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Darkest Hour: Europe '44-'45 News

2020 Halloween Special



“When there’s no more room in hell, the dead will walk the earth.”

The Allied forces having been victorious at the end of the war in May 1945 find their battle is not quite over! Some months later, on Halloween night 1945 the last remnants of the Allied forces in Europe get reports that the Nazi undead have begun to emerge from their graves!

There will be one last battle to fight with the outcome deciding the fate of humankind—the Final Reich will be the end result if the Allies are beaten.

Join us this Halloween (Saturday 31st October and Sunday 1st November) for some Nazi Zombie killing fun on the newly arrived Haunted Hattert and Haunted Fury maps!



We'll see you on the battlefield,
Darklight Games

Patch v9.9.2



Hi, everyone!

We have received numerous reports about reinforcements depleting too fast on Armored maps, and after reviewing the issue, we've decided to scrap ticket costs for vehicles completely.

This system did provide very little benefit for the gameplay, and was unjustly punishing teams for mistakes of a few players in control of valuable assets. Losing a vehicle does not cost reinforcements anymore.

Apart from changes to the reinforcement system, this patch includes several map updates and fixes. Here's the full changelog:

[h3]Maps[/h3]
  • La Cambe Advance:
    • New objective layout!
    • Reworked Axis main spawn.
    • Added proper minefields.
  • Cambes-En-Plaine Clash:
    • Fixed a floating static mesh.
    • Fixed the fog range being trippy at lowest settings ("white screen" issue).
    • Fixed sergeant roles spawning with 2 sets of binoculars.
    • Captured Bren Carrier no longer counts towards the vehicle limit.
  • Hurtgenwald Advance:
    • Swapped Allied roles to autumn counterparts.
    • Extended the minefields.
    • Rebalanced the team ratio numbers in Allied favor.
    • Reduced the fog range.
  • Kriegstadt Advance:
    • Fixed the terrain visibility in incorrect places.
    • Increased reinforcemets for both sides.
    • Added radios on main spawns.
  • Riga Docks Push:
    • Disabled bullet collision on a few fences.
  • Poteau Ambush Advance:
    • Deleted a floating emitter.
    • Changed the skins of some of the foxholes for a better blend.
    • Disabled collisions on impassable bushes.
  • Klin1941 Advance:
    • Reduced logistic truck respawn times.
  • Makhnovo Advance:
    • Removed HQ behind the Church objective.
    • Reduced logistic respawn times to ~1 minute for both teams.
  • Butovo Advance:
    • Reduced logistic truck respawn times and added +1 more to each team.
  • Nuenen Clash:
    • Halftracks are no longer counted towards towards the vehicle limit.

[h3]Gameplay[/h3]
  • Removed reinforcement costs on all vehicles.

[h3]Bugfixes[/h3]
  • Fixed radio confirmations for artillery calls not working in multiplayer.
  • Fixed an issue where US and Commonwealth tankers would have incorrecly textured first-person sleeves.


See you on the battlefield,
Darklight Games

Patch v9.9.1



This small patch focuses on fixing a couple issues with the last release. We've also optimized the Cambes‑En‑Plaine map, which received a significant performance boost.

[h3]Changelog[/h3]

Maps
  • Cambes-en-Paine Clash:
    • Optimization pass.
    • Added 1 armored personnel carrier for each team.
Bugfixes
  • Fixed interface art for SU76 and T60.
  • Fixed an issue where some weapon icons could appear blurry.
  • Fixed an issue where low fog settings would result in zero visibility on certain maps.


See you on the battlefield,
Darklight Games

v9.9.0 - Armored Update

Greetings everyone! After a few months since the last update, we are back again with a new massive release that features new vehicles, weapons, map updates, and more.

Let's have a look at it.

Vehicles




In the never ending effort to bring you new goodies to play with, our team members AAZ and Shurek have cooked up a sizeable addition to the game. This update includes 10 new armored vehicles that you'll be able to use on the battlefield!

[h3]New[/h3]
  • BA-64
  • T-34/76 (M42 and M43 models)
  • SU-76M
  • BT-7
  • Panzer III Ausf. J
  • Panzer IV Ausf. G (early)
  • Panzer IV Ausf. F1
  • KV-1E
  • T-60
  • M4A2 Sherman


Apart from the new additions, some of our armored vehicles and light carriers received new paints for their captured/leased variants.

