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Huge Resource Pack Improvements!

Update 1.27

Resource Packs are one of my favorite features I've added to the game because it's fun to see what everyone makes. However, they haven't gotten the love that they deserve - making weapon skins was a huge pain, and the way to make a pack beyond the most basic texture changes was confusing.

In this update there are a few breaking changes to Resource Packs, but I promise it's worth it in the long run! For the past month I've been working on some major improvements. I've overhauled the documentation, redesigned the UVs for the rifle, sniper, shotgun, and sights, and added some new fun features.

First, let's start with the new features!

[h2]Completely new Resource Pack menu![/h2]
You can now use more than one Resource Pack! Resource packs at the top of the Active list will have a higher priority than ones below it. For example, if you have a pack with some cool weapon skins but you still want to change the way the maps look, put the pack with the weapon skins above the one that changes the level textures.



[h2]Redesigned UV Maps[/h2]
UV maps are used to map a 2D texture to a 3D object. It's how weapon skins are created in Redmatch 2. The old UV maps were horrible to work with and looked like a mess.

I've redesigned the UV maps for the rifle, shotgun, sniper, weapon sights, and grapple hook. You can see all the UV maps on the new documentation website, but here's an example of the old vs new UV maps for the sniper:



Unfortunately this does mean that any packs that had custom rifle, shotgun, or sniper skins will need to redo them. It should be a lot easier now though.

[h2]Emissive Materials[/h2]
Who doesn't like glowy things? Any material in the game can now glow with emissive textures!



[h2]File Change Detection[/h2]
In the previous version you had to press F5 every time you changed a file to refresh it in-game, and it would reload the entire Resource Pack. I've added a new system that will automatically reload any file you change in-game instantly. You can still press F5 to reload everything if you want.

[h2]New Expansive Documentation![/h2]
It sounds boring, but it's super useful for making Resource Packs! Every file that you can change is listed on the website, as well as what JSON variables you can change and what everything does. It's organized into categories for easy use.

Check it out here: https://rugbug.net/redmatch/resource-packs



[h2]If you want to see all the new features in action, check out my Neon White pack I made to test them out![/h2]


[h2]Breaking Changes to Existing Resource Packs[/h2]
  • The UV maps for rifle, sniper, and shotgun have been completely changed. You'll need to redo any existing skins for them if you still wish to support your Resource Pack.
  • kill_points_icon has been renamed to kill_icon and now also changes the icon that appears when you get a kill.
  • background_scroll_vertical and background_scroll_horizontal have been consolidated into background_scroll instead.
  • reload has been renamed to shotgun_reload
  • If your resource pack has a video background, you will need to change the name of the video file from background to background_video
  • Added 2 new level textures, level_brown and level_tan which affect Village and Outskirts.


Changes
  • Added the Resource Pack files ui_game_underlay, ui_game_overlay, sniper_bolt_rack, grapple_hook, fullscreen_background, ui_tab, menu_main_button_container
  • You can now set custom fonts for damage_indicator_text, timer_text, total_ammo_text, and others
  • You can now rotate weapons with the arrow keys as well as clicking and dragging in the main menu.
  • Added a Finnish translation (thanks Pavee)
  • Resource Pack fonts now have fallback support for all languages
  • Tweaked the default metallic amount of all level materials. Colors are slightly less muted now. I'm putting this in the patch notes for the one person who thinks they're insane when all the colors are just slightly different
  • You can now make any image in a Resource Pack sliced or tiled
  • Added error logging for syntax errors in Resource Pack JSON files
  • Replaced the font properties system with the much better font styles system, which lets you give Resource Pack fonts custom outlines, drop shadows, and colors.
  • You can now change the pivot point of UI Transformations in Resource Packs


Bugfixes
  • Many fixes to the Ukrainian translation
  • Changed the sights in the weapon customization menu to be the updated models
  • Sped up resource pack load times
  • Tooltips are now affected by custom resource pack fonts
  • Fixed a bug where changing reflex_body or red_dot_body with Resource Packs would affect the sight's glass
  • Post processing will no longer apply in the weapon customization menu if you have post processing disabled
  • Fixed the "smoothness" variable for materials in Resource Packs not working
  • Fixed Team Deathmatch spawns on Streets
  • Fixed Team Deathmatch spawns on XEO
  • Fixed Resource Pack fonts not returning to the default when switching packs
  • Fixed a lot of dynamic localization issues
  • The revolver cylinder now keeps its rotation change after each shot instead of being reset to the initial rotation
  • Fixed the colliders with the trees on Ruins

New Gun: Revolver

[h3]Update 1.26[/h3]

New Content
  • Added a new gun, the revolver! It does 75 damage, holds 6 bullets, fires every 0.4 seconds, has 100% accuracy at all times, has no movement penalty while reloading, and takes 3 seconds to reload. Look forward to a One in the Chamber gamemode in the future!


