Version 1.07d Released
17 Feb
UI IMPROVEMENTS
Fixed screen height detection and Options page not responding for screen heights below 850 px
All possible screen resolutions now displayed under Options resolutions setting
Pause Menu added with options to resume, save or quit the session or game
In combat, Escape now closes panels then if pressed again takes player to Pause Menu
In campaign strategic map, Escape now closes panels sequentially, then if pressed again takes player to Pause Menu
Right Click cancels Navigation mode in Tac View
Right Click cancels Navigation mode on Strategic Map
Right Click cancels Navigation mode in Custom Battle
Renamed Sea Group orders dropdowns to make them clearer
New icon for "Execute" orders buttons so as not to appear as checkboxes
WORLD button renamed to TACTICAL
Updated tutorials to reflect UI changes
CombatMountText syle added to styles.txt
Gun mounts now display the shell type currently being fired on the turret icons
GENERAL
somers_model.txt corrected "numberToFire\":[2,2,2]
Corrected armor and TDS schemes in _data.txt files for Atlanta, Cleveland, Pensacola, Northampton, Portland, New Orleans, Wichita, Baltimore
Farragut and Mahan guns corrected to DP 5"/38 Mark 12
Can no longer create mixed formations of Sea & Air by swapping the Unit Roster
Only Surface Radar provides a bonus to target solution calculations
CAMPAIGN
Released ships that are undamaged no longer show up in repair queue with base number of repair days
Strategic Map music now correctly plays whenever returning to the map
Additional checks to prevent RTB orders being issued or carried out by Sea groups which could delete them or cause them to stop moving
Bugs introduced in v1.07b should be fixed:
Ships/Task forces should no longer be able to disappear off the map
Aircraft with no valid ship to return to should ditch and be removed from the map
UI IMPROVEMENTS
Fixed screen height detection and Options page not responding for screen heights below 850 px
All possible screen resolutions now displayed under Options resolutions setting
Pause Menu added with options to resume, save or quit the session or game
In combat, Escape now closes panels then if pressed again takes player to Pause Menu
In campaign strategic map, Escape now closes panels sequentially, then if pressed again takes player to Pause Menu
Right Click cancels Navigation mode in Tac View
Right Click cancels Navigation mode on Strategic Map
Right Click cancels Navigation mode in Custom Battle
Renamed Sea Group orders dropdowns to make them clearer
New icon for "Execute" orders buttons so as not to appear as checkboxes
WORLD button renamed to TACTICAL
Updated tutorials to reflect UI changes
CombatMountText syle added to styles.txt
Gun mounts now display the shell type currently being fired on the turret icons
GENERAL
somers_model.txt corrected "numberToFire\":[2,2,2]
Corrected armor and TDS schemes in _data.txt files for Atlanta, Cleveland, Pensacola, Northampton, Portland, New Orleans, Wichita, Baltimore
Farragut and Mahan guns corrected to DP 5"/38 Mark 12
Can no longer create mixed formations of Sea & Air by swapping the Unit Roster
Only Surface Radar provides a bonus to target solution calculations
CAMPAIGN
Released ships that are undamaged no longer show up in repair queue with base number of repair days
Strategic Map music now correctly plays whenever returning to the map
Additional checks to prevent RTB orders being issued or carried out by Sea groups which could delete them or cause them to stop moving
Bugs introduced in v1.07b should be fixed:
Ships/Task forces should no longer be able to disappear off the map
Aircraft with no valid ship to return to should ditch and be removed from the map