Weapons




We've also added new weapons to our roster. You'll find them featured on the maps set during the early years of WWII (SVT-38, MP-38), and maps set in besieged Berlin during the final months of the war (VK.98).

These weapons were made by one of our talented community members—Leyawynn.

[h3]New[/h3]
  • SVT-38
  • MP-38
  • Volkssturmkarabiner 98 (VK.98)


[h3]Updated[/h3]
  • M1928 Thompson, C96, M712, Sten, PPS-43, Korovin: New sounds.
  • Mosin-Nagant: Received new, improved sights.


Maps




In this update we've brought back some of the old classics, including Lyes Krovy, which features the new Amoeba camouflage for Soviet troops.

[h3]New[/h3]
  • Lyes Krovy Defence
  • Krasnyi Oktyabr Defence
  • Hurtgenwald Advance
  • Grey Ghosts of War Stalemate
  • Bridge Assault Stalemate


[h3]Updated[/h3]
Most of our levels in the game were equipped with the new vehicles, weapons and uniforms. Other changes include:
  • Kriegstadt Advance: Opened up a previously blocked street before Kaschade Offices.
  • San Valentino Advance: Gameplay and visual fixes.
  • Omaha Beach Push: Fixed the bug where players were unable to call artillery.
  • Gorlitz Push:
    • Opened up more streets.
    • Fixed exploits and minor bugs.
  • Poteau Ambush:
    • Smoothed out the hill next to the town to make it look more realistic.
    • Added AT gun constructions.
    • Various fixes and adjustments.
  • Putot-en-Bessin Advance:
    • Removed reinforcements bleed.
    • Removed first objective.


Characters
  • Amoeba camouflage for Soviet troops.
  • Volkssturm uniforms.


Constructions
  • Pak-38 Anti-Tank Gun


Gameplay


  • Adjustment of all health/damage related tank properties and shell characteristics for more consistency and to better reflect their real life counterparts.
  • Reduced the amount of damage AT guns receive from armor-piercing shells.


Bugs


  • Fixed the bug where certain maps caused clients to be stuck on the connection screen (thanks to the folks from the oldunreal.com forum for the solution).


See you on the battlefield,
Darklight Games

v9.8.0 - Springfield Update

Say hello to the Springfield M1903A1—a long awaited addition to our bolt action rifle roster!



Despite being phased out during World War II in favor of M1 Garand, this rifle saw an extensive use in Pacific, African, and European theaters, as some of the U.S. front-line troops retained the M1903 and continued to use it alongside the M1 Garand.

In the game it will be available in all U.S. Combat Engineer kits, and as a part of the rifleman's loadout for the U.S. Army Rangers (Hill 400, Pointe du Hoc, and other maps).


BONUS: New Kar98k variant


Can you spot the difference?

As a little something extra, we have a surprise for our nit-picky sharpshooters—an optional variant of
a Kar98k rifle without a front sight hood. If you choose to go for this option, it should allow for a better visibility, but might make the sights harder to acquire. Let us know which one you prefer!


Change log


Weapon additions:
- Springfield M1903A1.
- Kar98k (w/o sight hood).
- New M712 Schnellfeuer visuals, animations and sounds.

Weapon additions (previously removed due to technical difficulties):
- Nagant M1895 revolver.
- Browning Hi-Power pistol.
- ViS pistol.
- M34 grenade.
- Mauser C96 pistol.
- Korovin SMG

Vehicle smoke launchers:
- Projectiles are now visible with the human eye.
- German smoke projectiles begin emitting smoke upon launch.
- Smoke ammo count now shown on Puma's HUD.
- Custom surface impact effects.

Backblast effects:
- Fixed issue where elements of the backblast particle effect for the Bazooka and Panzerschreck were firing in the incorrect direction.
- Added backblast particle effect to the Panzerfaust (has been missing for a while).

Hetzer:
- Fixed gunsight magnification and FOV (should be same as Stug).

Maps:
- Donner: Replaced Enfield No.4 with the new Springfield rifle
- Dom Pavlova: Minor fixes.
- Kasserine Pass: Minor fixes.


See you on the battlefield,
Darklight Games