Changes
  • Instead of setting damage multipliers in room settings, you can now set exact damage. This should make it easier to find out how much damage you're really giving weapons. Note that the shotgun's damage is only that much if all 9 pellets hit the target. Otherwise, it's a fraction with the resulting damage being the successful pellets hit dividided by 9.
  • The logo in the main menu can now have its position be modified through a resource pack in the same way as in-game UI with a logo.json file
  • The actual body of the red dot and reflex sights can now be changed through resource packs, with red_dot_body.png and reflex_body.png
  • Fixed some geometry exploits on the map Streets
  • Increased max FPS limit to 600
  • The settings screen has been split into tabs instead of being one massive scrolling window


Bugfixes
  • Fixed a bug where red dot and reflex reticles would dissapear when the player size room setting was too large
  • XEO now has proper team spawns for team deathmatch
  • Fixed a bug where the red dot and reflex reticle were not changed by resource packs


Minor Releases

1.26.1 (September 25)
  • Removed an invisible collider on Streets


1.26.2 (September 25)
  • Fixed a bug where the some parts of the revolver were not affected by resource packs
  • Fixed a bug where some matches would appear as if they were in a newer version


1.26.3 (September 25)
  • Fixed some weird overlapping with the new settings tabs


1.26.4 (September 27)
  • Fixed a bug where you could change team while selecting a team
  • You can no longer enter spectator mode when selecting a team
  • Removed the /spectate command, because it is now accessible from the menu


1.26.5 (September 27)
  • Fixed UI overlay issues with the new settings tabs on Outskirts

New Game Mode and Map: Team Deathmatch and Quadrants

New Map: Quadrants


[h3]Engage in sniper battles and close quarters indoors combat on the massive new map Quadrants![/h3]

New Game Mode: Team Deathmatch


[h3]Get kills to earn your team points! The team with the most points at the end of the round wins. Play with 2 to 4 teams![/h3]

[h3]Update 1.25[/h3]

Changes
  • Added Team Deathmatch
  • Added the map Quadrants by Tasty Biscuit Dev. It's massive, and the perfect size for Team Deathmatch!
  • Added a spectate button to the escape menu
  • Removed the " has started spectating" message
  • Added a Serbian translation to the game (thanks Никола 'NB264' Буљ)
  • Replaced the logo on the loading screen. Since I'm a solo dev, it was a little confusing to be represented by my studio name, so I swapped it with my own.
  • The current game mode will now display in Discord rich presence
  • Changed the spawnpoints on Arena to face the action
  • Added game mode selection to the create match screen to encourage players to try different game modes


Bugfixes
  • Fixed some spawnpoints that were in the walls of the building on Orbit
  • Compressed lightmaps which reduced the game size by 0.12 gigabytes
  • Updated one of the loading screens to a newer version of the drawing
  • The death card will no longer display on top of the escape menu in-game
  • Chat messages will now hide after 5 minutes (fixes a lag issue when players played for more than about 2 hours)
  • Fixed a bug where maps would load twice (map loading times should be half as long now... I guess)


Minor Releases

1.25.1 (August 26)
  • Fixed a bug where you couldn't rejoin the same match


1.25.2 (August 26)
  • Added a /sethost command (can only be used by the host, use it to set a new host)


1.25.3 (August 28)
  • Added "Don't shoot teammates!" text when you shoot a teammate
  • Fixed a bug where a single kill in Team Deathmatch would give your team multiple points
  • Added a Czech translation to the game (thanks Olaka23)
  • Removed Norwegian achievement translation because it was incomplete
  • Updated the credits website with new translators
  • Added the Mycelium Networking logo to the intro screen. People often ask what networking solution I use. Mycelium Networking is a networking solution I made specifically for Redmatch 2 which currently is not publicly available, although I might change that in the future.
  • (Hopefully) fixed the ranking text for King of the HIll displaying the wrong placement
  • Added Team Deathmatch wins and losses to the Statistics menu
  • The Team Spawns room setting is now on by default
  • The username above players will now change color when they change team
  • Your team will now be cleared when a round ends, allowing everyone to join a new one when the next round starts.
  • You can no longer see player usernames above their head when night mode is enabled unless you are looking directly at them.
  • Added a loading bar to the splash screen


1.25.4 (August 30)
  • Health upgrades are now represented by a second healthbar. This should make it easier for new players to understand why some players have more than 100 health. It's also a lot clearer what your maximum health is.
  • The damage indicator now has a max size.
  • Added healthbar customization and UI repositioning support to resource packs. Rudimentary documentation is in the #resource-packs channel on the discord server.
  • Added UI color support to resource packs. Add a color field to the JSON file for the specific UI element (i.e. "color": "#FFFFFF").
  • Added a join the discord chat message that gets sent every 10 minutes.
  • Made Team Deathmatch Win/Loss leaderboards public.
  • The Team Spawns room setting is now translated.


