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  3. Bow and Arrow, Atmosphere, Mangroves, and Arm Swing update

Bow and Arrow, Atmosphere, Mangroves, and Arm Swing update

[h2]Bow and Arrow[/h2]
This two-handed weapon was a gift from the ancient Andromendans. Double the power means double the fun! Unlocked by completing Hangar in normal difficulty.

[h2]Atmosphere[/h2]
The best graphics cards deserve the best visuals. The changing weather adds tension and suspense, a sign of imminent danger. Currently, only the Orchard and River have atmosphere. This will soon be extended to all outdoor scenes.

[h2]Mangroves in the River[/h2]
All rivers should have mangroves. They just look so cool :).

Version 0.2.8 - Regular update - 5/15/2021

  1. New weapon: Bow and Arrow!!! Unlocked by completing Hangar in normal difficulty.
  2. New Atmosphere for the best graphics cards! 3D clouds, day/evening cycle, rain, etc.
  3. Added mangrove trees to the River!
  4. New Arm swing locomotion!
  5. Swinging while grappling now swings faster and it's configurable!
  6. Visible magazine counter while shooting.
  7. Hangar normal has 20% less enemies.
    ------------ community requested -------------
  8. Expanded options menu in main menu including Sound FX volume.*
  9. Added options for continuous and discrete smooth turning.*
  10. Made "Break the chains" and "You have completed the tutorial" signs more noticeable.*
  11. When in locomotion mode "Follow Head" and on a hovercraft, thumbstick click makes you go up.*
  12. Arm goes transparent when looking at the wristwatch.*
    ------------ tutorial related -------------
  13. In the tutorial, hands now become transparent showing the controller model with a highlighted button.
  14. In the tutorial build room, blinking schematics makes it clearer you have to build a ceiling before placing a ceiling trap.*
  15. In the tutorial, made "press blue button on wristwatch" HUD message an in-world sign for more immersion.*
  16. Tutorial signs now change immediately when the player changes options.
    ------------ other -------------
  17. Completion stars in the main menu.
  18. In the main menu, weapons indicate in which scene they unlock.
  19. Fixed Oculus hand offset. They should be closer to where your real hands are now.
  20. Added "Inventory value", "Coins", and "Total value" to end-of-leg statistics.
  21. Made AOE weapons level up slower to match single target removal weapons.
  22. Allowed teleporting around main menu, was previously confined to small area in front of table.

* - community requested features