Update 1.43 Patch Notes
1.43.11 (October 27)
1.43.10 (October 22)
1.43.9 (October 8)
1.43.8 (October 8)
1.43.7 (October 4)
1.43.6 (September 26)
- Removed some old, obsolete Anti-Cheat stuff from before Enforcer
- Attempted to fix a weird issue where shooting a player would kill them with the name "New Text"
1.43.10 (October 22)
- Increased security of the leaderboards
1.43.9 (October 8)
- Normally, matches kick players with pirated DLC, but in the case of Supporter Edition it would kick you if you pirated the DLC even if you did not use any of the perks. Some players have software on their computer that automatically pirates DLC, which was making them get kicked even if they hadn't intentionally used any Supporter Edition perks. This has been changed to only kick pirating players if they use a Supporter Edition perk.
1.43.8 (October 8)
- Improved debugging.
1.43.7 (October 4)
- Updated Unity version to address CVE-2025-59489, an issue in the Unity game engine that was revealed yesterday.
- Updated Enforcer logo.
- Increased Enforcer load timeout.
1.43.6 (September 26)
- Fixed a bug introduced in the last update where the Speed Demon achievement checked the gold times for the wrong Steam account (because I was testing it on one guy). Silly me
- Increased the maximum size of GIF custom skins and banners from 3mb to 6mb.
- Fixed a bug in King of the Hill introduced in 1.43.4 where the objective rotated instantly
- Fixed a bug where the Speed Demon achievement had the Pillars gold time set to 27 seconds instead of 30
- Fixed a bug where the Speed Demon achievement didn't work properly (it compared your time on the time trial you just completed to the other time trials' gold times instead of the other time trials to their own gold times)
- Made changes to time synchronization to reduce issues with players not being able to be dealt damage due to the bullet lifespan.
- In Redmatch 2 when players lag they often "save up" damage and then release it all at once when they reconnect, dealing damage to players later in the game when they are nowhere near them. Now, bullets expire after 15 seconds, meaning this shouldn't be as much of an issue anymore. I will be tweaking the value as time goes on.
- Attempted to fix an issue that affected one player where occasionally they wouldn't be able to interact with the menu after loading into the game.
- Fixed an issue on Pillars where upgrade cabinets had their sounds play from different locations.
- Updated the Pillars thumbnail to have post processing.
- Fixed a UI issue where Enforcer wouldn't display the correct loading percent after about 10 seconds of loading.
- Fixed an issue where the visual display of your time on a time trial would loop back to 0 seconds after a minute.
- Released Pillars.