1.25.5 (September 3)
  • You can no longer glitch inside the blue tower on towers.
  • Removed the Spawn Mode room setting. I might add it back later when I communicate room settings more clearly but for now everyone was complaining about being at the same spawn.
  • Keybinds are now saved to the Steam cloud
  • Added a Spanish (Latin American) translation
  • Replaced the red dot and reflex sights with newer models which are properly aligned to the center of the screen.
  • The telescopic sight is now properly aligned to the center of the screen.


1.25.6 (September 4)
  • A code will now be sent in chat when someone is disconnected for suspicious behavior which will help me debug issues with it


1.25.7 (September 4)
  • Fixed a visual bug with the red dot and reflex sight on night mode
  • The find match menu can now display more than 50 matches
  • Increased the render distance from 1000 units to 1500 meters
  • Shotgun iron sights will no longer appear darker than the rest of the gun
  • Removed the Disable PVP room setting because everyone thought it was a bug. Just set damage to 0 if you want to disable PVP.
  • Fixed a bug where you would get disconnected for suspicious behavior for the wrong reason


1.25.8 (September 4)
  • Minor internal tweaks


1.25.9 (September 5)
  • If someone gets banned in your match, they will no longer continue to be banned if you both join a new match.
  • Fixed an issue where names with emoji in them would have an invisible name on the King of the Hill leader UI.


1.25.10 (September 8)
  • The player context menu won't pop up when scrolling through the player list anymore.
  • You can now right click to close the context menu.
  • You can now click chat messages to open a context menu with the same options as clicking a player on the scoreboard.
  • Sights will now appear when a player aims while you are spectating them
  • The reflex sight can now be changed through resource packs with the "reflex.png" file.
  • The spectator camera will no longer spaz out if you look straight up or straight down.
  • When spectating someone in first person, the kills they get will now show up in the personal kill feed.
  • The shoot animation will now play properly on other players.
  • The "Exit Player" prompt will now dissapear after 2 seconds of spectating someone in first person.
  • Added an icon for when players are spectating.
  • Fixed an exploit where chat messages could be spammed and lag the game.


1.25.11 (September 12)
  • Removed the "Made with Unity" splash screen

New Game Mode: King of the Hill



[h3]Update 1.24[/h3]

Changes
  • Added a new King of the Hill gamemode! Players gain points by standing in the zone. The zone changes positions every 60 seconds, and the player with the most points at the end wins. To play it, as the host of the match open Room Settings and set the Gamemode to King of the Hill.
  • The kill feed has been limited to 10 entries to decrease clutter
  • Added time trial replay spectating to spectator mode (/spectatetimetrial)
  • You can no longer ban moderators from matches


Bugfixes
  • Player hats will no longer show when spectating first person
  • Fixed quality settings resetting when joining a match or loading the menu
  • Other players can no longer send red (system) messages


Minor Releases

1.24.1 (August 13)
  • Fixed a bug where the match list would only show "Deathmatch" as the game mode for every match


1.24.2 (August 13)
  • Added statistics and leaderboards for Noscopes, King of the Hill Wins, and King of the Hill Losses


1.24.3 (August 14)
  • You will no longer gain wins, losses, or exp if there is only 1 player in the match (FFA wins were already like this)
  • Memory will now always be freed when receiving packets from players, even if their packet is ignored. this might fix some memory leaks

Lots of bugfixes! - Update 1.23

Changes
  • Added a melee damage multiplier
  • Added wind audio which plays when you move fast
  • Added weapon sway to mouse movement. It turns off when aiming.
  • Switched from a linear audio scale to logarithmic, so you won't hear far away sounds as loudly.
  • Replaced the United States flag with the British flag for the English language icon
  • Changed the UI for download progress on resource packs to be more clear


Bugfixes
  • Fixed a bug where the game would freeze if no one voted for a map
  • Fixed resource packs duplicating if you selected the default one
  • Players can no longer kill you from different matches
  • Fixed a bug where pressing the equals key would open a "Network Stream" window
  • Resource packs will no longer load if you try to join a private match and type the "s" key as the password and then press enter
  • Fixed the italian translation for "Create"
  • Made gondolas slightly less janky by increasing the sync time from 0.5s to 4s
  • You will no longer respawn if you enter spectator mode while respawning
  • Fixed a bug where if destroyable walls were destroyed on a map, loading the map would play a horrible sound
  • Network optimizations
  • Fixed SteamWarningAPI and MemoryManagement errors
  • Invisible players should (potentially) be fixed, as failed connections now automatically attempt to re-establish themselves instead of just permanently disconnecting


Minor Releases

1.23.1 (August 1)
  • Fixed a bug where some audio on XEO was not affected by the volume slider
  • You can now join friends through Steam even if you're already in a match
  • Discord invites are now supported (not the "Ask to Join" button though)
  • Added a "Time played" line to Discord rich presence


1.23.2 (August 1)
  • Fixed a bug with joining a private match through Steam or Discord