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Redmatch 2 News

New Game Mode: One in the Chamber

[h3]Update 1.28[/h3]

This update features a brand new game mode: One in the Chamber! Each player gets a revolver with a single bullet. Getting a kill gives you your bullet back. The player with the most kills wins!

Changes
  • The room setting Ammo Multiplier has been renamed to Magazine Size Multiplier to more accurately reflect what it changes
  • Added the One in the Chamber game mode

Update 1.27 Patch Notes

Every time I edit an event, Steam re-publishes it to the library page, which is kind of annoying. So I'm going to move all patch notes for updates to a separate post, like this one.

1.27.1-1.27.4 were just hotfixes to fix some bugs with the new update, and add the advertisement for the new bundle in the main menu

[h3]1.27.5 (November 1)[/h3]
  • Fixed the cut off text in the context menu with custom Resource Pack fonts
  • Added bullet_hole to the Resource Pack documentation
  • Added wrapMode and filterMode to the Image category in the Resource Pack documentation
  • You can now set the thumbnail for your Resource Pack to a gif, by using thumb.gif instead of thumb.png
  • The "No Resource Packs found" text will no longer appear if you delete all Resource Packs but still have Local Resource Packs
  • You can now scroll the Resource Pack list while dragging a Resource Pack
  • Resource Packs now make that clicky UI sound when you drag them around
  • Fixed audio in the main menu not resetting properly when you removed a Resource Pack


[h3]1.27.6 (November 1)[/h3]
  • Added a shiny animation to the loading bar when downloading a Resource Pack
  • Added a metadata.json file to Resource Packs for making a custom title when you want a title with characters not supported by Windows folders


[h3]1.27.7 (November 5)[/h3]
  • Made the input fields next to sliders much easier to type in (they won't reset to a value inside the bounds while you're typing now)
  • Fixed some UI that wasn't being affected by Resource Packs
  • Updated the Streets platinum rank time trial with my new best time
  • Fixed an issue where if you had too many time trial entries you wouldn't be able to edit Resource Packs
  • Reduced the spawn protection time from 2 seconds to 1.3 seconds
  • Melee will now cancel spawn protection
  • Redmatch 2 has a feature where you can see which matches your friends are in with a green dot. There was a bug where blocked friends and people who sent you a friend request would also make the dot appear, which is now fixed.


[h3]1.27.8 (November 5)[/h3]
  • You can now right click a Resource Pack to copy its install path
  • Updated the 32 bit build of the game

Dead of Night Bundle

A spooky cosmetic bundle appears! The Dead of Night Bundle features 5 new hats and an animated death effect.

[h2]Click here to take a look!
[/h2]

[h2]Bundle Content:[/h2]
  • Ghost hat
  • Alien hat
  • Saw hat
  • Axe hat
  • Shuriken hat
  • Laser death effect

The laser death effect cuts you up into slices!



The saw hat grinds off little pieces of your player in-game!

Huge Resource Pack Improvements!

Update 1.27

Resource Packs are one of my favorite features I've added to the game because it's fun to see what everyone makes. However, they haven't gotten the love that they deserve - making weapon skins was a huge pain, and the way to make a pack beyond the most basic texture changes was confusing.

In this update there are a few breaking changes to Resource Packs, but I promise it's worth it in the long run! For the past month I've been working on some major improvements. I've overhauled the documentation, redesigned the UVs for the rifle, sniper, shotgun, and sights, and added some new fun features.

First, let's start with the new features!

[h2]Completely new Resource Pack menu![/h2]
You can now use more than one Resource Pack! Resource packs at the top of the Active list will have a higher priority than ones below it. For example, if you have a pack with some cool weapon skins but you still want to change the way the maps look, put the pack with the weapon skins above the one that changes the level textures.



[h2]Redesigned UV Maps[/h2]
UV maps are used to map a 2D texture to a 3D object. It's how weapon skins are created in Redmatch 2. The old UV maps were horrible to work with and looked like a mess.

I've redesigned the UV maps for the rifle, shotgun, sniper, weapon sights, and grapple hook. You can see all the UV maps on the new documentation website, but here's an example of the old vs new UV maps for the sniper:



Unfortunately this does mean that any packs that had custom rifle, shotgun, or sniper skins will need to redo them. It should be a lot easier now though.

[h2]Emissive Materials[/h2]
Who doesn't like glowy things? Any material in the game can now glow with emissive textures!



[h2]File Change Detection[/h2]
In the previous version you had to press F5 every time you changed a file to refresh it in-game, and it would reload the entire Resource Pack. I've added a new system that will automatically reload any file you change in-game instantly. You can still press F5 to reload everything if you want.

