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  3. Anti-Cheat Update!

Anti-Cheat Update!

Custom Anti-Cheat
[p][/p][p]I've heard your complaints loud and clear about the cheater problem, so I've been working closely with another developer for the past 5 months to bring a custom Anti-Cheat (Enforcer) to Redmatch 2.[/p][p]Please bear with us as we fix bugs and issues while we roll it out fully! This is the first time this Anti-Cheat has been used in a game, as it was created for Redmatch 2. If you encounter any issues with the Anti-Cheat, please contact me or the Anti-Cheat developer (@Lewis) on our Discord server so that we can quickly work to fix them.[/p][p][/p]
FAQ
[p]Is it a kernel Anti-Cheat?[/p][p]It is not kernel level, and operates in user-mode.[/p][p]Does it impact performance?[/p][p]We aim to have minimal to no impact on performance. We've held many beta tests before the public release to smooth out as many issues as possible. If you encounter performance issues, please report them to the Anti-Cheat developer (@Lewis) on our Discord server and we'll work to fix them. [/p][p]What about platforms other than 64 bit Windows?[/p][p]Redmatch 2 doesn't officially support any platforms except 64 bit Windows. However, I recognize that people play the game on Linux using Proton. The Anti-Cheat is not guaranteed to work with Proton, but if you are unable to use it you will still be able to create and join matches not protected by the Anti-Cheat.[/p][p]Why can't you just do server-side checks for cheating? [/p][p]Redmatch 2 is a peer to peer game, which makes server side checks inherently difficult. However, Redmatch 2 already has clients validate each other based on various suspicion metrics, and automatically remove players from matches when they reach a certain threshold. As we've seen from the issues the game still has with cheaters, this isn't enough. A client-side anti cheat is necessary to bring the cheating issues to a minimum.[/p]