to our original vision of a roguelike card battle game. After each match victory, coaches will be able to select various ability upgrades, different types of reward rooms, and more…

More details on this mode will be revealed in future previews. Rest assured, although this rogue mode is a special mode, we have put a lot of effort into it and have not cut corners. We believe that once it is updated, coaches who love card battles will be very satisfied!

[h2]2. World Championship[/h2]

Just as many coaches wanted a pure card battle mode, we have also received feedback that the league p has become too easy. Many are eagerly anticipating the World Championship content.

As mentioned in our previous previews, the World Championship is one of the highlights of this update. We have completed all the designs for the different regional leagues and the World Championship format. Our development team is working overtime to bring this to life.

In the World Championship, there will be four distinct regions. Coaches will face not just opponents with higher stats but also teams with unique strategies and playstyles. If you approach these matches with the same mindset as the league p without adjusting your tactics, you may suffer heavy losses!
On the other hand, coaches with deep tactical hero pools will benefit greatly. Since it's the World Championship, we have also implemented a global ban-pick (BP) system, which many coaches have requested. The design for the global BP feature is complete and is now in production. We believe this feature will bring a new level of strategic depth to the competition.

[h2]3. World Ranking[/h2]

With the introduction of the World Championship, world rankings are a must! After the update, all clubs in the league p will compete for global rankings.

"Winning every match easily is boring; striving for the world’s number one spot is the real challenge."

In the world rankings, coaches will no longer compete only within their own regions. Strong clubs from other regions will also enter the race for the top spot. Which club will become the ultimate powerhouse? Rival clubs from across the world are eager to find out.

Additionally, individual players in the league p will also have their own world rankings. Each player, depending on their role, will have a dedicated ranking list. While the title of "World’s Best Player" might be debated, the title of "World’s Best Midlaner" will finally have a definitive answer.

[h2]4. Localization Updates[/h2]

As previously mentioned, we are working on refining the English localization of "Esports Godfather" and adding support for more languages. Rest assured, this has been a priority for us. Thanks to a recommendation from a seasoned localization expert on Bilibili, we have established a partnership with a professional localization service provider. Translations for various languages are currently underway.

(P.S.: A huge thank you to all the coaches who have contributed translation mods for "Esports Godfather" in the community! Your dedication and generosity are deeply appreciated!)

[h2]5.New Heroes[/h2]

Rest assured, coaches! The design of the new heroes is complete, and they have already entered the production stage (one and a half heroes are finished so far). More details about the heroes will be revealed in future previews.




Finally, thank you all for your continuous support of "Esports Godfather." The World Championship update includes much more than what we’ve shared here. Before the update goes live, I will continue to provide previews of upcoming content. Stay tuned!

For feedback or update inquiries, feel free to reach out to us through the following channels:

Discord: https://discord.com/invite/Wpf6y7kFjp

Twitter (X) https://twitter.com/1000_Water_

Asteroid Studio is back in action, World Championship content in production.

Hello coaches! This is Moto from Asteroid Studio.


With the Chinese New Year holiday behind us, our team members have gradually returned to their positions. We apologize for the long break this time. Due to the development of Esports Godfather, our team has not had a Saturday off for the past two to three years. On the other hand, during this period, some of our team members have had major life events (getting married). Additionally, our team is made up of members from all over the country, and since we come together to make games, there were naturally family visits and social gatherings over the holiday. Therefore, our break was a bit longer than usual.


We thank all of you coaches for your patience. Our team is now back in full swing, focusing all our energy on the development of the World Championship content. Given the large amount of content required for the World Championship, there’s a lot we need to prepare. As a result, the World Championship content may not be available immediately. But rest assured, we are committed to delivering this content as soon as possible, and we are putting in our utmost effort in its production.


Finally, thank you once again for your continued support of Esports Godfather. You can always reach out to us through the following channels for communication, feedback, or even to urge us for updates:

Discord: https://discord.com/invite/Wpf6y7kFjp

Twitter (X) https://twitter.com/1000_Water_