New Features & Fixes
Version 1.08e8h1 is now available and contains some great new features (and fixes) for War on the Sea;
1) Time Compression Availability
Time compression can now be used during ship gunfire, dramatically increasing its availability.
2) Map Tools
- Ruler (Right Shift + Drag) for campaign and tactical maps showing distance and bearing between points.
- Markers (P) to annotate the campaign strategic map.
3) Fighter CAP
Aircraft without a payload can now use auto scouting to fly a continuous patrol over their task force.
4) Additional Ship Model Improvements
5) Task Force Jumping/Teleportation Solved
The problem some users experienced with task forces jumping/teleporting to new positions on the strategic map has been solved.
Version 1.08e8h1 (which also contains the 2 previous beta versions) change log below:
10 Jul 2021
Fixed global player detected flag between campaign engagements which was not getting reset
Corrected kongo_dmg color channels
Added additional check to assist dive bombers level out under low FPS
Player and AI Task Forces no longer "jump/teleport" between waypoints
9 Jul 2021 (BETA)
Single Battles now correctly end if Save/Load was used during them
Corrected Radar and Sonar icon displays and also sync properly with toggles in Orders panel
Black bloomers for US cruisers and battleships
Corrected new_orleans, cleveland and brooklyn turret models
6 Jul 2021 (BETA)
Map Ruler & Markers
Press Right Shift to enter Ruler mode and drag mouse to measure bearing & distance on campaign and tactical maps
Default keybinds files added:
- StratMapRuler=RightShift
- MapMarker=P
default/interface/images/mouse added CursorRuler.png
default/interface/styles added CursorRuler to MouseCursors
Press P to place map markers
Panel opens to edit text and icon for map marker along with options to REMOVE or close panel
default/language/english/dictionary/generat.txt added New Map Note
default.interface/styles.txt added;
- MapDrawingIcons
- MapDrawColor
default/interface/images/map added new png files:
- markerSquare
- markerCircle
- markerDiamond
- markerTriangle
GENERAL
Increased time compression availability to function during ship gunfire
Orders Radar and Sonar buttons (under Combat) now behave as other combat toggles for turning on/off for all selected ships
- default/language/english/dictionary/generat.txt added RadarOnOff and ActiveSonarOnOff tooltips
- default/interface/ui added sonar, sonarActive, radar, radarActive png files
- default/interface/styles added sonar and radar sprites to CombatTogglesBase and CombatTogglesBaseActive
shokaku_model.txt corrected AAA data
wichita and baltimore _model.txt corrected director references
Fixed a bug where torpedo run depth not preserved over save/load
Disengage Timer rate under time compression fixed
AI ships can no longer leave combat under smoke if player controls submarines only
SKIRMISH & CAMPAIGN
Reorganised panels to place TACTICAL button consistently in bottom right
- Custom Battle main panel
- Custom Battle Sea and Air Group panels
- Campaign Air Group Panel
- Campaign Sea Group Panel
- Campaign Create Sea Group Panel
Auto Scouting now available for any flight not carrying a payload (launched from ship only)
Modified config.txt "campAutoScoutPointRanges":[8,15,30,60,90,120,150,180,240,300] - to add lowest value which supports a close CAP
1) Time Compression Availability
Time compression can now be used during ship gunfire, dramatically increasing its availability.
2) Map Tools
- Ruler (Right Shift + Drag) for campaign and tactical maps showing distance and bearing between points.
- Markers (P) to annotate the campaign strategic map.
3) Fighter CAP
Aircraft without a payload can now use auto scouting to fly a continuous patrol over their task force.
4) Additional Ship Model Improvements
5) Task Force Jumping/Teleportation Solved
The problem some users experienced with task forces jumping/teleporting to new positions on the strategic map has been solved.
Version 1.08e8h1 (which also contains the 2 previous beta versions) change log below:
Version 1.08e8h1
10 Jul 2021
Fixed global player detected flag between campaign engagements which was not getting reset
Corrected kongo_dmg color channels
Added additional check to assist dive bombers level out under low FPS
Player and AI Task Forces no longer "jump/teleport" between waypoints
Version 1.08e8
9 Jul 2021 (BETA)
Single Battles now correctly end if Save/Load was used during them
Corrected Radar and Sonar icon displays and also sync properly with toggles in Orders panel
Black bloomers for US cruisers and battleships
Corrected new_orleans, cleveland and brooklyn turret models
Version 1.08e7
6 Jul 2021 (BETA)
Map Ruler & Markers
Press Right Shift to enter Ruler mode and drag mouse to measure bearing & distance on campaign and tactical maps
Default keybinds files added:
- StratMapRuler=RightShift
- MapMarker=P
default/interface/images/mouse added CursorRuler.png
default/interface/styles added CursorRuler to MouseCursors
Press P to place map markers
Panel opens to edit text and icon for map marker along with options to REMOVE or close panel
default/language/english/dictionary/generat.txt added New Map Note
default.interface/styles.txt added;
- MapDrawingIcons
- MapDrawColor
default/interface/images/map added new png files:
- markerSquare
- markerCircle
- markerDiamond
- markerTriangle
GENERAL
Increased time compression availability to function during ship gunfire
Orders Radar and Sonar buttons (under Combat) now behave as other combat toggles for turning on/off for all selected ships
- default/language/english/dictionary/generat.txt added RadarOnOff and ActiveSonarOnOff tooltips
- default/interface/ui added sonar, sonarActive, radar, radarActive png files
- default/interface/styles added sonar and radar sprites to CombatTogglesBase and CombatTogglesBaseActive
shokaku_model.txt corrected AAA data
wichita and baltimore _model.txt corrected director references
Fixed a bug where torpedo run depth not preserved over save/load
Disengage Timer rate under time compression fixed
AI ships can no longer leave combat under smoke if player controls submarines only
SKIRMISH & CAMPAIGN
Reorganised panels to place TACTICAL button consistently in bottom right
- Custom Battle main panel
- Custom Battle Sea and Air Group panels
- Campaign Air Group Panel
- Campaign Sea Group Panel
- Campaign Create Sea Group Panel
Auto Scouting now available for any flight not carrying a payload (launched from ship only)
Modified config.txt "campAutoScoutPointRanges":[8,15,30,60,90,120,150,180,240,300] - to add lowest value which supports a close CAP