[h2]New Expansive Documentation![/h2]
It sounds boring, but it's super useful for making Resource Packs! Every file that you can change is listed on the website, as well as what JSON variables you can change and what everything does. It's organized into categories for easy use.

Check it out here: https://rugbug.net/redmatch/resource-packs



[h2]If you want to see all the new features in action, check out my Neon White pack I made to test them out![/h2]


[h2]Breaking Changes to Existing Resource Packs[/h2]
  • The UV maps for rifle, sniper, and shotgun have been completely changed. You'll need to redo any existing skins for them if you still wish to support your Resource Pack.
  • kill_points_icon has been renamed to kill_icon and now also changes the icon that appears when you get a kill.
  • background_scroll_vertical and background_scroll_horizontal have been consolidated into background_scroll instead.
  • reload has been renamed to shotgun_reload
  • If your resource pack has a video background, you will need to change the name of the video file from background to background_video
  • Added 2 new level textures, level_brown and level_tan which affect Village and Outskirts.


Changes
  • Added the Resource Pack files ui_game_underlay, ui_game_overlay, sniper_bolt_rack, grapple_hook, fullscreen_background, ui_tab, menu_main_button_container
  • You can now set custom fonts for damage_indicator_text, timer_text, total_ammo_text, and others
  • You can now rotate weapons with the arrow keys as well as clicking and dragging in the main menu.
  • Added a Finnish translation (thanks Pavee)
  • Resource Pack fonts now have fallback support for all languages
  • Tweaked the default metallic amount of all level materials. Colors are slightly less muted now. I'm putting this in the patch notes for the one person who thinks they're insane when all the colors are just slightly different
  • You can now make any image in a Resource Pack sliced or tiled
  • Added error logging for syntax errors in Resource Pack JSON files
  • Replaced the font properties system with the much better font styles system, which lets you give Resource Pack fonts custom outlines, drop shadows, and colors.
  • You can now change the pivot point of UI Transformations in Resource Packs


Bugfixes
  • Many fixes to the Ukrainian translation
  • Changed the sights in the weapon customization menu to be the updated models
  • Sped up resource pack load times
  • Tooltips are now affected by custom resource pack fonts
  • Fixed a bug where changing reflex_body or red_dot_body with Resource Packs would affect the sight's glass
  • Post processing will no longer apply in the weapon customization menu if you have post processing disabled
  • Fixed the "smoothness" variable for materials in Resource Packs not working
  • Fixed Team Deathmatch spawns on Streets
  • Fixed Team Deathmatch spawns on XEO
  • Fixed Resource Pack fonts not returning to the default when switching packs
  • Fixed a lot of dynamic localization issues
  • The revolver cylinder now keeps its rotation change after each shot instead of being reset to the initial rotation
  • Fixed the colliders with the trees on Ruins

New Gun: Revolver

[h3]Update 1.26[/h3]

New Content
  • Added a new gun, the revolver! It does 75 damage, holds 6 bullets, fires every 0.4 seconds, has 100% accuracy at all times, has no movement penalty while reloading, and takes 3 seconds to reload. Look forward to a One in the Chamber gamemode in the future!


Changes
  • Instead of setting damage multipliers in room settings, you can now set exact damage. This should make it easier to find out how much damage you're really giving weapons. Note that the shotgun's damage is only that much if all 9 pellets hit the target. Otherwise, it's a fraction with the resulting damage being the successful pellets hit dividided by 9.
  • The logo in the main menu can now have its position be modified through a resource pack in the same way as in-game UI with a logo.json file
  • The actual body of the red dot and reflex sights can now be changed through resource packs, with red_dot_body.png and reflex_body.png
  • Fixed some geometry exploits on the map Streets
  • Increased max FPS limit to 600
  • The settings screen has been split into tabs instead of being one massive scrolling window


Bugfixes
  • Fixed a bug where red dot and reflex reticles would dissapear when the player size room setting was too large
  • XEO now has proper team spawns for team deathmatch
  • Fixed a bug where the red dot and reflex reticle were not changed by resource packs


Minor Releases

1.26.1 (September 25)
  • Removed an invisible collider on Streets


1.26.2 (September 25)
  • Fixed a bug where the some parts of the revolver were not affected by resource packs
  • Fixed a bug where some matches would appear as if they were in a newer version


1.26.3 (September 25)
  • Fixed some weird overlapping with the new settings tabs


1.26.4 (September 27)
  • Fixed a bug where you could change team while selecting a team
  • You can no longer enter spectator mode when selecting a team
  • Removed the /spectate command, because it is now accessible from the menu


1.26.5 (September 27)
  • Fixed UI overlay issues with the new settings tabs on Outskirts