Version 1.07f2
Feb 23 2021
UI
Unit Roster color coded by leaders and followers
LEFT Click on color tabs selects unit and all members of that formation/group
Controlled Unit roster text now highlighted YELLOW
Zoom In/Out keys now zoom Map, even when not in binoculars view
Selecting a new unit now updates target information while game is paused
Orders panel now correctly displays new selected unit's navigation data
GENERAL
MALAITA typo corrected on strategic map
Fixed campaign tutorial which had insufficient resources to demonstrate upgrading ports/airfields
Atlanta AAA gun display in Unit Viewer corrected
Corrected AAA data for Agano and Aoba _data.txt files
Corrected Farragut class ship name typo: Macdonough
Perth class assigned main guns to correct magazines
Fixed a bug where map icons would not scale correctly after quitting a previous battle via the Pause Menu
Breaking out a unit within a line formation now keeps any followers in original formation
Added an error message when trying to create air formation with different aircraft types
Switched Air Line Ahead to follow leader only which solved line ahead issues with new Roster Interface
CAMPAIGN
Return to base on first waypoint (and task forces stopping?) further addressed
Removing ship during recruitment now updates Unit Viewer to longer display it as under command
Enemy ships with extensive damage can no longer call a retreat at combat startup (prior to player ships being generated) which could lock up a campaign and require a reload
Map Waypoints should now correctly be restored on reloading a campaign
AI strategic decisions limited to 1 per day
AI no longer launches fighters against ships
UI
Unit Roster color coded by leaders and followers
LEFT Click on color tabs selects unit and all members of that formation/group
Controlled Unit roster text now highlighted YELLOW
Zoom In/Out keys now zoom Map, even when not in binoculars view
Selecting a new unit now updates target information while game is paused
Orders panel now correctly displays new selected unit's navigation data
GENERAL
MALAITA typo corrected on strategic map
Fixed campaign tutorial which had insufficient resources to demonstrate upgrading ports/airfields
Atlanta AAA gun display in Unit Viewer corrected
Corrected AAA data for Agano and Aoba _data.txt files
Corrected Farragut class ship name typo: Macdonough
Perth class assigned main guns to correct magazines
Fixed a bug where map icons would not scale correctly after quitting a previous battle via the Pause Menu
Breaking out a unit within a line formation now keeps any followers in original formation
Added an error message when trying to create air formation with different aircraft types
Switched Air Line Ahead to follow leader only which solved line ahead issues with new Roster Interface
CAMPAIGN
Return to base on first waypoint (and task forces stopping?) further addressed
Removing ship during recruitment now updates Unit Viewer to longer display it as under command
Enemy ships with extensive damage can no longer call a retreat at combat startup (prior to player ships being generated) which could lock up a campaign and require a reload
Map Waypoints should now correctly be restored on reloading a campaign
AI strategic decisions limited to 1 per day
AI no longer launches fighters against ships