1. War on the Sea
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  3. Version 1.01

Version 1.01

Version 1.01
4 Feb 2021

GENERAL
UI scaling Added to Options/Video
UI auto scales down for displays under 864 px high
Fixed incorrect Option toggles inadvertently setting full screen mode
Fixed Coral Sea to Midway typo in campaign tutorial
ALT DIRECTOR now correctly named in weapons panel
BACK out of loading Single Mission returns to mission list
Renamed menu START buttons to CONTINUE when loading a file
Tutorial: Campaign set New Hebrides port and airfield to rank 4 so they can be upgraded
Aircraft and ships that leave the engagement zone are no longer counted as destroyed at combat end (for campaigns too).

Submarines: SCOPE or SILENT effects all subs in combat - could not reproduce, working for us even if all subs selected when issuing command

CAMPAIGN
Campaign Autosave activated, setting is in config.txt
Campaign Autosaves prior to entering 3D world
Custom Missions correctly limited to 10 ships in a group
Aircraft encounters should no longer lock the campaign
Capped aircraft at 12 when launching a flight
Capped at 12 aircraft when creating an engagement
Capped each group at 12 aircraft when loading a campaign
Ignoring enemy aircraft now sticks and does not need to be reapplied
Merging more than 10 ships total caps recipient group at 10 members
COMMAND POINT total correctly displayed after Release/Repair ships
Aircraft numbers no longer duplicate on landing a flight
Closing group panel now cancels navigation mode
Cycling to new group or location also cancels navigation mode.
Submarines now correctly reload torpedoes at start of campaign engagements.