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Heroes Update

Our female soldier has a fast-paced, action playstyle with a drastically shorter tutorial. She has more gun damage but traps and towers are more expensive. Our male strategist has a more relaxed, strategic playstyle. Although he is proficient with the saber and bow, his true strength lies in cheaper traps and towers.

The Soldier's arsenal includes loot found in-world: Freeze Grenades, Pet Hawks, and Berserk Injections!

[h2]Freeze Grenades[/h2]
Freeze grenades, pets, and injections upgrade within the same mission depending how much you use them.

[h2]Pet Hawks[/h2]
Pets do physical damage to nearby enemies.

[h2]Berserk Injections[/h2]
In berserk mode, you run faster, take no damage, punches are much stronger, and you gain the ultimate shockwave ability!

[h2]Soldier vs Strategist Comparison[/h2]
Soldier:
  1. Fast paced action playstyle
  2. Faster movement
  3. Grenades, Pets, and Injections
  4. More gun damage
  5. Faster re-spawn
  6. Expensive traps and towers
  7. Cannot build coin tower
  8. Short tutorial

Strategist:
  1. Strategic playstyle
  2. Slower movement
  3. Turbo building
  4. More saber and bow damage
  5. Slower re-spawn
  6. Cheaper traps and towers
  7. Can build coin tower
  8. Full tutorial

[h2]Patch Notes[/h2]
Version 0.3.1 - Major update - 11/10/2021

  1. Both Soldier and Strategist can punch enemies and loot crates with their bare hands!!!
  2. Added freeze grenades
  3. Added pet hawk
  4. Added berserk injection
  5. Added a Soldier playable hero who specializes in guns and grenades!!!

    • Fast paced action playstyle.
    • Soldiers walk or run 50% faster.
    • Soldiers do 45% more gun damage.
    • Soldiers cannot build in the first 4 scenes. Instead, there are pre-built blueprints that they can repair.
    • Soldiers can find freeze grenades, attack pets, and berserk injections in wooden crates or drops from enemies.
    • Freeze grenades, pets, and injections upgrade within the same mission depending how much you use them.
    • Pets do physical damage to nearby enemies.
    • Frozen enemies take 50% more damage from any source.
    • In berserk mode, you run faster, take no damage, punches are much stronger, and you gain the ultimate shockwave ability!
    • Soldiers respawn after death faster.
    • Traps and Towers cost 25% more.
    • Soldiers cannot build the Coin tower.

  6. Added a Strategist playable hero who specializes in building towers and traps. The strategist's favorite weapons are the saber and bow and arrow.

    • Strategic playstyle.
    • Strategists walk or run slower.
    • Strategists do 45% more damage using Saber or Bow and Arrow.
    • Can build traps and towers in any mission.
    • Strategists have a turbo build button.
    • Traps and Towers are cheaper.
    • Strategists take longer to re-spawn.
    • Strategists can build a Coin tower.

  7. Re-vamped the tutorial!

    • Soldiers have a drastically shortened tutorial.
    • Strategists have a slightly shortened tutorial.
    • Added tutorial tasks (canvases and controller signs) to regular missions if the player hasn't achieved them.
    • Soldiers will be taken to the building tutorial if the player loads a mission requiring building.

  8. Balance changes:

    • Hanger now has 25% less enemies to make it easier for new players.

  9. "Attack the city" gets a new mission objective! You now must find the cache and kill all nearby enemies before proceeding to the extraction point on top of the tallest building.
  10. Added 50 and 100 meter circles to wristwatch. 50 meters is the definition of "nearby enemies".
  11. Upgraded the skin of the grenade launcher.
  12. Heads-up display messages are not head-locked anymore. They float in your field-of-view.*
  13. Added wave timers to your wristwatch.*
  14. Cache health is now on the minimap.*
  15. Player hit audio now only plays if health crosses a 5 percentile instead of every damage.*
  16. Increased "drag to stop" force so you stop more quickly.*
  17. Laser pistol and rifle get a 2nd and 3rd chance. If you miss, you can move the beam and the first enemy it hits will take decreased damage.
  18. Introducing the Presenter, unlocking scenes, weapons, and traps are now more satisfying.
  19. Vastly improved loot pickup notification.
  20. Grapple swing force now diminishes as you get closer to the hook. This makes colliding with hovercrafts easier.
  21. Loading the Forest truck from save game sometimes resulted in floating floors and traps.
  22. Settings were not being saved if returning to the main menu from the options menu.
  23. Vive wands were not registering build button clicks sometimes.
  24. Going backwards using arm locomotion and thumbstick-back was broken.
  25. Increased the cost of ammo. Soldiers should spend as much as strategists.
  26. Made it easier for players using teleport to climb up steps.
  27. Added "new" icons to the main and inventory menus.
  28. You can now only build 100 or 200 walls, floors, and ramps depending on the scene. Previously, it was unlimited.
  29. When placing the anti-air tower, green highlight now indicates forward direction.


* - community requested features