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Spitter and Spores Update

[h2]Spitter[/h2]
The evil corporation replaced their grunt shooters with an army of mutant lizards. Their unique tail attack damages walls and they spit acid at you, but they have a weakness, the mind-altering spider on their backs! We replaced their health bar with damaged skin, gibs, roots, and minimal green blood for more immersion. Soon, all enemies will follow suit.


[h2]Spores[/h2]
Extraterrestrial spores are the key to accelerated evolution. Protect them at all costs! The crystal shows its damage through cracks but the green health bar on top and health indicator on the wristwatch remains the same.


[h2]Patch Notes[/h2]
Version 0.3.3 - Regular update - 6/21/2022
[h3]New:[/h3]

  1. Lizard enemy "Spitter" replaces the basic shooter enemy.
  2. Spitters have impact effects: gibs, roots, and minimal blood.
  3. Spitter's skin shows its damage thus do not need health bars over their heads.
  4. Spitters have unique tail and spit attacks.
  5. Spitters have a mini-spider on their backs that do mega damage when shot.
  6. The enemy objective that used to be called "cache" is now called "spores".
  7. The spores have been beautified. Check it out!
  8. Path trails in Hangar and Orchard show the enemies' path to the spores.
  9. Added bullet hole decals and damage-proportional particle effects.
  10. Added bow and arrow training.
  11. Added freeze grenade training.

[h3]Balance changes:[/h3]

  1. Common electric pistol nerfed to hit 3 targets instead of 5. Rare and above are unchanged.
  2. Electric rifle range is now longer.
  3. Laser rifle and pistol will now pulse 8 times until it hits a target.
  4. Made electric rifle and grenade launcher bullets not collide with other bullets just like arrows.
  5. Grenade launcher rocket now lasts 8 seconds instead of 6.
  6. Attack City normal will now spawn 2 cowboys every 15 seconds after picking up objective.
  7. Players sometimes took fall damage when falling into water.

[h3]General:[/h3]

  1. Improved footsteps audio.
  2. Improved hand animations.
  3. Electric rifle, grenade launcher, and bow now take into account barrel velocity.
  4. Hovercrafts now break into pieces when destroyed.
  5. You can now grab wooden crates and propane tanks without telekinesis.
  6. Frozen enemies that will thaw soon now appear less frozen.
  7. Flying cowboys were taking a long time to find you if you're hidden.
  8. Visual tracer rounds used to overshoot its target.
  9. Statistics canvas will now follow you every 15 seconds instead of 20.
  10. It was possible to spawn an arrow and equip a weapon in the same hand.
  11. Loadout was not being saved right after combat phase. If a player quit game before loading the next scene, loadout would revert.
  12. Once you enter saber/freeze grenade tutorial, you now can't leave until completed.
  13. Running out of battery on right controller lead to not being able to press continue button.
  14. Added colliders in the city center for more immersion.
  15. Added colliders around the city so player can't go out-of-bounds.
  16. Renamed "Report bug" button to "Desktop menu".
  17. Updated credits screen in the desktop menu.
  18. Werewolf growls now have slight variations.


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