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Redmatch 2 News

New Game Mode and Map: Team Deathmatch and Quadrants

New Map: Quadrants


[h3]Engage in sniper battles and close quarters indoors combat on the massive new map Quadrants![/h3]

New Game Mode: Team Deathmatch


[h3]Get kills to earn your team points! The team with the most points at the end of the round wins. Play with 2 to 4 teams![/h3]

[h3]Update 1.25[/h3]

Changes
  • Added Team Deathmatch
  • Added the map Quadrants by Tasty Biscuit Dev. It's massive, and the perfect size for Team Deathmatch!
  • Added a spectate button to the escape menu
  • Removed the " has started spectating" message
  • Added a Serbian translation to the game (thanks Никола 'NB264' Буљ)
  • Replaced the logo on the loading screen. Since I'm a solo dev, it was a little confusing to be represented by my studio name, so I swapped it with my own.
  • The current game mode will now display in Discord rich presence
  • Changed the spawnpoints on Arena to face the action
  • Added game mode selection to the create match screen to encourage players to try different game modes


Bugfixes
  • Fixed some spawnpoints that were in the walls of the building on Orbit
  • Compressed lightmaps which reduced the game size by 0.12 gigabytes
  • Updated one of the loading screens to a newer version of the drawing
  • The death card will no longer display on top of the escape menu in-game
  • Chat messages will now hide after 5 minutes (fixes a lag issue when players played for more than about 2 hours)
  • Fixed a bug where maps would load twice (map loading times should be half as long now... I guess)


Minor Releases

1.25.1 (August 26)
  • Fixed a bug where you couldn't rejoin the same match


1.25.2 (August 26)
  • Added a /sethost command (can only be used by the host, use it to set a new host)


1.25.3 (August 28)
  • Added "Don't shoot teammates!" text when you shoot a teammate
  • Fixed a bug where a single kill in Team Deathmatch would give your team multiple points
  • Added a Czech translation to the game (thanks Olaka23)
  • Removed Norwegian achievement translation because it was incomplete
  • Updated the credits website with new translators
  • Added the Mycelium Networking logo to the intro screen. People often ask what networking solution I use. Mycelium Networking is a networking solution I made specifically for Redmatch 2 which currently is not publicly available, although I might change that in the future.
  • (Hopefully) fixed the ranking text for King of the HIll displaying the wrong placement
  • Added Team Deathmatch wins and losses to the Statistics menu
  • The Team Spawns room setting is now on by default
  • The username above players will now change color when they change team
  • Your team will now be cleared when a round ends, allowing everyone to join a new one when the next round starts.
  • You can no longer see player usernames above their head when night mode is enabled unless you are looking directly at them.
  • Added a loading bar to the splash screen


1.25.4 (August 30)
  • Health upgrades are now represented by a second healthbar. This should make it easier for new players to understand why some players have more than 100 health. It's also a lot clearer what your maximum health is.
  • The damage indicator now has a max size.
  • Added healthbar customization and UI repositioning support to resource packs. Rudimentary documentation is in the #resource-packs channel on the discord server.
  • Added UI color support to resource packs. Add a color field to the JSON file for the specific UI element (i.e. "color": "#FFFFFF").
  • Added a join the discord chat message that gets sent every 10 minutes.
  • Made Team Deathmatch Win/Loss leaderboards public.
  • The Team Spawns room setting is now translated.


1.25.5 (September 3)
  • You can no longer glitch inside the blue tower on towers.
  • Removed the Spawn Mode room setting. I might add it back later when I communicate room settings more clearly but for now everyone was complaining about being at the same spawn.
  • Keybinds are now saved to the Steam cloud
  • Added a Spanish (Latin American) translation
  • Replaced the red dot and reflex sights with newer models which are properly aligned to the center of the screen.
  • The telescopic sight is now properly aligned to the center of the screen.


