Bow and Arrow, Atmosphere, Mangroves, and Arm Swing update
[h2]Bow and Arrow[/h2]
This two-handed weapon was a gift from the ancient Andromendans. Double the power means double the fun! Unlocked by completing Hangar in normal difficulty.

[h2]Atmosphere[/h2]
The best graphics cards deserve the best visuals. The changing weather adds tension and suspense, a sign of imminent danger. Currently, only the Orchard and River have atmosphere. This will soon be extended to all outdoor scenes.

[h2]Mangroves in the River[/h2]
All rivers should have mangroves. They just look so cool :).

Version 0.2.8 - Regular update - 5/15/2021
* - community requested features
This two-handed weapon was a gift from the ancient Andromendans. Double the power means double the fun! Unlocked by completing Hangar in normal difficulty.

[h2]Atmosphere[/h2]
The best graphics cards deserve the best visuals. The changing weather adds tension and suspense, a sign of imminent danger. Currently, only the Orchard and River have atmosphere. This will soon be extended to all outdoor scenes.

[h2]Mangroves in the River[/h2]
All rivers should have mangroves. They just look so cool :).

Version 0.2.8 - Regular update - 5/15/2021
- New weapon: Bow and Arrow!!! Unlocked by completing Hangar in normal difficulty.
- New Atmosphere for the best graphics cards! 3D clouds, day/evening cycle, rain, etc.
- Added mangrove trees to the River!
- New Arm swing locomotion!
- Swinging while grappling now swings faster and it's configurable!
- Visible magazine counter while shooting.
- Hangar normal has 20% less enemies.
------------ community requested -------------
- Expanded options menu in main menu including Sound FX volume.*
- Added options for continuous and discrete smooth turning.*
- Made "Break the chains" and "You have completed the tutorial" signs more noticeable.*
- When in locomotion mode "Follow Head" and on a hovercraft, thumbstick click makes you go up.*
- Arm goes transparent when looking at the wristwatch.*
------------ tutorial related -------------
- In the tutorial, hands now become transparent showing the controller model with a highlighted button.
- In the tutorial build room, blinking schematics makes it clearer you have to build a ceiling before placing a ceiling trap.*
- In the tutorial, made "press blue button on wristwatch" HUD message an in-world sign for more immersion.*
- Tutorial signs now change immediately when the player changes options.
------------ other -------------
- Completion stars in the main menu.
- In the main menu, weapons indicate in which scene they unlock.
- Fixed Oculus hand offset. They should be closer to where your real hands are now.
- Added "Inventory value", "Coins", and "Total value" to end-of-leg statistics.
- Made AOE weapons level up slower to match single target removal weapons.
- Allowed teleporting around main menu, was previously confined to small area in front of table.
* - community requested features