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Redmatch 2 News

New Menu!

[h2]UI Overhaul[/h2]

I haven't changed the main menu for Redmatch 2 since I first created it in 2019. The same black curtains scrolling... over and over... for years! What were they even supposed to be? As far as first impressions go, that main menu was terrible. I hope you all enjoy the new one as much as I do!


Other major UI changes include:
  • Create Match
  • Lobby
  • Resource Packs
  • Statistics
  • Achievements
  • Language Select
  • Scoreboard (It's now scrollable!)
  • All text (removed the gradient)

The settings menu has not been redesigned yet. It will take me a while since I need to rebuild the settings system, and I didn't want to delay this update any more than it had to be.

[h2]Resource Pack Changes[/h2]

I've also worked to get the UI consistent across all menus. This gives the added bonus of expanding Resource Packs' UI functionality, and I've added some new files:
  • background_underlay
  • background_video_underlay
  • fullscreen_background_underlay
  • hover_underlay
  • hover_overlay
  • list_hover_underlay
  • list_hover_overlay
  • list_background
  • ui_background
  • ui_panel_background
  • icon_button_background
  • drop_shadow

You can check the Image section of the Resource Pack Documentation for more info.

The Neon White pack and Half Life 2 pack already take advantage of these new features. If you right click them in the Resource Pack Menu and choose Copy Path, you can view all the source files for yourself which is useful as a reference.



[h2]Additional Changes[/h2]
  • The main menu now has ultrawide monitor support
  • Removed a hidden 10 pixel padding that was affecting the healthbar and shield in-game. It will look exactly the same but if your resource pack changed the healthbar you might notice a slight shift, which you can account for by manually adding 10 pixels of padding to your health UI on the left and bottom.
  • You can no longer die if you're already dead.
  • A loading screen will now be displayed when returning to the main menu after a match ends, instead of freezing the last frame.
  • Falling from Heaven no longer quits the game.

1 MILLION PLAYERS GIVEAWAY

Thank you all so much for supporting Redmatch 2 over the past 2.5 years! It's been awesome to see a project I started to practice network programming become a game enjoyed by so many people.

To celebrate 1,000,000 lifetime unique players, I'm doing a giveaway of 20 DLCs! Winners get to pick which DLC they want. To enter the giveaway, join the Discord server and check out the #giveaway-info channel.



[h2]The Giveaway is now over! Thank you to everyone who joined in the last week, and congratulations to the winners![/h2]

Update 1.32 Patch Notes

1.32.1 (April 5)
  • The Chainsaw hat will now have the spike speed affected by the slowdown at the end of a match
  • The vote ban settings can now be changed by me remotely so that I can tweak values without updating the game.
  • Reduced stuttering in the main menu caused by frequent checking of download progress and display of completion percentage for workshop items. More subscribed workshop items leads to more stuttering during the first few seconds after the menu loads due to numerous callbacks on download status from Steam. I might consider optimizing it later, but currently, it only affects players with more than a couple Resource Pack subscriptions and has minimal impact. Mostly this has just resulted in the realization that Steam callbacks are fairly expensive and should be used more sparingly.


1.32.2 (April 10)
  • Fixed the lag issues introduced in the 1.32.1 patch.
  • Increased the requirement of participation and vote percentage for vote bans to be successful, and increased the vote ban duration from 15 seconds to 25 seconds to hopefully get more responses.

More Levels + Redesign

[h2]Update 1.32[/h2]

The level icons were in need of some love, and a lot of players who have made it past level 100 have had to use the same rainbow icon forever. I added new level icons up to level 400 and redesigned all of the old ones with a more sophisticated visual progression.

As an example, here are the changes to the new level 100 icon set:



Changes
  • Redesigned all the level icons, and added icons past level 100 (400 is the new highest icon).
  • Added a menu to view levels and their EXP requirements, which you can access by clicking your level icon in the top left of the main menu.


Bugfixes
  • The player context menu will no longer go offscreen if you open it on a player at the bottom of the scoreboard.

Update 1.31 Patch Notes

1.31.5 (March 11)
  • Added the match name in top left on the scoreboard
  • Verified players can no longer be banned automatically (can still be vote banned)
  • Fixed a bug where a corrupted customization file would cause the customization menu to not load as well as a lot of strange things to break in-game


1.31.4 (March 9)
  • Added "Verified Players." These are players reviewed by me and deemed to be not hackers. They get a special green checkmark icon on the scoreboard and a "Verified Player" notice above their kill banner. The aim of this is to reduce the number of vote bans against good players.
  • Fixed some missing characters in the Chinese translation
  • Fixed a bug with the button cabinet on Playground where if you used it you could never leave
  • Added a new loading screen by Gilikosik
  • Improved the icon alignment on the scoreboard UI


1.31.3 (February 24)
  • Infected players no longer get spawn protection
  • Fixed a bug where in Team gamemodes you wouldn't get damaged the acid on Xeo
  • Attempted another fix for the match instantly ending when the host started as Infected


1.31.2 (February 23)
  • Fixed a bug where if a player lost connection and everyone got infected, Survivors would win
  • (Hopefully) fixed a bug where if the Host of the match got infected at the start the match would instantly end


1.31.1 (February 23)
  • Fixed a bug where the last survivor leaving could cause the match to go on forever
  • Fixed a bug where if any player hadn't been assigned to Survivor or Infected (still loading in) the match could go on forever
  • Fixed a bug where the infected objective would not display if you joined the match late
  • Fixed a bug created in 1.31.0 where all the settings were lowercase and not translated
  • Survivors no longer have grapple gear (by default) in Infection
  • Added new match settings for infection: Survivor Grapple Gear and Infected Bonus Health