1.25.6 (September 4)
  • A code will now be sent in chat when someone is disconnected for suspicious behavior which will help me debug issues with it


1.25.7 (September 4)
  • Fixed a visual bug with the red dot and reflex sight on night mode
  • The find match menu can now display more than 50 matches
  • Increased the render distance from 1000 units to 1500 meters
  • Shotgun iron sights will no longer appear darker than the rest of the gun
  • Removed the Disable PVP room setting because everyone thought it was a bug. Just set damage to 0 if you want to disable PVP.
  • Fixed a bug where you would get disconnected for suspicious behavior for the wrong reason


1.25.8 (September 4)
  • Minor internal tweaks


1.25.9 (September 5)
  • If someone gets banned in your match, they will no longer continue to be banned if you both join a new match.
  • Fixed an issue where names with emoji in them would have an invisible name on the King of the Hill leader UI.


1.25.10 (September 8)
  • The player context menu won't pop up when scrolling through the player list anymore.
  • You can now right click to close the context menu.
  • You can now click chat messages to open a context menu with the same options as clicking a player on the scoreboard.
  • Sights will now appear when a player aims while you are spectating them
  • The reflex sight can now be changed through resource packs with the "reflex.png" file.
  • The spectator camera will no longer spaz out if you look straight up or straight down.
  • When spectating someone in first person, the kills they get will now show up in the personal kill feed.
  • The shoot animation will now play properly on other players.
  • The "Exit Player" prompt will now dissapear after 2 seconds of spectating someone in first person.
  • Added an icon for when players are spectating.
  • Fixed an exploit where chat messages could be spammed and lag the game.


1.25.11 (September 12)
  • Removed the "Made with Unity" splash screen

New Game Mode: King of the Hill



[h3]Update 1.24[/h3]

Changes
  • Added a new King of the Hill gamemode! Players gain points by standing in the zone. The zone changes positions every 60 seconds, and the player with the most points at the end wins. To play it, as the host of the match open Room Settings and set the Gamemode to King of the Hill.
  • The kill feed has been limited to 10 entries to decrease clutter
  • Added time trial replay spectating to spectator mode (/spectatetimetrial)
  • You can no longer ban moderators from matches


Bugfixes
  • Player hats will no longer show when spectating first person
  • Fixed quality settings resetting when joining a match or loading the menu
  • Other players can no longer send red (system) messages


Minor Releases

1.24.1 (August 13)
  • Fixed a bug where the match list would only show "Deathmatch" as the game mode for every match


1.24.2 (August 13)
  • Added statistics and leaderboards for Noscopes, King of the Hill Wins, and King of the Hill Losses


1.24.3 (August 14)
  • You will no longer gain wins, losses, or exp if there is only 1 player in the match (FFA wins were already like this)
  • Memory will now always be freed when receiving packets from players, even if their packet is ignored. this might fix some memory leaks

Lots of bugfixes! - Update 1.23

Changes
  • Added a melee damage multiplier
  • Added wind audio which plays when you move fast
  • Added weapon sway to mouse movement. It turns off when aiming.
  • Switched from a linear audio scale to logarithmic, so you won't hear far away sounds as loudly.
  • Replaced the United States flag with the British flag for the English language icon
  • Changed the UI for download progress on resource packs to be more clear


Bugfixes
  • Fixed a bug where the game would freeze if no one voted for a map
  • Fixed resource packs duplicating if you selected the default one
  • Players can no longer kill you from different matches
  • Fixed a bug where pressing the equals key would open a "Network Stream" window
  • Resource packs will no longer load if you try to join a private match and type the "s" key as the password and then press enter
  • Fixed the italian translation for "Create"
  • Made gondolas slightly less janky by increasing the sync time from 0.5s to 4s
  • You will no longer respawn if you enter spectator mode while respawning
  • Fixed a bug where if destroyable walls were destroyed on a map, loading the map would play a horrible sound
  • Network optimizations
  • Fixed SteamWarningAPI and MemoryManagement errors
  • Invisible players should (potentially) be fixed, as failed connections now automatically attempt to re-establish themselves instead of just permanently disconnecting


Minor Releases

1.23.1 (August 1)
  • Fixed a bug where some audio on XEO was not affected by the volume slider
  • You can now join friends through Steam even if you're already in a match
  • Discord invites are now supported (not the "Ask to Join" button though)
  • Added a "Time played" line to Discord rich presence


1.23.2 (August 1)
  • Fixed a bug with joining a private match through Steam or Discord

New Soda Hat!

Added a Soda Hat to the game, complete with cans of diabetes that directly pipe sugar into your bean's mouth.

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GET IT HERE: https://store.steampowered.com/itemstore/1280770/detail/106/
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Made during a livestream on the Redmatch Discord! Join the discord if you want to see development livestreams in the future.

New Map: XEO

Update 1.22




Changes
  • Added a new map: XEO by Tasty Biscuit Dev. You can change the music by making a resource pack with the file xeo_music.ogg or xeo_music.wav, or a folder with different wav and ogg files in it named xeo_music which will cycle through them.
  • You can now copy the URL for other players' custom skins by clicking their username on the scoreboard
  • You can now spectate other players by clicking their username on the scoreboard
  • Added a ping indicator, visible on the scoreboard
  • Scroll with the scroll wheel to adjust the speed of spectator mode ( /spectate )
  • Added an option to disable your hat
  • Added an FPS limit in the settings
  • Increased the digits in the mouse sensitivity setting to two decimal places (1.00) to allow for more precision
  • Added a new loading screen (thanks Gilikosik!)
  • Removed the wallbang room setting because it didn't work. I'll probably rework wallbangs in a future update.
  • If you spectate a specific player, you will no longer jump to a random player when they die. You'll continue to spectate them once they respawn.


Bugfixes
  • Fixed a bug in the Ukrainian translation where the translations were assigned to the wrong places
  • You can no longer ban yourself (have some self control guys)
  • Fixed grappling ropes going crazy when the framerate was low
  • Fixed the menu freezing on the player list when loading into an ongoing match
  • Grappling rotating objects will now work correctly
  • Players will now have their selected weapon sights when you are spectating them
  • Players' weapons will no longer jerk around when you are spectating them


Minor Releases

1.22.18 (July 11)
  • Fixed missing characters in Chinese translation
  • Added the achievement XEO
  • Added font support for resource packs (add a file named font.ttf or font.otf).


1.22.19 (July 12)
  • Fixed localization not working properly for messages in chat


1.22.20 (July 12)
  • Fixed XEO not showing up in Redmatch 2's Discord Rich Presence
  • Fixed an issue with the french translation for kills and deaths
  • Added the Soda Hat


1.22.21 (July 14)
  • Fixed a bug on XEO where you could infinitely jump in the portal rooms
  • Fixed a bug where hats would not equip all the time


1.22.22 (July 14)
  • Fixed syncing issues with the easter egg on the map XEO
  • Fixed a bug where the drop tubes would not open for other players on the map Assembly


1.22.23 (July 17)
  • Fixed the EXP counter in the top left of the main menu not displaying the correct percentage of EXP gathered until the next level
  • Fixed tooltips and the player context menu displaying off-screen
  • Re-fixed some bugs with the xeo easter egg
  • Changed NikART's name to Hurtle Turtle in the credits at their request
  • EXP will now still be awarded if the game crashes or is force quit
  • Added a brush icon on the loading screen so it's clear that the name in the bottom right is the artist's
  • Added the player's leaderboard position to the statistics screen
  • You can now click a statistic in the statistics menu to see the leaderboard for it
  • Removed TDM Wins and TDM Losses from the statistics screen since TDM hasn't been in the game for months.


1.22.24 (July 17)
  • Fixed the leaderboard position on the statistics screen being 1 too high
  • Fixed a bug where an unreleased hat was shown on the hats page


1.22.25 (July 17)
  • Hats are now purchasable in-game instead of just on the Steam item store


1.22.26 (July 21)
  • Replaced the "Mods" button with "Workshop" to more accurately represent what it does, which is access items from the Steam Workshop
  • Fixed a bug where resource packs would not show up in the list until the menu was reloaded